Player Matchup

Geb
Geb
Bronze III
FearTheDuckie
Geb
Bronze III
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,477 MMR
Party 2
Chang'e
Chang'e
Gold I
NAtiveThugg818
Chang'e
Gold I
Level 119
God Stats
5W - 10L
1,553 SR
Queue Stats
38W - 46L
1,495 MMR
Solo
Cupid
Cupid
Bronze III
pooflinger360
Cupid
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,477 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,518 SR
1,483 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 115
1,607 SR
1,485 MMR
Odin
Odin
Gold V
Simeme2723
Odin
Gold V
Level 96
God Stats
9W - 5L
1,639 SR
Queue Stats
184W - 174L
1,244 MMR
Party 1
Janus
Janus
Gold II
TiRoux977280
Janus
Gold II
Level 122
God Stats
40W - 30L
1,613 SR
Queue Stats
361W - 358L
1,736 MMR
Party 1
Mercury
Mercury
Gold II
alsome_zombie
Mercury
Gold II
Level 126
God Stats
46W - 46L
1,569 SR
Queue Stats
172W - 195L
1,476 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
9,654
644
5,659
12,163
13,417
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 1 / 0
10,025
668
8,293
13,282
7,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

13
0 / 2 / 2
9,928
662
8,723
11,144
4,126
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
PersephoneAchillesZeusMartichorasAh Puch

VS

Bans
VamanaHorusBacchusSurtrAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 2
9,913
661
4,979
9,835
10,525
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 0 / 1
11,264
751
22,878
9,033
4,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
13
0 / 2 / 3
9,954
664
3,070
9,767
4,175
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
2
Kills
4
4
Deaths
2
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
2
1
0
2
W
1
0
2
2
W
3
0
1
3.5
W
Mercury
0
2
3
0.75
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,675
Damage
30,927
36,589
Taken
28,635
25,299
Mitigated
18,790
13,929
Healing
5,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,659
326
0
772
12,163
13,417
0
7,632
4,531
26,555
0
L
8,293
98
4,115
6,297
13,282
7,756
66
7,984
5,266
49,987
0
W
4,979
68
371
441
9,835
10,525
0
3,531
6,304
0
22,140
W
22,878
371
0
2,583
9,033
4,090
383
6,025
3,008
98,614
0
W
Mercury
3,070
1,084
0
1,765
9,767
4,175
471
5,486
4,281
0
23,938
L
8,723
4,733
242
2,503
11,144
4,126
255
7,823
3,321
0
39,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,607
Gold Earned
31,131
171
Minions Killed
195
0
Camps Cleared
0
817,764
Distance Traveled
925,132
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,654
644
38
3
0
305,104
0
L
Chang'e
10,025
668
57
4
0
251,661
3
W
Odin
9,913
661
27
2
0
328,834
3
W
Janus
11,264
751
119
8
0
311,362
5
W
Mercury
9,954
664
49
3
0
284,936
0
L
Cupid
9,928
662
76
5
0
260,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role