Player Matchup

Artio
Artio
BUD YungNFresh
Artio
Level 173
God Stats
3W - 8L
1,336 SR
Queue Stats
288W - 301L
1,507 Elo+
Party 1
Chronos
Chronos
ExtensivelyAvrg
Chronos
Level 126
God Stats
0W - 2L
1,219 SR
Queue Stats
92W - 103L
1,437 Elo+
Party 2
Odin
Odin
Meaty__Clackers
Odin
Level 157
God Stats
3W - 2L
1,552 SR
Queue Stats
304W - 328L
1,535 Elo+
Party 2
Zhong Kui
Zhong Kui
NJFU WRATH43
Zhong Kui
Level 126
God Stats
0W - 3L
1,242 SR
Queue Stats
197W - 186L
1,518 Elo+
Party 1
Ullr
Ullr
siikcameron
Ullr
Level 81
God Stats
4W - 4L
1,174 SR
Queue Stats
181W - 196L
1,495 Elo+
Party 2
Team Averages
Level 133
1,304 SR
1,499 Elo+

VS

Team Averages
Level 163
1,564 SR
1,473 Elo+
Eset
Eset
 
Eset
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
FigaEstefan
Ah Puch
Level 148
God Stats
5W - 0L
1,944 SR
Queue Stats
43W - 56L
1,462 Elo+
Party 3
Cthulhu
Cthulhu
JSONez
Cthulhu
Level 159
God Stats
2W - 2L
1,369 SR
Queue Stats
764W - 763L
1,465 Elo+
Solo
Chaac
Chaac
TSg JO
Chaac
Level 219
God Stats
5W - 8L
1,293 SR
Queue Stats
464W - 473L
1,454 Elo+
Solo
Freya
Freya
calebaran
Freya
Level 142
God Stats
1W - 0L
1,715 SR
Queue Stats
43W - 54L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 4
7,736
774
8,248
14,144
14,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 5 / 1
7,320
732
6,542
12,023
5,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 5 / 0
7,900
790
7,981
11,613
11,395
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
NJFU WRATH43
Zhong Kui
15
2 / 4 / 4
8,491
849
8,131
10,133
9,716
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 4
6,881
688
8,160
9,651
4,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
17
7 / 2 / 6
9,447
945
9,877
9,661
4,156
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
FigaEstefan
Ah Puch
16
9 / 1 / 10
9,562
956
13,064
9,351
4,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
JSONez
Cthulhu
12
0 / 2 / 10
7,308
731
7,584
8,853
7,315
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
TSg JO
Chaac
17
2 / 2 / 17
9,077
908
10,933
16,150
14,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
calebaran
Freya
13
3 / 1 / 14
8,223
822
7,903
7,779
3,445
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
78
7
Kills
21
21
Deaths
8
13
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
7
2
6
5
L
0
3
4
0.67
L
1
5
1
0.3
W
Ah Puch
FigaEstefan
Ah Puch
9
1
10
14
W
Cthulhu
JSONez
Cthulhu
0
2
10
2.5
L
4
5
0
0.8
L
Zhong Kui
NJFU WRATH43
Zhong Kui
2
4
4
1
W
Chaac
TSg JO
Chaac
2
2
17
5.25
W
Freya
calebaran
Freya
3
1
14
10
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,062
Damage
49,361
57,564
Taken
51,794
45,904
Mitigated
34,362
17,196
Healing
22,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
9,877
825
1,577
2,760
9,661
4,156
606
3,439
6,002
21,176
0
L
8,248
189
2,960
5,745
14,144
14,404
0
7,485
6,149
15,450
0
L
6,542
3,268
380
1,806
12,023
5,653
0
9,108
2,841
18,979
0
W
Ah Puch
FigaEstefan
Ah Puch
13,064
604
3,213
3,673
9,351
4,673
585
3,721
5,530
26,415
0
W
Cthulhu
JSONez
Cthulhu
7,584
21
1,174
1,384
8,853
7,315
54
5,172
3,509
13,459
503
L
7,981
660
338
2,196
11,613
11,395
0
6,486
4,918
397
13,937
L
Zhong Kui
NJFU WRATH43
Zhong Kui
8,131
611
286
2,619
10,133
9,716
0
8,239
1,756
24,132
0
W
Chaac
TSg JO
Chaac
10,933
863
712
6,023
16,150
14,773
22
6,082
9,010
2,203
21,080
W
Freya
calebaran
Freya
7,903
1,973
430
1,454
7,779
3,445
616
3,765
3,584
10,383
0
L
8,160
3,638
44
822
9,651
4,736
0
7,697
1,836
0
10,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,328
Gold Earned
43,617
127
Minions Killed
120
0
Camps Cleared
0
924,679
Distance Traveled
1,020,165
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,447
945
31
3
0
243,988
2
L
Artio
7,736
774
10
1
0
207,593
0
L
Chronos
7,320
732
34
3
0
172,439
0
W
Ah Puch
9,562
956
32
3
0
212,732
0
W
Cthulhu
7,308
731
10
1
0
153,153
0
L
Odin
7,900
790
17
2
0
172,140
0
L
Zhong Kui
8,491
849
53
5
0
187,942
0
W
Chaac
9,077
908
37
4
0
204,351
0
W
Freya
8,223
822
10
1
0
205,941
0
L
Ullr
6,881
688
13
1
0
184,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role