Player Matchup

Geb
Geb
Bahowil
Geb
Level 28
God Stats
3W - 3L
1,738 SR
Queue Stats
42W - 39L
1,510 Elo+
Party 1
Cernunnos
Cernunnos
Bigodinhobr
Cernunnos
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
74W - 54L
1,563 Elo+
Party 1
Guan Yu
Guan Yu
DarKSodier
Guan Yu
Level 126
God Stats
9W - 14L
1,429 SR
Queue Stats
155W - 138L
1,547 Elo+
Party 1
Shiva
Shiva
I-Chaos1-l
Shiva
Level 125
God Stats
18W - 22L
1,551 SR
Queue Stats
1,098W - 1,046L
1,490 Elo+
Solo
Merlin
Merlin
Redtrovao
Merlin
Level 123
God Stats
9W - 6L
1,461 SR
Queue Stats
107W - 105L
1,520 Elo+
Party 1
Team Averages
Level 84
1,536 SR
1,526 Elo+

VS

Team Averages
Level 167
1,579 SR
1,488 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Chowguer
Heimdallr
Level 138
God Stats
55W - 54L
1,442 SR
Queue Stats
154W - 167L
1,435 Elo+
Solo
Freya
Freya
Jovem_Viciado_Br
Freya
Level 224
God Stats
7W - 5L
1,832 SR
Queue Stats
399W - 367L
1,536 Elo+
Solo
Neith
Neith
Rickfantoni
Neith
Level 174
God Stats
12W - 14L
1,634 SR
Queue Stats
307W - 308L
1,497 Elo+
Solo
Ix Chel
Ix Chel
orokh
Ix Chel
Level 142
God Stats
12W - 12L
1,486 SR
Queue Stats
178W - 184L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
6
0 / 1 / 1
4,121
515
2,453
6,424
4,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
Bigodinhobr
Cernunnos
7
0 / 1 / 1
3,866
483
2,826
4,297
1,390
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Guan Yu
DarKSodier
Guan Yu
9
1 / 1 / 0
4,984
623
1,716
6,761
3,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Shiva
1
0 / 0 / 0
1,605
201
0
0
0
Merlin
Redtrovao
Merlin
8
0 / 2 / 0
4,517
565
2,457
3,906
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
0 / 1 / 2
4,190
524
2,576
6,389
3,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Chowguer
Heimdallr
8
1 / 0 / 2
4,598
575
4,228
4,169
1,744
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
3 / 0 / 2
5,653
707
3,840
5,560
1,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
1 / 0 / 0
5,157
645
1,830
2,504
797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ix Chel
orokh
Ix Chel
9
0 / 0 / 0
5,048
631
0
944
370
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
1
Kills
5
5
Deaths
1
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
1
2
1
L
Geb
0
1
1
0.5
L
Cernunnos
Bigodinhobr
Cernunnos
0
1
1
0.5
W
Heimdallr
Chowguer
Heimdallr
1
0
2
2
L
Guan Yu
DarKSodier
Guan Yu
1
1
0
1
L
Shiva
0
0
0
0
W
3
0
2
4
L
Merlin
Redtrovao
Merlin
0
2
0
0
W
1
0
0
1
W
Ix Chel
orokh
Ix Chel
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,452
Damage
12,474
21,388
Taken
19,566
9,777
Mitigated
8,483
6,075
Healing
8,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
2,576
76
0
2,069
6,389
3,612
0
1,404
4,985
0
18,761
L
Geb
2,453
307
0
2,590
6,424
4,009
0
380
6,044
9,874
0
L
Cernunnos
Bigodinhobr
Cernunnos
2,826
1,653
0
2,033
4,297
1,390
0
515
3,782
0
23,095
W
Heimdallr
Chowguer
Heimdallr
4,228
2,652
0
1,743
4,169
1,744
7
1,062
3,107
0
27,022
L
Guan Yu
DarKSodier
Guan Yu
1,716
502
68
974
6,761
3,077
0
1,061
5,700
0
37,881
L
Shiva
0
0
0
0
0
0
0
0
0
0
0
W
3,840
1,349
0
2,797
5,560
1,960
0
1,545
4,015
44,032
0
L
Merlin
Redtrovao
Merlin
2,457
162
0
410
3,906
1,301
0
1,898
2,008
25,529
0
W
1,830
279
0
991
2,504
797
530
920
1,584
0
33,648
W
Ix Chel
orokh
Ix Chel
0
0
50
488
944
370
1,030
0
944
33,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,093
Gold Earned
24,646
186
Minions Killed
251
0
Camps Cleared
0
668,724
Distance Traveled
779,983
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,190
524
38
5
0
165,065
0
L
Geb
4,121
515
9
1
0
174,677
0
L
Cernunnos
3,866
483
43
5
0
147,244
0
W
Heimdallr
4,598
575
31
4
0
149,651
2
L
Guan Yu
4,984
623
74
9
0
196,563
0
L
Shiva
1,605
201
0
0
0
0
0
W
Freya
5,653
707
69
9
0
174,313
2
L
Merlin
4,517
565
60
8
0
150,240
0
W
Neith
5,157
645
58
7
0
153,147
3
W
Ix Chel
5,048
631
55
7
0
137,807
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role