Player Matchup

Gilgamesh
Gilgamesh
BJDrizzle
Gilgamesh
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,666 Elo+
Party 2
Medusa
Medusa
BreadmanSands
Medusa
Level 128
God Stats
1W - 1L
1,780 SR
Queue Stats
16W - 16L
1,638 Elo+
Party 2
Shiva
Shiva
DezPsycho
Shiva
Level 125
God Stats
1W - 1L
1,906 SR
Queue Stats
80W - 84L
1,545 Elo+
Solo
Kuzenbo
Kuzenbo
Pauleywalnut
Kuzenbo
Level 135
God Stats
2W - 1L
1,500 SR
Queue Stats
406W - 397L
1,566 Elo+
Solo
Skadi
Skadi
Zyenite
Skadi
Level 168
God Stats
3W - 4L
1,742 SR
Queue Stats
187W - 204L
1,518 Elo+
Solo
Team Averages
Level 139
1,686 SR
1,587 Elo+

VS

Team Averages
Level 105
1,501 SR
1,539 Elo+
Persephone
Persephone
Amadeus_007
Persephone
Level 131
God Stats
13W - 5L
1,727 SR
Queue Stats
331W - 339L
1,580 Elo+
Solo
Janus
Janus
KingFieds30
Janus
Level 129
God Stats
4W - 3L
1,521 SR
Queue Stats
305W - 311L
1,624 Elo+
Solo
Ymir
Ymir
NinthRealmGaming
Ymir
Level 64
God Stats
3W - 2L
1,501 SR
Queue Stats
60W - 64L
1,479 Elo+
Party 1
Chernobog
Chernobog
Outlander1069
Chernobog
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 67L
1,484 Elo+
Party 1
Bacchus
Bacchus
Panaberto
Bacchus
Level 153
God Stats
1W - 2L
1,255 SR
Queue Stats
189W - 184L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BJDrizzle
Gilgamesh
17
3 / 4 / 11
9,565
598
8,544
16,720
15,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
4 / 6 / 8
11,071
692
9,798
17,081
7,977
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shiva
DezPsycho
Shiva
18
1 / 5 / 10
9,886
618
12,298
19,342
24,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Pauleywalnut
Kuzenbo
18
2 / 5 / 13
10,872
680
15,637
19,804
33,365
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
Zyenite
Skadi
19
8 / 5 / 6
10,845
678
14,060
17,818
9,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Amadeus_007
Persephone
20
4 / 2 / 16
12,397
775
23,779
12,981
7,424
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 6 / 11
13,363
835
23,256
14,750
8,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
1 / 4 / 10
11,061
691
6,772
19,534
26,546
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
Outlander1069
Chernobog
18
2 / 1 / 12
10,785
674
9,439
9,137
5,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Panaberto
Bacchus
20
10 / 5 / 10
12,545
784
16,949
22,669
36,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
84
18
Kills
25
25
Deaths
18
48
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Persephone
Amadeus_007
Persephone
4
2
16
6
L
Gilgamesh
BJDrizzle
Gilgamesh
3
4
11
2.13
L
4
6
8
1.33
L
Shiva
DezPsycho
Shiva
1
5
10
1.2
W
8
6
11
2.25
W
1
4
10
1.5
W
Chernobog
Outlander1069
Chernobog
2
1
12
8
W
Bacchus
Panaberto
Bacchus
10
5
10
3
L
Kuzenbo
Pauleywalnut
Kuzenbo
2
5
13
1.7
L
Skadi
Zyenite
Skadi
8
5
6
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,337
Damage
80,195
90,765
Taken
79,071
90,908
Mitigated
83,892
23,404
Healing
19,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
Amadeus_007
Persephone
23,779
1,160
1,720
1,921
12,981
7,424
686
1,367
11,057
52,043
0
L
Gilgamesh
BJDrizzle
Gilgamesh
8,544
1,453
2,283
2,402
16,720
15,513
0
12,406
3,827
0
15,087
L
9,798
4,593
778
2,800
17,081
7,977
364
14,034
2,576
0
27,558
L
Shiva
DezPsycho
Shiva
12,298
1,709
2,829
3,082
19,342
24,798
0
12,763
6,019
0
26,469
W
23,256
671
705
1,105
14,750
8,575
1,964
2,561
12,024
52,791
0
W
6,772
805
1,238
3,257
19,534
26,546
788
5,467
13,459
8,572
670
W
Chernobog
Outlander1069
Chernobog
9,439
3,734
1,683
1,959
9,137
5,235
3,978
1,423
7,427
0
23,785
W
Bacchus
Panaberto
Bacchus
16,949
927
1,297
4,830
22,669
36,112
410
4,663
16,904
23,296
1,102
L
Kuzenbo
Pauleywalnut
Kuzenbo
15,637
4,876
1,230
3,125
19,804
33,365
108
13,136
5,727
23,403
0
L
Skadi
Zyenite
Skadi
14,060
5,858
914
3,961
17,818
9,255
0
13,647
3,560
0
29,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,239
Gold Earned
60,151
145
Minions Killed
195
0
Camps Cleared
0
1,315,326
Distance Traveled
1,390,467
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
12,397
775
54
3
0
310,535
0
L
Gilgamesh
9,565
598
15
1
0
271,977
0
L
Medusa
11,071
692
39
2
0
293,441
1
L
Shiva
9,886
618
36
2
0
254,653
0
W
Janus
13,363
835
88
6
0
268,288
0
W
Ymir
11,061
691
8
1
0
263,667
0
W
Chernobog
10,785
674
33
2
0
273,337
0
W
Bacchus
12,545
784
12
1
0
274,640
0
L
Kuzenbo
10,872
680
12
1
0
263,361
0
L
Skadi
10,845
678
43
3
0
231,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role