Player Matchup

Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold V
CodeRed2319
Hercules
Gold V
Level 135
God Stats
1W - 5L
1,221 SR
Queue Stats
461W - 470L
1,437 MMR
Solo
Anubis
Anubis
Bronze III
JES00
Anubis
Bronze III
Level 118
God Stats
0W - 1L
1,566 SR
Queue Stats
11W - 15L
1,400 MMR
Solo
Thor
Thor
Silver I
Nucl3arWint3rG
Thor
Silver I
Level 129
God Stats
0W - 1L
1,422 SR
Queue Stats
15W - 18L
1,392 MMR
Solo
Xing Tian
Xing Tian
Gold IV
Tense Position
Xing Tian
Gold IV
Level 155
God Stats
1W - 1L
1,776 SR
Queue Stats
135W - 130L
1,392 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,497 SR
1,424 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 100
1,437 SR
1,404 MMR
Hou Yi
Hou Yi
Gold V
 
Hou Yi
Gold V
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Gold II
LokiSons
Janus
Gold II
Level 177
God Stats
34W - 43L
1,516 SR
Queue Stats
780W - 776L
1,400 MMR
Solo
Susano
Susano
Bronze III
NotASmiter
Susano
Bronze III
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 159L
1,400 MMR
Solo
Nike
Nike
Gold IV
TarekAym
Nike
Gold IV
Level 143
God Stats
4W - 2L
1,330 SR
Queue Stats
164W - 181L
1,389 MMR
Solo
Cthulhu
Cthulhu
Silver I
XcellentVibez
Cthulhu
Silver I
Level 67
God Stats
1W - 0L
1,338 SR
Queue Stats
43W - 44L
1,329 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 4 / 0
5,992
428
2,505
6,709
1,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
CodeRed2319
Hercules
11
0 / 4 / 0
6,983
499
8,616
19,193
12,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Anubis
JES00
Anubis
12
0 / 3 / 2
6,737
481
4,417
9,111
4,290
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 4 / 1
6,940
496
4,653
14,769
5,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
Tense Position
Xing Tian
12
2 / 1 / 1
7,368
526
5,167
13,753
10,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
MartichorasKaliRavana

VS

Bans
JormungandrBastetThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
7 / 1 / 1
8,854
632
7,849
7,029
3,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
LokiSons
Janus
15
0 / 2 / 5
8,603
615
6,213
7,263
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Susano
NotASmiter
Susano
16
7 / 0 / 2
9,006
643
12,801
11,603
4,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nike
12
1 / 0 / 5
7,157
511
5,857
8,611
7,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
14
1 / 1 / 3
8,317
594
10,363
11,973
12,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
16
16
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
0
0.25
W
Hou Yi
 
Hou Yi
7
1
1
7.5
L
Hercules
CodeRed2319
Hercules
0
4
0
0
L
Anubis
JES00
Anubis
0
3
2
0.33
W
Janus
LokiSons
Janus
0
2
5
1.25
W
Susano
NotASmiter
Susano
7
0
2
8
L
1
4
1
0.38
W
Nike
1
0
5
3.5
L
Xing Tian
Tense Position
Xing Tian
2
1
1
2.5
W
Cthulhu
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,358
Damage
43,083
63,535
Taken
46,479
34,339
Mitigated
30,510
14,729
Healing
11,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,505
1,650
0
492
6,709
1,995
0
235
6,470
0
27,628
W
Hou Yi
 
Hou Yi
7,849
4,520
0
3,562
7,029
3,326
3,602
3,076
3,953
0
55,049
L
Hercules
CodeRed2319
Hercules
8,616
4,409
0
7,642
19,193
12,267
0
9,071
9,358
0
51,020
L
Anubis
JES00
Anubis
4,417
113
123
3,368
9,111
4,290
0
1,506
7,537
53,517
0
W
Janus
LokiSons
Janus
6,213
317
0
750
7,263
2,975
480
1,210
6,053
80,487
0
W
Susano
NotASmiter
Susano
12,801
4,273
0
2,121
11,603
4,730
0
2,645
8,958
0
80,839
L
4,653
1,339
0
1,340
14,769
5,076
0
1,621
13,062
0
47,692
W
Nike
5,857
913
0
2,183
8,611
7,259
28
2,643
5,968
475
37,198
L
Xing Tian
Tense Position
Xing Tian
5,167
427
0
1,764
13,753
10,711
0
2,781
10,534
25,331
0
W
Cthulhu
10,363
992
96
2,800
11,973
12,220
111
186
11,787
51,952
737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,020
Gold Earned
41,937
345
Minions Killed
499
0
Camps Cleared
0
1,204,248
Distance Traveled
1,550,121
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,992
428
50
4
0
174,353
1
W
Hou Yi
8,854
632
101
7
0
257,049
3
L
Hercules
6,983
499
92
7
0
212,894
0
L
Anubis
6,737
481
88
6
0
234,555
0
W
Janus
8,603
615
143
10
0
299,006
0
W
Susano
9,006
643
113
8
0
374,862
2
L
Thor
6,940
496
82
6
0
297,718
0
W
Nike
7,157
511
41
3
0
311,784
0
L
Xing Tian
7,368
526
33
2
0
284,728
2
W
Cthulhu
8,317
594
101
7
0
307,420
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role