Player Matchup

Hachiman
Hachiman
ChefBaba
Hachiman
Level 107
God Stats
0W - 1L
1,734 SR
Queue Stats
45W - 57L
1,397 Elo+
Party 1
Shiva
Shiva
George_Bush86753
Shiva
Level 28
God Stats
0W - 2L
1,290 SR
Queue Stats
15W - 14L
1,527 Elo+
Party 1
Yu Huang
Yu Huang
MIDGOD100
Yu Huang
Level 148
God Stats
0W - 1L
1,290 SR
Queue Stats
0W - 3L
1,201 Elo+
Party 1
Nu Wa
Nu Wa
UZYRIOM
Nu Wa
Level 38
God Stats
2W - 6L
1,520 SR
Queue Stats
141W - 143L
1,440 Elo+
Solo
Chaac
Chaac
iizakore
Chaac
Level 162
God Stats
1W - 3L
1,627 SR
Queue Stats
174W - 173L
1,453 Elo+
Party 1
Team Averages
Level 97
1,492 SR
1,404 Elo+

VS

Team Averages
Level 88
1,491 SR
1,480 Elo+
Gilgamesh
Gilgamesh
Cripta_Chronix
Gilgamesh
Level 91
God Stats
5W - 4L
1,568 SR
Queue Stats
137W - 127L
1,528 Elo+
Party 2
King Arthur
King Arthur
SPDFG
King Arthur
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 154L
1,427 Elo+
Solo
Agni
Agni
lovinghero
Agni
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
204W - 212L
1,487 Elo+
Solo
Arachne
Arachne
spaghetilord2
Arachne
Level 17
God Stats
1W - 0L
1,470 SR
Queue Stats
18W - 16L
1,447 Elo+
Solo
Artemis
Artemis
undercookedbeef_
Artemis
Level 120
God Stats
10W - 3L
1,417 SR
Queue Stats
500W - 498L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ChefBaba
Hachiman
19
8 / 5 / 12
11,650
832
15,478
16,712
9,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 7 / 9
9,137
653
9,023
16,258
19,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yu Huang
MIDGOD100
Yu Huang
18
9 / 5 / 11
11,303
807
17,257
14,159
8,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
UZYRIOM
Nu Wa
17
2 / 6 / 15
10,286
735
16,498
14,081
7,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
iizakore
Chaac
20
9 / 5 / 11
11,647
832
15,685
23,601
34,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cripta_Chronix
Gilgamesh
19
4 / 5 / 14
11,716
837
14,788
22,819
21,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
SPDFG
King Arthur
17
3 / 7 / 14
10,549
754
9,401
18,505
20,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

19
4 / 6 / 8
11,773
841
13,615
12,474
5,801
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
19
6 / 5 / 13
12,112
865
18,033
24,142
16,107
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

20
11 / 6 / 12
13,233
945
23,366
16,574
9,315
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
89
29
Kills
28
28
Deaths
29
58
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Hachiman
ChefBaba
Hachiman
8
5
12
2.8
W
Gilgamesh
Cripta_Chronix
Gilgamesh
4
5
14
2.2
L
1
7
9
0.79
L
Yu Huang
MIDGOD100
Yu Huang
9
5
11
2.9
W
King Arthur
SPDFG
King Arthur
3
7
14
1.43
L
Nu Wa
UZYRIOM
Nu Wa
2
6
15
1.58
L
Chaac
iizakore
Chaac
9
5
11
2.9
W
4
6
8
1.33
W
Arachne
6
5
13
2.5
W
11
6
12
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,941
Damage
79,203
84,811
Taken
94,514
79,532
Mitigated
73,146
18,839
Healing
28,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
ChefBaba
Hachiman
15,478
9,845
767
4,026
16,712
9,598
2,928
3,823
12,889
0
34,283
W
Gilgamesh
Cripta_Chronix
Gilgamesh
14,788
2,131
1,351
4,747
22,819
21,584
520
7,535
14,880
0
32,733
L
9,023
366
342
1,371
16,258
19,006
258
1,730
14,156
0
14,376
L
Yu Huang
MIDGOD100
Yu Huang
17,257
680
556
1,153
14,159
8,483
1,111
2,239
11,612
28,142
0
W
King Arthur
SPDFG
King Arthur
9,401
1,006
1,088
712
18,505
20,339
115
7,507
10,830
0
23,008
L
Nu Wa
UZYRIOM
Nu Wa
16,498
3,222
1,674
2,438
14,081
7,505
1,016
2,253
11,447
29,415
0
L
Chaac
iizakore
Chaac
15,685
2,489
1,274
5,238
23,601
34,940
324
3,783
18,870
0
36,588
W
13,615
851
1,546
1,328
12,474
5,801
121
5,219
7,155
38,265
0
W
Arachne
18,033
12,930
768
11,169
24,142
16,107
2,393
7,734
16,278
0
28,846
W
23,366
10,841
1,745
4,315
16,574
9,315
5,425
5,766
10,769
0
50,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,023
Gold Earned
59,383
166
Minions Killed
185
0
Camps Cleared
0
1,224,034
Distance Traveled
1,297,187
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,650
832
50
4
0
234,573
0
W
Gilgamesh
11,716
837
30
2
0
281,274
0
L
Shiva
9,137
653
11
1
0
245,189
0
L
Yu Huang
11,303
807
27
2
0
249,390
0
W
King Arthur
10,549
754
28
2
0
224,639
0
L
Nu Wa
10,286
735
32
2
0
207,972
0
L
Chaac
11,647
832
46
3
0
286,910
0
W
Agni
11,773
841
50
4
0
242,672
0
W
Arachne
12,112
865
35
3
0
294,457
0
W
Artemis
13,233
945
42
3
0
254,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role