Player Matchup

Cthulhu
Cthulhu
HORT_On_Fire-_-
Cthulhu
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
407W - 416L
1,441 Elo+
Party 1
Hachiman
Hachiman
IchHab_3Beine187
Hachiman
Level 109
God Stats
6W - 4L
1,608 SR
Queue Stats
282W - 278L
1,440 Elo+
Party 1
Gilgamesh
Gilgamesh
JKZ600
Gilgamesh
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 60L
1,318 Elo+
Party 2
Zeus
Zeus
Mister-Toxicity
Zeus
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 51L
1,454 Elo+
Party 2
Ratatoskr
Ratatoskr
btw_sakus
Ratatoskr
Level 88
God Stats
32W - 30L
1,597 SR
Queue Stats
277W - 289L
1,424 Elo+
Party 1
Team Averages
Level 77
1,541 SR
1,415 Elo+

VS

Team Averages
Level 76
1,494 SR
1,332 Elo+
Yu Huang
Yu Huang
Awesome_Alex09
Yu Huang
Level 71
God Stats
0W - 3L
1,189 SR
Queue Stats
309W - 311L
1,507 Elo+
Solo
Loki
Loki
Drag0nS7667
Loki
Level 164
God Stats
0W - 3L
1,563 SR
Queue Stats
31W - 36L
1,359 Elo+
Party 3
Izanami
Izanami
F1shpuncher
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,143 Elo+
Party 4
Kuzenbo
Kuzenbo
MomsSpagetti
Kuzenbo
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,308 Elo+
Party 4
King Arthur
King Arthur
RickGrimessSS
King Arthur
Level 15
God Stats
3W - 5L
1,717 SR
Queue Stats
18W - 24L
1,343 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 5
8,171
511
7,686
10,384
8,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
5 / 1 / 3
9,216
576
9,976
9,571
3,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
JKZ600
Gilgamesh
14
2 / 0 / 1
8,823
551
5,734
8,860
7,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
1 / 0 / 0
8,359
522
7,057
7,607
2,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ratatoskr
btw_sakus
Ratatoskr
17
7 / 0 / 3
10,104
632
13,510
10,368
4,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
14
0 / 2 / 0
7,727
483
6,487
7,482
3,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 0
6,973
436
4,338
12,395
4,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
F1shpuncher
Izanami
11
0 / 5 / 0
6,272
392
4,282
12,223
3,883
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kuzenbo
MomsSpagetti
Kuzenbo
10
0 / 3 / 1
6,295
393
3,570
13,635
13,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
RickGrimessSS
King Arthur
10
0 / 4 / 0
6,252
391
3,368
13,402
10,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
15
Kills
1
1
Deaths
15
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
0
2
0
0
L
1
1
0
1
L
Izanami
F1shpuncher
Izanami
0
5
0
0
W
0
0
5
2.5
W
5
1
3
6.5
W
Gilgamesh
JKZ600
Gilgamesh
2
0
1
2.5
W
1
0
0
1
L
Kuzenbo
MomsSpagetti
Kuzenbo
0
3
1
0.17
L
King Arthur
RickGrimessSS
King Arthur
0
4
0
0
W
Ratatoskr
btw_sakus
Ratatoskr
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,963
Damage
22,045
46,790
Taken
59,137
27,298
Mitigated
35,719
15,609
Healing
9,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
6,487
244
0
500
7,482
3,122
0
3,305
3,952
67,548
0
L
4,338
775
0
5,684
12,395
4,402
0
1,976
10,278
0
55,092
L
Izanami
F1shpuncher
Izanami
4,282
3,273
0
1,646
12,223
3,883
0
2,736
9,487
0
44,330
W
7,686
750
1,839
2,139
10,384
8,058
0
2,423
7,961
39,683
0
W
9,976
4,820
0
4,166
9,571
3,721
2,567
1,454
8,117
0
70,585
W
Gilgamesh
JKZ600
Gilgamesh
5,734
1,378
0
1,775
8,860
7,770
278
1,541
7,319
458
50,062
W
7,057
1,014
0
2,890
7,607
2,990
177
2,851
4,756
57,092
0
L
Kuzenbo
MomsSpagetti
Kuzenbo
3,570
1,606
0
2,167
13,635
13,326
0
4,108
9,427
16,402
0
L
King Arthur
RickGrimessSS
King Arthur
3,368
235
0
0
13,402
10,986
0
2,405
10,924
0
25,598
W
Ratatoskr
btw_sakus
Ratatoskr
13,510
5,511
0
2,800
10,368
4,759
766
1,816
8,552
0
103,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,673
Gold Earned
33,519
540
Minions Killed
329
0
Camps Cleared
0
1,600,765
Distance Traveled
1,564,193
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
7,727
483
127
8
0
292,106
0
L
Loki
6,973
436
83
5
0
313,041
0
L
Izanami
6,272
392
75
5
0
317,025
0
W
Cthulhu
8,171
511
49
3
0
344,412
0
W
Hachiman
9,216
576
138
9
0
257,468
2
W
Gilgamesh
8,823
551
93
6
0
298,286
0
W
Zeus
8,359
522
117
7
0
302,387
3
L
Kuzenbo
6,295
393
12
1
0
326,458
0
L
King Arthur
6,252
391
32
2
0
315,563
0
W
Ratatoskr
10,104
632
143
9
0
398,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role