Player Matchup

Janus
Janus
AnDyOpPoLlUs
Janus
Level 118
God Stats
67W - 89L
1,456 SR
Queue Stats
802W - 835L
1,423 Elo+
Solo
Izanami
Izanami
GreenGenie5629
Izanami
Level 109
God Stats
77W - 80L
1,560 SR
Queue Stats
910W - 991L
1,508 Elo+
Solo
Gilgamesh
Gilgamesh
Inchm6n
Gilgamesh
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 42L
1,575 Elo+
Solo
Charybdis
Charybdis
MetallBorke
Charybdis
Level 158
God Stats
41W - 39L
1,473 SR
Queue Stats
166W - 166L
1,535 Elo+
Solo
Chang'e
Chang'e
P0cketBunny
Chang'e
Level 210
God Stats
229W - 210L
1,541 SR
Queue Stats
405W - 431L
1,501 Elo+
Solo
Team Averages
Level 132
1,506 SR
1,508 Elo+

VS

Team Averages
Level 109
1,535 SR
1,658 Elo+
Raijin
Raijin
BatNemesisxD
Raijin
Level 127
God Stats
5W - 5L
1,610 SR
Queue Stats
248W - 104L
1,739 Elo+
Party 1
Fenrir
Fenrir
ChabeloGaming
Fenrir
Level 54
God Stats
4W - 3L
1,683 SR
Queue Stats
29W - 26L
1,596 Elo+
Solo
Rama
Rama
kenjarl
Rama
Level 61
God Stats
2W - 4L
1,258 SR
Queue Stats
156W - 154L
1,530 Elo+
Solo
Achilles
Achilles
xZiela
Achilles
Level 148
God Stats
2W - 1L
1,330 SR
Queue Stats
229W - 100L
1,738 Elo+
Party 1
Maui
Maui
zDoomsDayz
Maui
Level 157
God Stats
27W - 3L
1,793 SR
Queue Stats
151W - 56L
1,689 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
7,571
946
6,028
5,569
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 0
7,164
896
893
2,264
906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
Inchm6n
Gilgamesh
13
0 / 4 / 0
7,641
955
8,592
17,022
15,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
MetallBorke
Charybdis
12
0 / 9 / 0
7,509
939
7,267
17,321
7,654
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
P0cketBunny
Chang'e
13
0 / 0 / 0
7,673
959
8,719
6,352
4,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

229

VS

Team 2 Tickets

347

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
6 / 0 / 10
9,529
1,191
12,257
4,807
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 0 / 7
9,533
1,192
9,852
7,089
3,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rama
kenjarl
Rama
14
1 / 0 / 13
8,268
1,034
11,817
5,644
2,711
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
xZiela
Achilles
15
5 / 0 / 7
9,285
1,161
6,041
12,022
10,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 0 / 15
9,409
1,176
5,000
8,013
8,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
70
0
Kills
18
18
Deaths
0
0
Assists
52
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Raijin
6
0
10
11
W
4
0
7
7.5
L
0
1
0
0
L
Gilgamesh
Inchm6n
Gilgamesh
0
4
0
0
L
Charybdis
MetallBorke
Charybdis
0
9
0
0
L
Chang'e
P0cketBunny
Chang'e
0
0
0
0
W
Rama
kenjarl
Rama
1
0
13
7.5
W
Achilles
xZiela
Achilles
5
0
7
8.5
W
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,499
Damage
44,967
48,528
Taken
37,575
31,205
Mitigated
27,181
3,817
Healing
8,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,028
76
0
21
5,569
1,928
0
1,227
4,232
21,211
0
W
Raijin
12,257
570
0
545
4,807
2,324
0
2,102
2,483
25,631
0
W
9,852
2,857
0
1,300
7,089
3,737
0
1,813
4,840
0
25,981
L
893
330
0
25
2,264
906
0
709
1,469
0
5,556
L
Gilgamesh
Inchm6n
Gilgamesh
8,592
1,640
0
741
17,022
15,736
0
6,108
10,470
0
25,009
L
Charybdis
MetallBorke
Charybdis
7,267
2,419
0
384
17,321
7,654
0
6,858
10,105
0
17,738
L
Chang'e
P0cketBunny
Chang'e
8,719
643
870
1,776
6,352
4,981
0
1,416
4,775
23,930
0
W
Rama
kenjarl
Rama
11,817
10,046
0
1,776
5,644
2,711
0
1,162
4,211
0
26,668
W
Achilles
xZiela
Achilles
6,041
2,029
1,424
2,006
12,022
10,018
0
5,985
5,263
0
18,606
W
5,000
1,434
0
1,472
8,013
8,391
0
2,762
4,778
11,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,558
Gold Earned
46,024
139
Minions Killed
159
4
Camps Cleared
8
623,715
Distance Traveled
799,334
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,571
946
39
5
0
95,542
0
W
Raijin
9,529
1,191
43
5
0
141,834
0
W
Fenrir
9,533
1,192
36
5
7
177,999
0
L
Izanami
7,164
896
17
2
0
57,618
0
L
Gilgamesh
7,641
955
30
4
1
169,683
0
L
Charybdis
7,509
939
31
4
1
134,245
0
L
Chang'e
7,673
959
22
3
2
166,627
0
W
Rama
8,268
1,034
29
4
1
156,436
0
W
Achilles
9,285
1,161
42
5
0
169,079
0
W
Maui
9,409
1,176
9
1
0
153,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role