Player Matchup

Hel
Hel
Everlilly
Hel
Level 129
God Stats
5W - 6L
1,432 SR
Queue Stats
105W - 94L
1,568 Elo+
Party 2
Atlas
Atlas
Nukemm1221
Atlas
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
176W - 160L
1,531 Elo+
Party 2
Hades
Hades
jRFancyPant
Hades
Level 81
God Stats
3W - 1L
1,500 SR
Queue Stats
169W - 154L
1,598 Elo+
Party 2
Ishtar
Ishtar
makthecreator
Ishtar
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,487 Elo+
Party 2
Nu Wa
Nu Wa
yourmomlikesit2
Nu Wa
Level 82
God Stats
4W - 0L
1,853 SR
Queue Stats
55W - 53L
1,543 Elo+
Solo
Team Averages
Level 97
1,557 SR
1,545 Elo+

VS

Team Averages
Level 114
1,510 SR
1,466 Elo+
Hachiman
Hachiman
DoctorTownes
Hachiman
Level 120
God Stats
0W - 2L
1,314 SR
Queue Stats
146W - 155L
1,532 Elo+
Solo
Neith
Neith
Hardy Kong
Neith
Level 129
God Stats
2W - 2L
1,598 SR
Queue Stats
312W - 278L
1,506 Elo+
Solo
Hel
Hel
HowitzerSymphony
Hel
Level 107
God Stats
2W - 3L
1,410 SR
Queue Stats
419W - 425L
1,531 Elo+
Party 1
Nike
Nike
Lazuriann
Nike
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,402 Elo+
Solo
Chernobog
Chernobog
SiriS42
Chernobog
Level 88
God Stats
5W - 6L
1,726 SR
Queue Stats
352W - 373L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 10
11,998
706
12,050
16,509
9,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
19
5 / 2 / 10
11,665
686
17,460
22,665
29,571
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
3 / 4 / 9
11,616
683
12,730
20,925
21,641
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
2 / 1 / 10
11,269
663
9,487
17,957
9,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
3 / 1 / 14
11,638
685
15,622
18,437
9,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DoctorTownes
Hachiman
1
0 / 2 / 0
4,160
245
0
2,043
535
Neith
20
4 / 2 / 3
12,282
722
34,284
24,882
11,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 3 / 4
10,593
623
14,519
17,170
8,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nike
1
0 / 3 / 0
4,160
245
0
2,906
653
Chernobog
SiriS42
Chernobog
19
1 / 8 / 5
10,315
607
16,852
23,375
10,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
21
18
Kills
9
9
Deaths
18
53
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DoctorTownes
Hachiman
0
2
0
0
W
5
1
10
10
L
Neith
4
2
3
2.75
L
4
3
4
2
L
Nike
0
3
0
0
W
Atlas
5
2
10
5
L
Chernobog
SiriS42
Chernobog
1
8
5
0.44
W
3
4
9
1.88
W
2
1
10
7
W
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,349
Damage
65,655
96,493
Taken
70,376
78,782
Mitigated
31,891
63,239
Healing
32,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DoctorTownes
Hachiman
0
0
0
0
2,043
535
0
1,957
86
0
0
W
12,050
174
29,632
12,046
16,509
9,152
2,399
2,395
13,688
34,612
0
L
Neith
34,284
7,738
546
5,551
24,882
11,794
0
18,737
5,400
0
102,984
L
14,519
472
14,476
10,239
17,170
8,503
0
13,222
3,425
27,503
0
L
Nike
0
0
0
0
2,906
653
0
2,639
111
0
0
W
Atlas
17,460
4,631
4,192
4,812
22,665
29,571
1,033
2,162
20,090
26,256
763
L
Chernobog
SiriS42
Chernobog
16,852
4,602
787
983
23,375
10,406
0
18,702
4,098
0
37,829
W
12,730
1,556
2,042
3,372
20,925
21,641
57
3,636
17,079
32,373
0
W
9,487
6,732
696
2,171
17,957
9,051
2,714
3,067
14,434
0
22,367
W
15,622
8,089
636
3,640
18,437
9,367
4,715
3,319
14,914
46,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,186
Gold Earned
41,510
202
Minions Killed
192
0
Camps Cleared
0
1,584,475
Distance Traveled
873,150
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,160
245
0
0
0
0
0
W
Hel
11,998
706
50
3
0
345,870
0
L
Neith
12,282
722
134
8
0
322,889
0
L
Hel
10,593
623
26
2
0
292,328
0
L
Nike
4,160
245
0
0
0
630
0
W
Atlas
11,665
686
3
0
0
344,637
0
L
Chernobog
10,315
607
32
2
0
257,303
0
W
Hades
11,616
683
51
3
0
289,274
0
W
Ishtar
11,269
663
23
1
0
327,689
0
W
Nu Wa
11,638
685
75
4
0
277,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role