Player Matchup

Shiva
Shiva
Cecchetti24
Shiva
Level 105
God Stats
1W - 2L
1,157 SR
Queue Stats
123W - 105L
1,467 Elo+
Solo
Ne Zha
Ne Zha
Epinator
Ne Zha
Level 84
God Stats
5W - 2L
1,500 SR
Queue Stats
186W - 176L
1,502 Elo+
Solo
Zhong Kui
Zhong Kui
Kamlkaz
Zhong Kui
Level 49
God Stats
2W - 1L
1,504 SR
Queue Stats
33W - 36L
1,461 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Rakescar
Ah Muzen Cab
Level 89
God Stats
4W - 1L
1,666 SR
Queue Stats
198W - 176L
1,508 Elo+
Party 1
Arachne
Arachne
SnowieGinja
Arachne
Level 97
God Stats
5W - 3L
1,640 SR
Queue Stats
198W - 188L
1,469 Elo+
Party 1
Team Averages
Level 85
1,493 SR
1,481 Elo+

VS

Team Averages
Level 85
1,503 SR
1,491 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
B0BAFETANYL
Charon
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 83L
1,397 Elo+
Solo
Ymir
Ymir
BEAN1165
Ymir
Level 107
God Stats
1W - 3L
1,534 SR
Queue Stats
235W - 214L
1,515 Elo+
Solo
Poseidon
Poseidon
Noobslikemerock
Poseidon
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 131L
1,500 Elo+
Solo
Ares
Ares
aPsychoAzzPanda
Ares
Level 67
God Stats
3W - 5L
1,480 SR
Queue Stats
73W - 92L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 5
8,480
942
6,082
10,860
8,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ne Zha
Epinator
Ne Zha
15
1 / 2 / 6
8,799
978
6,543
10,163
10,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
Kamlkaz
Zhong Kui
15
2 / 2 / 6
8,446
938
7,337
8,518
11,063
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ah Muzen Cab
Rakescar
Ah Muzen Cab
15
4 / 4 / 5
8,688
965
11,157
10,504
4,996
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
SnowieGinja
Arachne
12
1 / 3 / 4
7,778
864
3,577
8,394
4,219
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
17
5 / 1 / 6
8,510
946
10,439
8,172
4,044
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
5
0 / 0 / 0
5,364
596
0
0
0
Ymir
16
3 / 3 / 6
8,541
949
7,686
12,414
13,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
13
1 / 4 / 5
7,262
807
11,626
7,248
3,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
3 / 3 / 8
8,425
936
7,304
11,604
14,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
37
11
Kills
12
13
Deaths
11
26
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
5
1
6
8
L
Charon
0
0
0
0
L
Ymir
3
3
6
2
W
3
2
5
2.75
W
Ne Zha
Epinator
Ne Zha
1
2
6
2
W
Zhong Kui
Kamlkaz
Zhong Kui
2
2
6
2.5
L
Poseidon
1
4
5
0.88
W
Ah Muzen Cab
Rakescar
Ah Muzen Cab
4
4
5
1.63
W
Arachne
SnowieGinja
Arachne
1
3
4
1
L
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,696
Damage
37,055
48,439
Taken
39,438
38,810
Mitigated
36,012
15,130
Healing
10,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
10,439
5,121
1,637
2,923
8,172
4,044
0
757
7,160
0
20,621
L
Charon
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
7,686
550
1,048
2,339
12,414
13,562
0
1,955
9,923
17,193
0
W
6,082
511
1,000
1,813
10,860
8,255
1,172
5,970
4,640
0
13,945
W
Ne Zha
Epinator
Ne Zha
6,543
1,414
1,419
4,447
10,163
10,277
332
4,777
5,198
0
17,947
W
Zhong Kui
Kamlkaz
Zhong Kui
7,337
920
839
2,422
8,518
11,063
778
5,513
2,705
17,848
0
L
Poseidon
11,626
1,870
1,350
685
7,248
3,702
55
2,370
4,827
28,128
0
W
Ah Muzen Cab
Rakescar
Ah Muzen Cab
11,157
4,712
0
884
10,504
4,996
2,104
5,868
4,596
0
22,475
W
Arachne
SnowieGinja
Arachne
3,577
1,687
414
1,892
8,394
4,219
0
4,415
3,823
0
5,935
L
7,304
514
21
941
11,604
14,704
0
2,098
9,000
10,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,191
Gold Earned
38,102
102
Minions Killed
111
0
Camps Cleared
0
917,216
Distance Traveled
656,910
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,510
946
37
4
0
186,533
0
L
Charon
5,364
596
0
0
0
0
0
L
Ymir
8,541
949
18
2
0
162,419
0
W
Shiva
8,480
942
28
3
0
191,008
0
W
Ne Zha
8,799
978
8
1
0
165,296
1
W
Zhong Kui
8,446
938
31
3
0
196,057
0
L
Poseidon
7,262
807
44
5
0
151,379
0
W
Ah Muzen Cab
8,688
965
26
3
0
173,551
0
W
Arachne
7,778
864
9
1
0
191,304
0
L
Ares
8,425
936
12
1
0
156,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role