Player Matchup

Jormungandr
Jormungandr
NationArmy2
Jormungandr
Level 129
God Stats
32W - 18L
1,607 SR
Queue Stats
470W - 473L
1,453 Elo+
Party 2
Apollo
Apollo
VeinDuck
Apollo
Level 113
God Stats
1W - 1L
1,297 SR
Queue Stats
182W - 181L
1,489 Elo+
Solo
Anubis
Anubis
leirbager
Anubis
Level 160
God Stats
22W - 14L
1,620 SR
Queue Stats
269W - 261L
1,458 Elo+
Party 2
Team Averages
Level 134
1,508 SR
1,467 Elo+

VS

Team Averages
Level 134
1,600 SR
1,469 Elo+
Bakasura
Bakasura
Thephoenix199383
Bakasura
Level 129
God Stats
23W - 21L
1,724 SR
Queue Stats
168W - 177L
1,473 Elo+
Solo
Medusa
Medusa
chukdeezy2010
Medusa
Level 148
God Stats
0W - 1L
1,543 SR
Queue Stats
7W - 12L
1,478 Elo+
Party 1
Ix Chel
Ix Chel
fairytvles
Ix Chel
Level 125
God Stats
14W - 20L
1,532 SR
Queue Stats
43W - 46L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
NationArmy2
Jormungandr
15
7 / 3 / 6
12,667
792
9,500
15,751
16,163
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
VeinDuck
Apollo
15
3 / 0 / 10
12,077
755
6,733
8,055
3,292
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
leirbager
Anubis
16
6 / 0 / 8
13,155
822
16,050
13,785
6,756
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 0
10,559
660
6,882
16,588
12,356
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

13
1 / 5 / 0
10,530
658
7,801
11,263
3,846
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ix Chel
fairytvles
Ix Chel
13
0 / 5 / 2
10,294
643
7,867
10,065
5,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
16
Kills
3
3
Deaths
16
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
NationArmy2
Jormungandr
7
3
6
3.33
L
2
6
0
0.33
W
Apollo
VeinDuck
Apollo
3
0
10
8
L
1
5
0
0.2
L
Ix Chel
fairytvles
Ix Chel
0
5
2
0.2
W
Anubis
leirbager
Anubis
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,283
Damage
22,550
37,591
Taken
37,916
26,211
Mitigated
21,674
13,733
Healing
4,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
NationArmy2
Jormungandr
9,500
1,410
0
590
15,751
16,163
357
4,043
11,436
38,292
243
L
6,882
5,100
0
2,842
16,588
12,356
0
11,573
4,971
0
20,333
W
Apollo
VeinDuck
Apollo
6,733
2,846
50
3,893
8,055
3,292
792
2,109
5,794
0
59,283
L
7,801
3,228
0
500
11,263
3,846
0
8,001
3,262
0
47,057
L
Ix Chel
fairytvles
Ix Chel
7,867
303
368
455
10,065
5,472
0
6,891
3,174
34,586
0
W
Anubis
leirbager
Anubis
16,050
299
0
9,200
13,785
6,756
1,357
2,270
11,064
83,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,899
Gold Earned
31,383
223
Minions Killed
150
0
Camps Cleared
0
917,956
Distance Traveled
857,018
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,667
792
52
3
0
316,727
2
L
Bakasura
10,559
660
57
4
0
320,748
2
W
Apollo
12,077
755
68
4
0
296,538
0
L
Medusa
10,530
658
71
4
0
263,410
2
L
Ix Chel
10,294
643
22
1
0
272,860
3
W
Anubis
13,155
822
103
6
0
304,691
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role