Player Matchup

Hou Yi
Hou Yi
CA_pelanashi
Hou Yi
Level 106
God Stats
9W - 15L
1,419 SR
Queue Stats
350W - 369L
1,467 Elo+
Party 1
Serqet
Serqet
Ca_Frr4nnn
Serqet
Level 124
God Stats
3W - 4L
1,631 SR
Queue Stats
252W - 284L
1,451 Elo+
Party 1
He Bo
He Bo
LwA_Thiago
He Bo
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 39L
1,312 Elo+
Party 1
Lancelot
Lancelot
Lz_CsjG
Lancelot
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
162W - 182L
1,428 Elo+
Solo
Odin
Odin
iTzSkere-_
Odin
Level 41
God Stats
3W - 2L
1,644 SR
Queue Stats
75W - 85L
1,468 Elo+
Party 1
Team Averages
Level 95
1,539 SR
1,425 Elo+

VS

Team Averages
Level 107
1,460 SR
1,486 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
FamiliaVm4868
Khepri
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 99L
1,492 Elo+
Solo
Arachne
Arachne
QuackyFumiga
Arachne
Level 89
God Stats
10W - 1L
1,662 SR
Queue Stats
209W - 221L
1,433 Elo+
Party 2
Tsukuyomi
Tsukuyomi
xoruud
Tsukuyomi
Level 145
God Stats
3W - 2L
1,139 SR
Queue Stats
81W - 89L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
8 / 0 / 1
8,873
634
10,406
9,061
3,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
Ca_Frr4nnn
Serqet
10
2 / 2 / 3
6,610
472
7,086
15,986
13,058
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
11
0 / 3 / 3
6,725
480
7,422
8,811
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Lz_CsjG
Lancelot
11
0 / 4 / 3
6,398
457
4,705
13,105
5,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 1 / 2
6,097
436
4,193
12,339
8,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 2 / 3
7,325
523
7,260
8,293
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
 
Neith
11
1 / 6 / 0
6,501
464
5,914
10,657
3,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 4
6,889
492
4,026
9,013
8,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
QuackyFumiga
Arachne
13
4 / 1 / 4
7,859
561
8,906
15,574
6,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
xoruud
Tsukuyomi
14
2 / 0 / 2
8,623
616
9,059
7,623
5,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
23
10
Kills
10
10
Deaths
10
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
2
3
2.25
W
Neith
 
Neith
1
6
0
0.17
L
Hou Yi
8
0
1
8.5
L
Serqet
Ca_Frr4nnn
Serqet
2
2
3
1.75
W
0
1
4
2
L
He Bo
0
3
3
0.5
L
Lancelot
Lz_CsjG
Lancelot
0
4
3
0.38
W
Arachne
QuackyFumiga
Arachne
4
1
4
6
L
0
1
2
1
W
Tsukuyomi
xoruud
Tsukuyomi
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,812
Damage
35,165
59,302
Taken
51,160
33,767
Mitigated
27,719
11,653
Healing
14,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,260
1,449
0
1,430
8,293
3,183
336
3,317
4,896
53,901
0
W
Neith
 
Neith
5,914
2,795
123
1,800
10,657
3,954
0
215
10,442
0
42,298
L
Hou Yi
10,406
7,055
0
4,137
9,061
3,854
881
1,782
7,279
0
64,721
L
Serqet
Ca_Frr4nnn
Serqet
7,086
2,494
0
3,408
15,986
13,058
0
3,444
12,494
0
34,093
W
4,026
752
0
2,577
9,013
8,500
29
507
8,251
20,231
0
L
He Bo
7,422
521
0
2,128
8,811
2,658
78
2,207
6,604
50,656
0
L
Lancelot
Lz_CsjG
Lancelot
4,705
1,620
0
1,110
13,105
5,452
0
2,654
10,451
0
51,042
W
Arachne
QuackyFumiga
Arachne
8,906
5,296
0
6,187
15,574
6,742
567
3,195
12,139
0
51,952
L
4,193
451
0
870
12,339
8,745
0
1,301
11,038
0
33,538
W
Tsukuyomi
xoruud
Tsukuyomi
9,059
1,372
0
2,871
7,623
5,340
148
222
7,321
0
76,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,703
Gold Earned
37,197
377
Minions Killed
366
0
Camps Cleared
0
1,474,651
Distance Traveled
1,452,031
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,325
523
92
7
0
262,628
6
W
Neith
6,501
464
58
4
0
256,080
0
L
Hou Yi
8,873
634
107
8
0
278,311
0
L
Serqet
6,610
472
54
4
0
313,092
1
W
Khepri
6,889
492
31
2
0
299,022
0
L
He Bo
6,725
480
80
6
0
275,171
0
L
Lancelot
6,398
457
77
6
0
335,728
0
W
Arachne
7,859
561
78
6
0
330,791
0
L
Odin
6,097
436
59
4
0
272,349
0
W
Tsukuyomi
8,623
616
107
8
0
303,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role