Player Matchup

Medusa
Medusa
Bobbyhill123
Medusa
Level 79
God Stats
1W - 1L
1,769 SR
Queue Stats
9W - 23L
1,280 Elo+
Party 2
Cerberus
Cerberus
KIMMYCOMMY
Cerberus
Level 122
God Stats
2W - 9L
1,320 SR
Queue Stats
20W - 44L
1,289 Elo+
Party 2
Discordia
Discordia
Shoekalocka
Discordia
Level 124
God Stats
4W - 8L
1,339 SR
Queue Stats
25W - 50L
1,293 Elo+
Party 2
Kukulkan
Kukulkan
ZBOWxUxMOxFO
Kukulkan
Level 26
God Stats
12W - 26L
1,348 SR
Queue Stats
12W - 26L
1,298 Elo+
Party 2
Achilles
Achilles
tokyogore
Achilles
Level 125
God Stats
4W - 9L
1,512 SR
Queue Stats
26W - 47L
1,337 Elo+
Party 2
Team Averages
Level 95
1,458 SR
1,299 Elo+

VS

Team Averages
Level 99
1,541 SR
1,431 Elo+
Atlas
Atlas
FrostyvG
Atlas
Level 121
God Stats
30W - 22L
1,625 SR
Queue Stats
54W - 71L
1,436 Elo+
Party 1
Apollo
Apollo
MagicMan04
Apollo
Level 62
God Stats
28W - 38L
1,405 SR
Queue Stats
85W - 113L
1,404 Elo+
Party 1
Zeus
Zeus
WaveKazeKage
Zeus
Level 108
God Stats
282W - 216L
1,580 SR
Queue Stats
1,006W - 1,067L
1,475 Elo+
Solo
Izanami
Izanami
cincosromel867
Izanami
Level 89
God Stats
23W - 15L
1,593 SR
Queue Stats
277W - 281L
1,439 Elo+
Solo
Vamana
Vamana
nenito-SK
Vamana
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 65L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
1 / 4 / 3
9,591
959
13,104
14,438
6,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
KIMMYCOMMY
Cerberus
15
0 / 3 / 3
8,897
890
6,999
17,728
20,379
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
Shoekalocka
Discordia
15
3 / 3 / 1
10,094
1,009
12,458
8,979
3,520
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
ZBOWxUxMOxFO
Kukulkan
15
0 / 0 / 2
9,132
913
10,577
4,677
2,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Achilles
tokyogore
Achilles
14
0 / 2 / 4
8,964
896
3,947
11,673
13,051
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

250

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
FrostyvG
Atlas
16
1 / 2 / 9
10,657
1,066
10,354
15,658
21,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
MagicMan04
Apollo
15
4 / 0 / 2
9,972
997
9,629
9,706
5,744
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
2 / 1 / 7
10,470
1,047
19,664
7,566
3,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 0 / 7
10,561
1,056
7,655
9,306
4,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
nenito-SK
Vamana
15
3 / 1 / 5
10,370
1,037
8,032
9,811
11,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
4
Kills
12
12
Deaths
4
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
4
3
0.63
W
Atlas
FrostyvG
Atlas
1
2
9
2.75
L
Cerberus
KIMMYCOMMY
Cerberus
0
3
3
0.5
W
Apollo
MagicMan04
Apollo
4
0
2
5
L
Discordia
Shoekalocka
Discordia
3
3
1
1.17
W
2
1
7
5.5
L
Kukulkan
ZBOWxUxMOxFO
Kukulkan
0
0
2
1
W
2
0
7
5.5
W
Vamana
nenito-SK
Vamana
3
1
5
5.5
L
Achilles
tokyogore
Achilles
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,085
Damage
55,334
57,495
Taken
52,047
45,220
Mitigated
47,350
4,207
Healing
4,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
13,104
6,366
0
1,073
14,438
6,255
0
8,630
5,694
0
29,855
W
Atlas
FrostyvG
Atlas
10,354
4,493
0
814
15,658
21,929
0
9,321
6,120
16,865
239
L
Cerberus
KIMMYCOMMY
Cerberus
6,999
365
169
2,169
17,728
20,379
0
9,440
8,007
15,813
0
W
Apollo
MagicMan04
Apollo
9,629
6,470
81
408
9,706
5,744
0
5,187
4,519
27
16,690
L
Discordia
Shoekalocka
Discordia
12,458
364
109
60
8,979
3,520
0
4,538
4,185
41,787
0
W
19,664
1,808
0
35
7,566
3,928
0
4,269
3,297
43,723
0
L
Kukulkan
ZBOWxUxMOxFO
Kukulkan
10,577
283
0
0
4,677
2,015
0
2,493
2,098
35,942
0
W
7,655
5,011
0
2,524
9,306
4,385
0
6,565
2,741
0
34,059
W
Vamana
nenito-SK
Vamana
8,032
2,131
0
480
9,811
11,364
0
4,475
5,336
0
24,167
L
Achilles
tokyogore
Achilles
3,947
895
83
544
11,673
13,051
0
4,902
6,419
0
6,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,678
Gold Earned
52,030
220
Minions Killed
185
4
Camps Cleared
11
943,688
Distance Traveled
919,628
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,591
959
36
4
1
196,653
0
W
Atlas
10,657
1,066
16
2
2
191,283
0
L
Cerberus
8,897
890
37
4
0
184,714
0
W
Apollo
9,972
997
13
1
0
167,034
0
L
Discordia
10,094
1,009
81
8
0
189,888
0
W
Zeus
10,470
1,047
58
6
3
172,012
0
L
Kukulkan
9,132
913
60
6
1
203,359
0
W
Izanami
10,561
1,056
72
7
2
190,837
3
W
Vamana
10,370
1,037
26
3
4
198,462
0
L
Achilles
8,964
896
6
1
2
169,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role