Player Matchup

Shiva
Shiva
Bronze V
 
Shiva
Bronze V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Silver I
DirtyMosher123
Lancelot
Silver I
Level 126
God Stats
16W - 18L
1,622 SR
Queue Stats
635W - 642L
1,164 MMR
Party 1
Apollo
Apollo
Silver II
ThaRealPluto
Apollo
Silver II
Level 129
God Stats
4W - 3L
1,603 SR
Queue Stats
90W - 113L
1,069 MMR
Solo
Hera
Hera
Silver I
me_thmommy
Hera
Silver I
Level 68
God Stats
19W - 33L
1,414 SR
Queue Stats
272W - 290L
1,137 MMR
Party 1
Atlas
Atlas
Silver I
papaiphone
Atlas
Silver I
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 140L
1,158 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,528 SR
1,206 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 142
1,619 SR
1,251 MMR
Chernobog
Chernobog
Silver II
 
Chernobog
Silver II
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver I
 
Nike
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Silver II
BigBody-Miyagi
Ra
Silver II
Level 82
God Stats
3W - 2L
1,558 SR
Queue Stats
49W - 72L
1,134 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
Jah-sawn
Ao Kuang
Silver I
Level 158
God Stats
5W - 6L
1,985 SR
Queue Stats
110W - 120L
1,134 MMR
Solo
Cthulhu
Cthulhu
Silver III
mythmadeTV
Cthulhu
Silver III
Level 149
God Stats
1W - 2L
1,552 SR
Queue Stats
97W - 108L
984 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
2 / 4 / 2
7,380
568
6,308
11,439
5,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
12
0 / 2 / 3
7,179
552
4,555
9,899
4,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
11
4 / 1 / 2
7,123
548
6,650
9,842
3,474
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 0 / 2
8,413
647
7,525
5,841
2,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Atlas
11
1 / 4 / 7
7,018
540
4,108
11,195
8,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ThorMartichorasJanus

VS

Bans
RavanaThanatosBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
11
1 / 4 / 2
6,773
521
8,776
11,663
4,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
 
Nike
7
0 / 4 / 4
5,417
417
4,089
10,458
6,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 1 / 2
5,664
436
2,996
4,216
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ao Kuang
Jah-sawn
Ao Kuang
14
5 / 1 / 0
8,189
630
6,162
11,502
4,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
mythmadeTV
Cthulhu
12
3 / 2 / 3
7,162
551
5,822
9,318
6,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
12
Kills
11
11
Deaths
12
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
4
2
0.75
L
Chernobog
 
Chernobog
1
4
2
0.5
L
Nike
 
Nike
0
4
4
0.5
L
2
1
2
3
W
Lancelot
0
2
3
0.75
L
Ao Kuang
Jah-sawn
Ao Kuang
5
1
0
5
W
Apollo
4
1
2
5
W
5
0
2
6
L
Cthulhu
mythmadeTV
Cthulhu
3
2
3
2.25
W
Atlas
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,146
Damage
27,845
48,216
Taken
47,157
24,163
Mitigated
23,220
14,191
Healing
12,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,308
751
0
1,680
11,439
5,897
0
5,834
5,546
192
46,924
L
Chernobog
 
Chernobog
8,776
4,692
0
4,857
11,663
4,008
0
4,201
7,258
0
53,314
L
Nike
 
Nike
4,089
213
0
2,346
10,458
6,580
0
3,206
7,008
0
15,441
L
2,996
57
335
1,820
4,216
1,466
0
1,190
3,006
21,415
0
W
Lancelot
4,555
498
0
4,939
9,899
4,260
304
4,035
5,864
0
59,468
L
Ao Kuang
Jah-sawn
Ao Kuang
6,162
1,363
0
2,201
11,502
4,596
0
2,251
9,167
70,065
0
W
Apollo
6,650
5,973
0
4,670
9,842
3,474
719
309
9,533
0
42,204
W
7,525
1,188
0
1,250
5,841
2,213
825
480
5,361
57,645
0
L
Cthulhu
mythmadeTV
Cthulhu
5,822
186
54
1,000
9,318
6,570
0
415
8,893
39,614
0
W
Atlas
4,108
1,926
0
1,652
11,195
8,319
100
4,300
6,814
12,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,113
Gold Earned
33,205
359
Minions Killed
330
0
Camps Cleared
0
1,378,828
Distance Traveled
1,187,230
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,380
568
80
6
0
248,174
4
L
Chernobog
6,773
521
87
7
0
232,732
3
L
Nike
5,417
417
21
2
0
208,331
1
L
Ra
5,664
436
42
3
0
179,995
0
W
Lancelot
7,179
552
99
8
0
331,289
0
L
Ao Kuang
8,189
630
111
9
0
289,352
0
W
Apollo
7,123
548
72
6
0
230,746
0
W
Hera
8,413
647
97
7
0
282,439
2
L
Cthulhu
7,162
551
69
5
0
276,820
0
W
Atlas
7,018
540
11
1
0
286,180
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role