Player Matchup

Horus
Horus
Timanschko
Horus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Arachne
Arachne
azaara0416
Arachne
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,262 Elo+
Solo
Sol
Sol
marsbro
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Da Ji
Da Ji
tSoWNightmare
Da Ji
Level 143
God Stats
0W - 3L
1,168 SR
Queue Stats
162W - 161L
1,470 Elo+
Party 2
Erlang Shen
Erlang Shen
xExtendet
Erlang Shen
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,614 Elo+
Party 2
Team Averages
Level 89
1,434 SR
1,469 Elo+

VS

Team Averages
Level 105
1,464 SR
1,533 Elo+
Kuzenbo
Kuzenbo
Dhaku
Kuzenbo
Level 144
God Stats
1W - 1L
1,713 SR
Queue Stats
115W - 104L
1,489 Elo+
Party 1
The Morrigan
The Morrigan
Jeremalla02
The Morrigan
Level 85
God Stats
1W - 5L
1,291 SR
Queue Stats
191W - 169L
1,519 Elo+
Party 1
Zhong Kui
Zhong Kui
StabbedByLife
Zhong Kui
Level 107
God Stats
1W - 1L
1,219 SR
Queue Stats
56W - 41L
1,527 Elo+
Solo
Guan Yu
Guan Yu
arribas0217
Guan Yu
Level 126
God Stats
4W - 0L
1,597 SR
Queue Stats
168W - 146L
1,473 Elo+
Solo
Medusa
Medusa
darcknas
Medusa
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
17
1 / 2 / 5
9,715
747
3,763
15,178
13,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Arachne
azaara0416
Arachne
12
0 / 7 / 3
7,768
598
7,167
13,990
14,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
15
1 / 6 / 2
8,754
673
13,216
12,192
4,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
6 / 4 / 2
10,086
776
12,538
15,319
7,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Erlang Shen
xExtendet
Erlang Shen
15
0 / 6 / 4
8,766
674
7,416
17,002
12,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dhaku
Kuzenbo
16
3 / 2 / 16
10,503
808
11,254
13,669
18,243
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
Jeremalla02
The Morrigan
17
5 / 2 / 18
10,414
801
10,790
10,420
4,570
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
StabbedByLife
Zhong Kui
19
8 / 1 / 14
11,156
858
14,730
11,038
12,866
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Guan Yu
arribas0217
Guan Yu
19
6 / 1 / 19
10,946
842
13,873
12,042
8,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
darcknas
Medusa
17
3 / 3 / 19
10,007
770
15,094
9,134
4,160
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
111
8
Kills
25
25
Deaths
9
16
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Dhaku
Kuzenbo
3
2
16
5.5
W
The Morrigan
Jeremalla02
The Morrigan
5
2
18
7
W
Zhong Kui
StabbedByLife
Zhong Kui
8
1
14
15
L
Horus
1
2
5
1.75
W
Guan Yu
arribas0217
Guan Yu
6
1
19
15.5
L
Arachne
azaara0416
Arachne
0
7
3
0.21
W
Medusa
darcknas
Medusa
3
3
19
4.17
L
Sol
1
6
2
0.33
L
6
4
2
1.75
L
Erlang Shen
xExtendet
Erlang Shen
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,100
Damage
65,741
73,681
Taken
56,303
51,301
Mitigated
48,145
19,731
Healing
24,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Dhaku
Kuzenbo
11,254
3,080
235
1,929
13,669
18,243
518
4,800
8,828
16,432
936
W
The Morrigan
Jeremalla02
The Morrigan
10,790
2,357
2,424
2,389
10,420
4,570
1,056
1,536
8,642
22,364
2,837
W
Zhong Kui
StabbedByLife
Zhong Kui
14,730
1,689
2,483
4,679
11,038
12,866
1,263
2,250
8,479
41,600
0
L
Horus
3,763
1,608
5,122
6,600
15,178
13,408
312
5,512
9,338
0
10,161
W
Guan Yu
arribas0217
Guan Yu
13,873
815
6,703
3,356
12,042
8,306
1,770
3,056
8,622
0
23,802
L
Arachne
azaara0416
Arachne
7,167
4,830
0
690
13,990
14,187
0
6,344
7,412
0
14,780
W
Medusa
darcknas
Medusa
15,094
4,952
0
180
9,134
4,160
2,994
1,613
7,435
0
38,634
L
Sol
13,216
3,478
0
1,328
12,192
4,493
0
6,806
5,204
31,143
0
L
12,538
1,654
2,500
1,648
15,319
7,120
603
7,389
7,839
0
24,446
L
Erlang Shen
xExtendet
Erlang Shen
7,416
1,732
0
1,843
17,002
12,093
803
6,986
9,676
0
25,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,089
Gold Earned
53,026
126
Minions Killed
173
0
Camps Cleared
0
1,175,005
Distance Traveled
1,279,154
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,503
808
9
1
0
244,083
0
W
The Morrigan
10,414
801
36
3
0
246,356
0
W
Zhong Kui
11,156
858
78
6
0
243,908
0
L
Horus
9,715
747
11
1
0
279,025
0
W
Guan Yu
10,946
842
10
1
0
284,682
0
L
Arachne
7,768
598
10
1
0
219,191
0
W
Medusa
10,007
770
40
3
0
260,125
0
L
Sol
8,754
673
54
4
0
194,800
0
L
Da Ji
10,086
776
29
2
0
245,544
0
L
Erlang Shen
8,766
674
22
2
0
236,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role