Player Matchup

Vulcan
Vulcan
CaptainKujo
Vulcan
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,447 Elo+
Party 1
Tiamat
Tiamat
JammyClams
Tiamat
Level 104
God Stats
1W - 1L
1,259 SR
Queue Stats
33W - 41L
1,553 Elo+
Party 1
Agni
Agni
LunaPegasus
Agni
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,623 Elo+
Party 1
Sylvanus
Sylvanus
Olivia111914
Sylvanus
Level 111
God Stats
4W - 1L
1,587 SR
Queue Stats
295W - 310L
1,499 Elo+
Solo
Bellona
Bellona
bigsmooth25
Bellona
Level 88
God Stats
0W - 1L
1,256 SR
Queue Stats
11W - 12L
1,433 Elo+
Party 1
Team Averages
Level 102
1,420 SR
1,511 Elo+

VS

Team Averages
Level 100
1,528 SR
1,469 Elo+
Bastet
Bastet
Jakes Void
Bastet
Level 149
God Stats
1W - 1L
1,252 SR
Queue Stats
139W - 146L
1,394 Elo+
Party 2
Chang'e
Chang'e
Myrensune
Chang'e
Level 80
God Stats
3W - 0L
1,448 SR
Queue Stats
170W - 152L
1,549 Elo+
Solo
The Morrigan
The Morrigan
Pilotwizard
The Morrigan
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 41L
1,445 Elo+
Solo
Jormungandr
Jormungandr
SweatyCorpse
Jormungandr
Level 123
God Stats
3W - 1L
1,735 SR
Queue Stats
144W - 164L
1,402 Elo+
Party 2
Arachne
Arachne
cwolfdog
Arachne
Level 84
God Stats
2W - 0L
1,707 SR
Queue Stats
31W - 20L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
16
5 / 7 / 10
10,095
721
12,931
14,434
6,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
JammyClams
Tiamat
18
4 / 5 / 11
10,586
756
16,266
15,443
12,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
3 / 7 / 3
9,349
668
11,196
14,906
5,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
Olivia111914
Sylvanus
18
4 / 4 / 9
10,986
785
8,648
22,514
26,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bellona
bigsmooth25
Bellona
17
5 / 4 / 9
9,978
713
13,000
16,776
18,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Jakes Void
Bastet
19
6 / 3 / 12
11,390
814
21,754
17,631
8,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Myrensune
Chang'e
20
13 / 3 / 9
12,625
902
16,910
19,208
9,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
Pilotwizard
The Morrigan
16
2 / 5 / 12
9,833
702
12,419
10,620
5,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
SweatyCorpse
Jormungandr
19
4 / 5 / 17
11,503
822
15,305
19,019
22,965
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
cwolfdog
Arachne
15
2 / 5 / 14
9,592
685
8,931
14,358
13,918
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
91
21
Kills
27
27
Deaths
21
42
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Vulcan
5
7
10
1.43
W
Bastet
Jakes Void
Bastet
6
3
12
4
L
Tiamat
JammyClams
Tiamat
4
5
11
1.9
L
3
7
3
0.64
W
Chang'e
Myrensune
Chang'e
13
3
9
5.83
L
Sylvanus
Olivia111914
Sylvanus
4
4
9
2.13
W
The Morrigan
Pilotwizard
The Morrigan
2
5
12
1.6
W
Jormungandr
SweatyCorpse
Jormungandr
4
5
17
2.5
L
Bellona
bigsmooth25
Bellona
5
4
9
2.38
W
Arachne
cwolfdog
Arachne
2
5
14
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,041
Damage
75,319
84,073
Taken
80,836
70,586
Mitigated
60,151
28,496
Healing
36,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
12,931
5,253
572
551
14,434
6,713
0
7,436
6,954
29,258
0
W
Bastet
Jakes Void
Bastet
21,754
3,336
871
4,364
17,631
8,402
2,984
8,535
8,893
0
37,439
L
Tiamat
JammyClams
Tiamat
16,266
1,479
1,557
2,379
15,443
12,999
709
10,246
5,033
45,358
0
L
11,196
883
1,607
2,597
14,906
5,799
826
7,319
7,367
38,050
0
W
Chang'e
Myrensune
Chang'e
16,910
1,092
11,729
10,418
19,208
9,740
1,483
13,285
5,662
43,488
0
L
Sylvanus
Olivia111914
Sylvanus
8,648
1,835
7,192
6,973
22,514
26,364
539
9,543
12,781
16,376
0
W
The Morrigan
Pilotwizard
The Morrigan
12,419
1,964
1,132
1,713
10,620
5,126
1,106
5,932
4,532
22,328
0
W
Jormungandr
SweatyCorpse
Jormungandr
15,305
1,035
1,294
1,716
19,019
22,965
278
11,281
7,229
31,481
0
L
Bellona
bigsmooth25
Bellona
13,000
3,234
1,905
3,163
16,776
18,711
69
9,946
6,558
1,742
25,435
W
Arachne
cwolfdog
Arachne
8,931
7,286
818
1,995
14,358
13,918
893
9,160
4,820
0
14,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,994
Gold Earned
54,943
220
Minions Killed
174
0
Camps Cleared
0
1,150,386
Distance Traveled
1,417,077
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,095
721
47
3
0
224,631
0
W
Bastet
11,390
814
48
3
0
338,690
0
L
Tiamat
10,586
756
65
5
0
231,880
0
L
Agni
9,349
668
48
3
0
203,869
1
W
Chang'e
12,625
902
74
5
0
294,550
0
L
Sylvanus
10,986
785
20
1
0
225,258
0
W
The Morrigan
9,833
702
7
1
0
249,572
0
W
Jormungandr
11,503
822
30
2
0
270,209
0
L
Bellona
9,978
713
40
3
0
264,748
1
W
Arachne
9,592
685
15
1
0
264,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role