Player Matchup

Bastet
Bastet
Dr_Daito
Bastet
Level 66
God Stats
3W - 4L
1,500 SR
Queue Stats
72W - 76L
1,442 Elo+
Party 2
Bacchus
Bacchus
GiblyGark
Bacchus
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
168W - 147L
1,200 Elo+
Party 3
Heimdallr
Heimdallr
POWDEREDNUT
Heimdallr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 79L
1,147 Elo+
Party 3
Nike
Nike
PapaCam19
Nike
Level 69
God Stats
4W - 7L
1,500 SR
Queue Stats
60W - 65L
1,484 Elo+
Party 2
Olorun
Olorun
donkelly_32
Olorun
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Team Averages
Level 47
1,500 SR
1,354 Elo+

VS

Team Averages
Level 58
1,569 SR
1,474 Elo+
Hercules
Hercules
Hake Redd
Hercules
Level 29
God Stats
2W - 0L
1,459 SR
Queue Stats
14W - 13L
1,462 Elo+
Party 1
Bakasura
Bakasura
MajinFenrir45
Bakasura
Level 98
God Stats
5W - 3L
1,760 SR
Queue Stats
145W - 142L
1,508 Elo+
Party 1
Medusa
Medusa
Nikkurh
Medusa
Level 39
God Stats
9W - 12L
1,396 SR
Queue Stats
159W - 300L
1,337 Elo+
Solo
Ra
Ra
Seikchico
Ra
Level 40
God Stats
2W - 2L
1,731 SR
Queue Stats
17W - 30L
1,604 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
lil unknxwn
Ah Muzen Cab
Level 83
God Stats
4W - 1L
1,500 SR
Queue Stats
45W - 37L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Dr_Daito
Bastet
13
0 / 6 / 3
7,900
465
4,695
17,657
6,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
GiblyGark
Bacchus
12
2 / 1 / 1
8,279
487
5,031
16,865
17,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
POWDEREDNUT
Heimdallr
11
1 / 1 / 0
6,775
399
1,136
9,057
3,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Nike
14
2 / 3 / 2
8,885
523
8,071
14,723
13,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Olorun
12
0 / 4 / 1
7,437
437
1,975
8,138
3,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Hake Redd
Hercules
13
1 / 1 / 5
7,582
446
6,524
10,034
6,404
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
MajinFenrir45
Bakasura
15
4 / 3 / 8
9,138
538
9,442
14,793
6,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
Nikkurh
Medusa
16
7 / 0 / 6
10,193
600
13,755
8,470
3,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 1 / 6
7,480
440
6,279
3,844
1,373
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
lil unknxwn
Ah Muzen Cab
13
3 / 0 / 3
7,696
453
8,949
3,914
1,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
15
15
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bastet
Dr_Daito
Bastet
0
6
3
0.25
L
Bacchus
GiblyGark
Bacchus
2
1
1
2.5
W
Hercules
Hake Redd
Hercules
1
1
5
3.5
W
Bakasura
MajinFenrir45
Bakasura
4
3
8
2.67
W
Medusa
Nikkurh
Medusa
7
0
6
10
L
Heimdallr
POWDEREDNUT
Heimdallr
1
1
0
1
L
Nike
2
3
2
1
W
0
1
6
3
L
Olorun
0
4
1
0.13
W
Ah Muzen Cab
lil unknxwn
Ah Muzen Cab
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,908
Damage
44,949
66,440
Taken
41,055
44,020
Mitigated
19,622
14,311
Healing
11,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Dr_Daito
Bastet
4,695
1,193
0
3,093
17,657
6,080
601
1,103
16,469
0
58,201
L
Bacchus
GiblyGark
Bacchus
5,031
478
163
5,436
16,865
17,704
0
2,515
14,158
33,333
0
W
Hercules
Hake Redd
Hercules
6,524
1,037
117
3,646
10,034
6,404
0
862
9,172
0
39,461
W
Bakasura
MajinFenrir45
Bakasura
9,442
6,432
0
2,948
14,793
6,523
8
3,339
11,454
0
59,749
W
Medusa
Nikkurh
Medusa
13,755
6,312
0
3,592
8,470
3,958
695
1,748
6,722
0
90,588
L
Heimdallr
POWDEREDNUT
Heimdallr
1,136
497
0
3,431
9,057
3,312
0
1,409
7,590
0
27,731
L
Nike
8,071
602
0
1,464
14,723
13,852
446
1,024
13,305
509
65,246
W
6,279
1,071
396
729
3,844
1,373
639
1,548
2,204
47,021
0
L
Olorun
1,975
949
44
680
8,138
3,072
0
14
8,104
45,855
0
W
Ah Muzen Cab
lil unknxwn
Ah Muzen Cab
8,949
3,778
149
366
3,914
1,364
84
361
3,553
0
33,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,276
Gold Earned
42,089
368
Minions Killed
376
0
Camps Cleared
0
1,612,355
Distance Traveled
1,746,660
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,900
465
90
5
0
335,786
3
L
Bacchus
8,279
487
51
3
0
324,762
5
W
Hercules
7,582
446
54
3
0
370,047
0
W
Bakasura
9,138
538
105
6
0
392,853
1
W
Medusa
10,193
600
112
7
0
295,294
0
L
Heimdallr
6,775
399
54
3
0
319,908
0
L
Nike
8,885
523
87
5
0
324,916
1
W
Ra
7,480
440
67
4
0
351,331
0
L
Olorun
7,437
437
86
5
0
306,983
0
W
Ah Muzen Cab
7,696
453
38
2
0
337,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role