Player Matchup

Da Ji
Da Ji
Silver I
Juanjoc94
Da Ji
Silver I
Level 119
God Stats
10W - 14L
1,397 SR
Queue Stats
71W - 84L
1,146 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
Mischief33
Zhong Kui
Silver I
Level 105
God Stats
12W - 10L
1,587 SR
Queue Stats
151W - 185L
1,187 MMR
Solo
Janus
Janus
Silver IV
Robermadrid
Janus
Silver IV
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 30L
944 MMR
Solo
Ganesha
Ganesha
Silver III
SHAWKWAV3
Ganesha
Silver III
Level 156
God Stats
12W - 17L
1,485 SR
Queue Stats
109W - 127L
847 MMR
Solo
Sol
Sol
Silver I
xITSTURTLE
Sol
Silver I
Level 142
God Stats
5W - 4L
1,639 SR
Queue Stats
265W - 295L
1,119 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,522 SR
1,049 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,310 SR
1,049 MMR
Freya
Freya
Silver I
AzulSpirit
Freya
Silver I
Level 148
God Stats
2W - 2L
1,457 SR
Queue Stats
259W - 271L
1,195 MMR
Solo
King Arthur
King Arthur
Silver IV
Born2Compete-_-
King Arthur
Silver IV
Level 86
God Stats
0W - 2L
1,108 SR
Queue Stats
147W - 159L
825 MMR
Solo
Thanatos
Thanatos
Silver IV
Execute_Kirito
Thanatos
Silver IV
Level 86
God Stats
2W - 4L
1,249 SR
Queue Stats
12W - 21L
1,071 MMR
Solo
Ra
Ra
Silver II
Gambit1776
Ra
Silver II
Level 127
God Stats
0W - 1L
1,437 SR
Queue Stats
62W - 65L
1,109 MMR
Solo
Jormungandr
Jormungandr
Silver II
JTXSElMamut
Jormungandr
Silver II
Level 128
God Stats
0W - 2L
1,299 SR
Queue Stats
224W - 234L
1,046 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Juanjoc94
Da Ji
9
0 / 4 / 1
4,950
550
2,286
8,965
3,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zhong Kui
Mischief33
Zhong Kui
10
2 / 1 / 0
5,279
587
2,646
4,579
3,930
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 2 / 0
5,028
559
2,705
5,469
1,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
SHAWKWAV3
Ganesha
7
0 / 1 / 3
4,487
499
1,924
8,181
4,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
3 / 4 / 1
5,918
658
5,033
9,526
2,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
VamanaLancelotAgniAthena

VS

Bans
MartichorasRavanaHadesBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
9
6 / 2 / 2
5,664
629
8,459
6,923
2,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Born2Compete-_-
King Arthur
5
0 / 2 / 0
4,139
460
997
4,102
2,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
10
4 / 1 / 3
5,849
650
4,695
7,209
2,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
2 / 0 / 0
5,917
657
4,018
3,550
1,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
JTXSElMamut
Jormungandr
9
0 / 2 / 6
5,542
616
4,840
7,315
3,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
6
Kills
12
12
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Freya
6
2
2
3.5
L
King Arthur
Born2Compete-_-
King Arthur
0
2
0
0
L
Thanatos
4
1
3
5.5
L
2
0
0
2
L
Jormungandr
JTXSElMamut
Jormungandr
0
2
6
1.5
W
Da Ji
Juanjoc94
Da Ji
0
4
1
0.13
W
Zhong Kui
Mischief33
Zhong Kui
2
1
0
2
W
1
2
0
0.5
W
Ganesha
SHAWKWAV3
Ganesha
0
1
3
1.5
W
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,594
Damage
23,009
36,720
Taken
29,099
15,544
Mitigated
12,027
11,310
Healing
11,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
8,459
3,485
0
2,004
6,923
2,710
0
3,847
3,076
29,652
0
L
King Arthur
Born2Compete-_-
King Arthur
997
13
0
740
4,102
2,041
0
1,125
2,977
0
14,695
L
Thanatos
4,695
1,115
0
5,224
7,209
2,395
0
2,363
4,718
0
30,385
L
4,018
255
148
622
3,550
1,140
0
1,415
2,035
49,344
0
L
Jormungandr
JTXSElMamut
Jormungandr
4,840
1,964
0
2,614
7,315
3,741
75
3,498
3,749
33,476
0
W
Da Ji
Juanjoc94
Da Ji
2,286
545
0
847
8,965
3,132
0
2,102
6,863
0
33,867
W
Zhong Kui
Mischief33
Zhong Kui
2,646
243
0
2,678
4,579
3,930
321
1,247
3,332
30,886
0
W
2,705
79
0
1,284
5,469
1,561
0
3,066
2,360
30,511
0
W
Ganesha
SHAWKWAV3
Ganesha
1,924
83
191
1,775
8,181
4,109
0
4,739
3,364
7,495
0
W
5,033
2,598
0
4,535
9,526
2,812
0
5,930
3,477
38,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,662
Gold Earned
27,111
255
Minions Killed
274
0
Camps Cleared
0
868,201
Distance Traveled
808,003
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,664
629
42
5
0
161,277
0
L
King Arthur
4,139
460
25
3
0
92,150
1
L
Thanatos
5,849
650
58
6
0
191,101
0
L
Ra
5,917
657
97
11
0
194,459
1
L
Jormungandr
5,542
616
52
6
0
169,016
0
W
Da Ji
4,950
550
56
6
0
194,981
0
W
Zhong Kui
5,279
587
50
6
0
152,987
0
W
Janus
5,028
559
73
8
0
176,937
3
W
Ganesha
4,487
499
3
0
0
184,265
4
W
Sol
5,918
658
73
8
0
159,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role