Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
BarackIsCooking
He Bo
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 13L
1,343 Elo+
Party 1
Zeus
Zeus
JenovasWitnesss
Zeus
Level 138
God Stats
14W - 4L
1,754 SR
Queue Stats
594W - 639L
1,485 Elo+
Solo
Yemoja
Yemoja
TheFeminist
Yemoja
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,476 Elo+
Party 1
Chernobog
Chernobog
bonyoschiliring
Chernobog
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,209 Elo+
Party 1
Team Averages
Level 119
1,551 SR
1,403 Elo+

VS

Team Averages
Level 130
1,419 SR
1,519 Elo+
Hera
Hera
AnbuSora
Hera
Level 149
God Stats
3W - 1L
1,680 SR
Queue Stats
64W - 45L
1,614 Elo+
Solo
Aphrodite
Aphrodite
JabaPabaWaba
Aphrodite
Level 159
God Stats
1W - 1L
1,072 SR
Queue Stats
188W - 172L
1,505 Elo+
Solo
Khepri
Khepri
RiverRogue11
Khepri
Level 157
God Stats
3W - 2L
1,464 SR
Queue Stats
181W - 179L
1,485 Elo+
Solo
Cthulhu
Cthulhu
xGoobis
Cthulhu
Level 125
God Stats
3W - 0L
1,382 SR
Queue Stats
57W - 49L
1,517 Elo+
Solo
Xing Tian
Xing Tian
额dsdad
Xing Tian
Level 60
God Stats
2W - 1L
1,498 SR
Queue Stats
155W - 161L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
4 / 5 / 1
8,148
741
4,986
12,014
8,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 2
6,741
613
5,134
6,853
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 3 / 2
8,839
804
15,303
7,048
3,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
14
0 / 2 / 4
7,437
676
2,548
9,039
8,555
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
bonyoschiliring
Chernobog
13
0 / 3 / 4
6,932
630
3,393
8,191
4,474
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
4 / 1 / 9
9,285
844
9,305
6,951
3,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Aphrodite
JabaPabaWaba
Aphrodite
15
2 / 2 / 10
8,596
781
7,715
12,896
7,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
16
2 / 1 / 8
9,004
819
4,203
10,207
7,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
xGoobis
Cthulhu
17
7 / 2 / 7
9,889
899
12,435
11,495
11,319
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Xing Tian
额dsdad
Xing Tian
14
1 / 3 / 9
8,104
737
6,119
11,802
13,521
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
59
8
Kills
16
16
Deaths
9
13
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
5
1
0.9
W
Hera
4
1
9
8.5
L
0
3
2
0.33
W
Aphrodite
JabaPabaWaba
Aphrodite
2
2
10
3.5
L
4
3
2
1.67
W
Khepri
2
1
8
6
L
Yemoja
0
2
4
1
L
Chernobog
bonyoschiliring
Chernobog
0
3
4
0.67
W
Cthulhu
xGoobis
Cthulhu
7
2
7
5.25
W
Xing Tian
额dsdad
Xing Tian
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,364
Damage
39,777
43,145
Taken
53,351
28,066
Mitigated
42,652
13,682
Healing
24,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,986
3,039
267
2,459
12,014
8,141
531
9,521
2,458
0
5,572
W
Hera
9,305
1,810
974
1,396
6,951
3,024
2,249
3,020
3,931
19,670
0
L
5,134
214
496
232
6,853
3,156
0
6,285
568
13,753
0
W
Aphrodite
JabaPabaWaba
Aphrodite
7,715
0
7,298
6,848
12,896
7,736
563
5,431
6,889
11,267
0
L
15,303
815
578
217
7,048
3,740
129
6,445
603
36,706
0
W
Khepri
4,203
283
1,279
1,422
10,207
7,052
330
4,014
5,633
18,554
98
L
Yemoja
2,548
564
5,804
2,492
9,039
8,555
0
7,945
1,094
5,792
0
L
Chernobog
bonyoschiliring
Chernobog
3,393
1,857
347
790
8,191
4,474
72
7,634
557
0
8,526
W
Cthulhu
xGoobis
Cthulhu
12,435
504
1,652
1,448
11,495
11,319
399
5,773
5,450
31,608
1,341
W
Xing Tian
额dsdad
Xing Tian
6,119
346
644
1,079
11,802
13,521
141
4,534
6,948
9,001
491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,097
Gold Earned
44,878
99
Minions Killed
121
0
Camps Cleared
0
968,621
Distance Traveled
1,127,705
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,148
741
17
2
0
208,869
0
W
Hera
9,285
844
32
3
0
221,084
0
L
He Bo
6,741
613
15
1
0
209,982
0
W
Aphrodite
8,596
781
14
1
0
242,594
0
L
Zeus
8,839
804
48
4
0
169,479
0
W
Khepri
9,004
819
23
2
0
240,278
0
L
Yemoja
7,437
676
6
1
0
200,858
0
L
Chernobog
6,932
630
13
1
0
179,433
0
W
Cthulhu
9,889
899
48
4
0
204,982
0
W
Xing Tian
8,104
737
4
0
0
218,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role