Player Matchup

Mulan
Mulan
HelloQuik
Mulan
Level 126
God Stats
1W - 0L
1,300 SR
Queue Stats
29W - 21L
1,539 Elo+
Party 3
Ra
Ra
Huntster96
Ra
Level 128
God Stats
3W - 2L
1,406 SR
Queue Stats
194W - 201L
1,465 Elo+
Solo
Fenrir
Fenrir
Kulkukant
Fenrir
Level 96
God Stats
1W - 1L
1,532 SR
Queue Stats
63W - 55L
1,472 Elo+
Solo
Skadi
Skadi
SpookieBaby
Skadi
Level 80
God Stats
1W - 1L
1,232 SR
Queue Stats
5W - 6L
1,399 Elo+
Party 3
Xing Tian
Xing Tian
iKiLLeuRz
Xing Tian
Level 121
God Stats
2W - 2L
1,203 SR
Queue Stats
184W - 197L
1,412 Elo+
Solo
Team Averages
Level 110
1,335 SR
1,457 Elo+

VS

Team Averages
Level 76
1,433 SR
1,501 Elo+
Nox
Nox
ChayBae1
Nox
Level 58
God Stats
5W - 5L
1,509 SR
Queue Stats
214W - 221L
1,452 Elo+
Party 2
Lancelot
Lancelot
Drakkhen83
Lancelot
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,713 Elo+
Party 1
Ullr
Ullr
Gingachu
Ullr
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 35L
1,416 Elo+
Party 1
Sylvanus
Sylvanus
MikeLitoris907
Sylvanus
Level 104
God Stats
0W - 2L
1,155 SR
Queue Stats
244W - 235L
1,468 Elo+
Party 2
Cliodhna
Cliodhna
skatth
Cliodhna
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 116L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
HelloQuik
Mulan
18
9 / 2 / 15
10,853
904
13,288
15,262
18,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
8 / 3 / 17
11,072
923
18,096
11,592
5,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Kulkukant
Fenrir
16
3 / 4 / 22
9,494
791
10,168
14,259
17,117
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
10 / 4 / 12
10,822
902
20,782
13,197
5,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
iKiLLeuRz
Xing Tian
13
1 / 3 / 13
9,188
766
3,030
17,010
13,476
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 5
8,800
733
9,271
10,808
6,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
Drakkhen83
Lancelot
10
2 / 7 / 4
7,433
619
6,644
11,237
5,228
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
17
6 / 6 / 5
10,158
847
10,060
13,666
6,996
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
17
1 / 5 / 9
8,064
672
8,636
17,820
18,572
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cliodhna
skatth
Cliodhna
16
2 / 7 / 6
8,431
703
9,589
15,914
8,027
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
44
31
Kills
15
16
Deaths
31
79
Assists
29
Player
Kills
Deaths
Assists
KDA
L
4
6
5
1.08
L
Lancelot
Drakkhen83
Lancelot
2
7
4
0.57
L
Ullr
6
6
5
1.42
W
Mulan
HelloQuik
Mulan
9
2
15
8.25
W
8
3
17
5.5
W
Fenrir
Kulkukant
Fenrir
3
4
22
3.5
L
Sylvanus
1
5
9
1.1
W
10
4
12
4
W
Xing Tian
iKiLLeuRz
Xing Tian
1
3
13
2.5
L
Cliodhna
skatth
Cliodhna
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,364
Damage
44,200
71,320
Taken
69,445
60,036
Mitigated
44,872
29,071
Healing
14,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,271
873
0
630
10,808
6,049
0
2,687
8,040
21,092
0
L
Lancelot
Drakkhen83
Lancelot
6,644
2,240
456
359
11,237
5,228
0
3,500
7,548
0
8,283
L
Ullr
10,060
5,193
697
2,538
13,666
6,996
0
4,002
9,477
0
21,386
W
Mulan
HelloQuik
Mulan
13,288
1,348
528
2,254
15,262
18,247
242
2,992
11,774
107
21,495
W
18,096
1,468
8,023
5,872
11,592
5,688
447
3,270
8,238
40,570
0
W
Fenrir
Kulkukant
Fenrir
10,168
2,440
372
1,774
14,259
17,117
267
3,364
10,480
43
17,185
L
Sylvanus
8,636
1,937
3,771
3,589
17,820
18,572
0
6,190
11,228
12,552
0
W
20,782
10,691
1,438
3,099
13,197
5,508
4,981
3,756
9,159
0
38,651
W
Xing Tian
iKiLLeuRz
Xing Tian
3,030
303
419
5,292
17,010
13,476
725
3,629
13,045
7,164
54
L
Cliodhna
skatth
Cliodhna
9,589
972
212
2,647
15,914
8,027
0
4,280
11,490
0
21,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,429
Gold Earned
42,886
117
Minions Killed
83
0
Camps Cleared
0
1,061,504
Distance Traveled
934,650
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,800
733
19
2
0
175,054
0
L
Lancelot
7,433
619
6
1
0
155,237
0
L
Ullr
10,158
847
30
3
0
194,839
0
W
Mulan
10,853
904
15
1
0
227,127
0
W
Ra
11,072
923
46
4
0
216,772
0
W
Fenrir
9,494
791
15
1
0
241,271
0
L
Sylvanus
8,064
672
10
1
0
197,371
0
W
Skadi
10,822
902
34
3
0
183,583
0
W
Xing Tian
9,188
766
7
1
0
192,751
0
L
Cliodhna
8,431
703
18
2
0
212,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role