Player Matchup

Surtr
Surtr
Gold III
 
Surtr
Gold III
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold IV
CallMeChuckDaddy
Sol
Gold IV
Level 140
God Stats
12W - 4L
1,732 SR
Queue Stats
55W - 53L
1,438 MMR
Solo
Ishtar
Ishtar
Gold II
OverYonderClank
Ishtar
Gold II
Level 159
God Stats
3W - 3L
1,842 SR
Queue Stats
194W - 178L
1,444 MMR
Solo
Atlas
Atlas
Silver III
PotroSalvaje
Atlas
Silver III
Level 129
God Stats
1W - 3L
1,195 SR
Queue Stats
16W - 19L
1,468 MMR
Solo
Arachne
Arachne
Gold IV
Skgo4th
Arachne
Gold IV
Level 85
God Stats
36W - 20L
1,751 SR
Queue Stats
121W - 125L
1,451 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,604 SR
1,460 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,376 SR
1,454 MMR
Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 269
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold IV
DukeNeaffy
Fafnir
Gold IV
Level 185
God Stats
2W - 4L
1,179 SR
Queue Stats
500W - 516L
1,428 MMR
Party 1
Scylla
Scylla
Gold III
RICHIE280
Scylla
Gold III
Level 143
God Stats
0W - 1L
1,466 SR
Queue Stats
81W - 83L
1,467 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
RunRGN
Zhong Kui
Gold IV
Level 54
God Stats
0W - 1L
1,334 SR
Queue Stats
49W - 57L
1,465 MMR
Solo
Susano
Susano
Gold IV
SuperiorGay_
Susano
Gold IV
Level 55
God Stats
7W - 8L
1,402 SR
Queue Stats
45W - 47L
1,409 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
2 / 2 / 1
9,300
581
12,886
21,215
14,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 2 / 5
9,284
580
13,184
11,119
3,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
7 / 0 / 2
10,306
644
19,621
13,173
6,084
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 2 / 6
9,015
563
9,605
19,314
17,592
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
Skgo4th
Arachne
15
3 / 3 / 2
9,023
564
6,181
17,976
8,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AgniRavanaKuzenboSun Wukong

VS

Bans
MartichorasJormungandrBacchusThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
2 / 5 / 0
8,145
509
8,449
15,754
5,806
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
DukeNeaffy
Fafnir
12
2 / 2 / 4
8,081
505
5,298
18,246
19,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
RICHIE280
Scylla
11
1 / 2 / 2
7,099
444
5,879
7,999
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
RunRGN
Zhong Kui
16
1 / 3 / 3
8,828
552
16,461
17,922
19,924
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Susano
12
3 / 7 / 2
7,733
483
9,819
18,347
7,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
19
Kills
9
9
Deaths
19
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
2
2
1
1.25
L
Izanami
 
Izanami
2
5
0
0.4
W
4
2
5
3.25
L
Fafnir
DukeNeaffy
Fafnir
2
2
4
2
W
7
0
2
8
W
3
2
6
3
L
Scylla
RICHIE280
Scylla
1
2
2
1
L
Zhong Kui
RunRGN
Zhong Kui
1
3
3
0.83
W
Arachne
Skgo4th
Arachne
3
3
2
1.33
L
Susano
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,477
Damage
45,906
82,797
Taken
78,268
49,482
Mitigated
55,226
34,573
Healing
21,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
12,886
5,025
0
8,901
21,215
14,178
0
13,878
7,299
2,527
78,800
L
Izanami
 
Izanami
8,449
5,318
0
2,332
15,754
5,806
0
2,959
12,795
0
70,819
W
13,184
6,855
0
5,632
11,119
3,523
1,227
3,876
7,033
73,729
0
L
Fafnir
DukeNeaffy
Fafnir
5,298
1,666
0
3,117
18,246
19,121
0
6,742
11,227
18,099
0
W
19,621
13,500
0
6,057
13,173
6,084
0
1,270
11,903
19
96,229
W
9,605
3,982
2,300
5,056
19,314
17,592
0
3,739
15,529
26,356
0
L
Scylla
RICHIE280
Scylla
5,879
774
0
2,098
7,999
3,121
0
5,987
2,012
46,285
0
L
Zhong Kui
RunRGN
Zhong Kui
16,461
1,562
0
10,118
17,922
19,924
0
2,234
15,688
85,627
0
W
Arachne
Skgo4th
Arachne
6,181
3,768
0
6,627
17,976
8,105
0
4,657
13,187
0
90,523
L
Susano
9,819
2,811
0
3,594
18,347
7,254
0
5,533
12,814
0
50,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,928
Gold Earned
39,886
542
Minions Killed
472
0
Camps Cleared
0
1,650,618
Distance Traveled
1,539,014
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,300
581
132
8
0
287,862
0
L
Izanami
8,145
509
119
7
0
297,412
0
W
Sol
9,284
580
120
8
0
325,773
4
L
Fafnir
8,081
505
27
2
0
364,619
0
W
Ishtar
10,306
644
146
9
0
320,170
0
W
Atlas
9,015
563
17
1
0
339,757
5
L
Scylla
7,099
444
102
6
0
251,101
5
L
Zhong Kui
8,828
552
150
9
0
288,952
0
W
Arachne
9,023
564
127
8
0
377,056
3
L
Susano
7,733
483
74
5
0
336,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role