Player Matchup

Danzaburou
Danzaburou
CobaltDysprosium
Danzaburou
Level 126
God Stats
1W - 1L
1,226 SR
Queue Stats
179W - 177L
1,467 Elo+
Party 2
Izanami
Izanami
Ganøn
Izanami
Level 66
God Stats
7W - 3L
1,464 SR
Queue Stats
247W - 243L
1,464 Elo+
Party 2
Skadi
Skadi
TheBearJew1027
Skadi
Level 69
God Stats
6W - 2L
1,932 SR
Queue Stats
395W - 381L
1,464 Elo+
Party 2
Ao Kuang
Ao Kuang
bodybagbob22
Ao Kuang
Level 69
God Stats
20W - 15L
1,588 SR
Queue Stats
419W - 356L
1,495 Elo+
Party 2
Jing Wei
Jing Wei
robonite
Jing Wei
Level 69
God Stats
3W - 6L
1,271 SR
Queue Stats
293W - 292L
1,404 Elo+
Party 2
Team Averages
Level 80
1,496 SR
1,459 Elo+

VS

Team Averages
Level 92
1,582 SR
1,458 Elo+
Martichoras
Martichoras
BOBOHI
Martichoras
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 45L
1,450 Elo+
Party 1
Jing Wei
Jing Wei
JustSayMacklunky
Jing Wei
Level 122
God Stats
1W - 1L
1,735 SR
Queue Stats
202W - 197L
1,506 Elo+
Party 3
Kukulkan
Kukulkan
WaredJilliams
Kukulkan
Level 113
God Stats
9W - 4L
1,576 SR
Queue Stats
351W - 346L
1,523 Elo+
Party 3
Achilles
Achilles
hakudo12
Achilles
Level 99
God Stats
1W - 3L
1,364 SR
Queue Stats
48W - 85L
1,397 Elo+
Party 1
Hun Batz
Hun Batz
kairitso
Hun Batz
Level 83
God Stats
1W - 2L
1,736 SR
Queue Stats
47W - 82L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CobaltDysprosium
Danzaburou
20
9 / 2 / 14
13,480
963
18,480
13,771
8,631
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
Ganøn
Izanami
18
4 / 3 / 12
10,673
762
10,450
9,055
3,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
2 / 4 / 11
9,814
701
10,064
10,213
3,439
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
bodybagbob22
Ao Kuang
19
8 / 3 / 10
11,163
797
10,427
12,251
8,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
robonite
Jing Wei
17
3 / 6 / 8
10,061
719
12,737
12,978
5,747
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
BOBOHI
Martichoras
17
3 / 5 / 3
9,936
710
8,619
13,287
7,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 8 / 7
9,416
673
5,646
14,556
6,838
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
WaredJilliams
Kukulkan
19
2 / 3 / 8
10,519
751
13,602
7,940
4,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
hakudo12
Achilles
17
6 / 4 / 8
9,721
694
9,154
17,862
26,833
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
kairitso
Hun Batz
16
3 / 6 / 6
9,477
677
11,698
13,936
6,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
50
26
Kills
18
18
Deaths
26
55
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Martichoras
BOBOHI
Martichoras
3
5
3
0.9
W
Danzaburou
CobaltDysprosium
Danzaburou
9
2
14
8
W
Izanami
Ganøn
Izanami
4
3
12
3.33
L
4
8
7
0.94
W
2
4
11
1.88
L
Kukulkan
WaredJilliams
Kukulkan
2
3
8
2
W
Ao Kuang
bodybagbob22
Ao Kuang
8
3
10
4.33
L
Achilles
hakudo12
Achilles
6
4
8
2.5
L
Hun Batz
kairitso
Hun Batz
3
6
6
1
W
Jing Wei
robonite
Jing Wei
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,158
Damage
48,719
58,268
Taken
67,581
30,395
Mitigated
51,920
17,593
Healing
11,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
BOBOHI
Martichoras
8,619
2,028
903
1,331
13,287
7,232
0
1,267
11,700
0
24,014
W
Danzaburou
CobaltDysprosium
Danzaburou
18,480
7,468
2,475
5,828
13,771
8,631
3,432
3,930
9,455
0
50,664
W
Izanami
Ganøn
Izanami
10,450
6,741
1,386
805
9,055
3,815
2,301
2,508
6,405
0
19,036
L
5,646
3,796
204
677
14,556
6,838
0
2,364
12,105
0
12,444
W
10,064
1,961
1,588
1,166
10,213
3,439
411
2,210
7,727
0
20,723
L
Kukulkan
WaredJilliams
Kukulkan
13,602
668
1,606
1,610
7,940
4,050
0
2,113
5,250
39,158
0
W
Ao Kuang
bodybagbob22
Ao Kuang
10,427
2,708
451
2,682
12,251
8,763
1,298
3,289
8,756
17,943
0
L
Achilles
hakudo12
Achilles
9,154
1,041
706
2,352
17,862
26,833
0
1,420
16,008
0
11,249
L
Hun Batz
kairitso
Hun Batz
11,698
1,272
1,199
696
13,936
6,967
0
2,641
10,984
0
14,979
W
Jing Wei
robonite
Jing Wei
12,737
9,722
570
642
12,978
5,747
1,267
1,692
11,148
0
25,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,191
Gold Earned
49,069
154
Minions Killed
139
0
Camps Cleared
0
1,228,623
Distance Traveled
1,251,286
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
9,936
710
30
2
0
242,233
0
W
Danzaburou
13,480
963
65
5
0
234,312
0
W
Izanami
10,673
762
23
2
0
251,451
0
L
Jing Wei
9,416
673
20
1
0
233,373
0
W
Skadi
9,814
701
33
2
0
255,359
0
L
Kukulkan
10,519
751
70
5
0
275,852
0
W
Ao Kuang
11,163
797
14
1
0
258,197
0
L
Achilles
9,721
694
9
1
0
252,903
0
L
Hun Batz
9,477
677
10
1
0
246,925
0
W
Jing Wei
10,061
719
19
1
0
229,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role