Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
CapuchinMonkey7
Danzaburou
Level 122
God Stats
1W - 7L
1,212 SR
Queue Stats
179W - 207L
1,515 Elo+
Solo
Nike
Nike
PurposelyBad
Nike
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,441 Elo+
Solo
Artio
Artio
telly30
Artio
Level 121
God Stats
2W - 2L
1,575 SR
Queue Stats
282W - 288L
1,483 Elo+
Solo
Cerberus
Cerberus
thesaltyone420
Cerberus
Level 128
God Stats
0W - 1L
1,561 SR
Queue Stats
58W - 55L
1,404 Elo+
Solo
Team Averages
Level 112
1,470 SR
1,469 Elo+

VS

Team Averages
Level 102
1,533 SR
1,439 Elo+
Artio
Artio
 
Artio
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BuildThtWaIl
Shiva
Level 64
God Stats
5W - 1L
1,500 SR
Queue Stats
118W - 123L
1,420 Elo+
Party 1
Zhong Kui
Zhong Kui
HomuraX
Zhong Kui
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,402 Elo+
Solo
Cthulhu
Cthulhu
LashingDOM128
Cthulhu
Level 104
God Stats
6W - 3L
1,641 SR
Queue Stats
160W - 166L
1,437 Elo+
Party 1
Anubis
Anubis
x_Arawn
Anubis
Level 123
God Stats
3W - 2L
1,526 SR
Queue Stats
209W - 230L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
1 / 9 / 7
8,595
614
10,172
22,149
17,921
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
CapuchinMonkey7
Danzaburou
20
5 / 5 / 5
10,766
769
14,257
17,678
8,768
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

4
0 / 2 / 1
4,002
286
0
2,164
539
Artio
telly30
Artio
1
0 / 3 / 0
3,518
251
0
2,424
638
Cerberus
20
7 / 6 / 5
10,943
782
16,916
31,524
37,750
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
18
4 / 3 / 11
11,372
812
11,123
20,894
19,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
6 / 5 / 12
11,121
794
11,215
20,832
20,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
HomuraX
Zhong Kui
20
10 / 2 / 8
12,850
918
14,936
19,244
20,598
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
18
3 / 2 / 16
11,017
787
15,590
20,881
19,405
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anubis
x_Arawn
Anubis
18
2 / 3 / 17
10,999
786
14,428
13,550
8,370
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
89
13
Kills
25
25
Deaths
15
18
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
9
7
0.5
W
Artio
 
Artio
4
3
11
3.17
W
6
5
12
2.4
L
Danzaburou
CapuchinMonkey7
Danzaburou
5
5
5
1.5
W
Zhong Kui
HomuraX
Zhong Kui
10
2
8
7
W
Cthulhu
3
2
16
5.5
L
0
2
1
0.25
L
Artio
telly30
Artio
0
3
0
0
L
Cerberus
7
6
5
1.58
W
Anubis
x_Arawn
Anubis
2
3
17
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,345
Damage
67,292
75,939
Taken
95,401
65,616
Mitigated
88,571
24,878
Healing
40,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,172
2,026
380
3,422
22,149
17,921
0
16,996
4,450
0
16,082
W
Artio
 
Artio
11,123
1,166
5,665
6,357
20,894
19,720
906
4,162
16,236
19,709
200
W
11,215
2,451
4,171
5,164
20,832
20,478
1,080
3,751
15,854
0
16,925
L
Danzaburou
CapuchinMonkey7
Danzaburou
14,257
4,804
1,336
5,389
17,678
8,768
0
13,042
4,270
0
41,818
W
Zhong Kui
HomuraX
Zhong Kui
14,936
2,372
526
5,990
19,244
20,598
2,272
4,155
14,370
36,008
0
W
Cthulhu
15,590
1,111
3,990
3,270
20,881
19,405
1,889
3,194
17,579
32,168
1,107
L
0
0
0
0
2,164
539
0
1,306
858
0
0
L
Artio
telly30
Artio
0
0
0
0
2,424
638
0
1,556
812
0
0
L
Cerberus
16,916
881
169
14,182
31,524
37,750
0
21,558
9,218
34,427
0
W
Anubis
x_Arawn
Anubis
14,428
1,463
859
4,853
13,550
8,370
2,125
1,662
11,888
45,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,824
Gold Earned
57,359
111
Minions Killed
172
0
Camps Cleared
0
617,107
Distance Traveled
1,323,020
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,595
614
16
1
0
216,799
0
W
Artio
11,372
812
16
1
0
263,834
0
W
Shiva
11,121
794
21
2
0
293,110
0
L
Danzaburou
10,766
769
44
3
0
164,347
0
W
Zhong Kui
12,850
918
49
4
0
263,474
0
W
Cthulhu
11,017
787
26
2
0
293,115
0
L
Nike
4,002
286
0
0
0
346
0
L
Artio
3,518
251
0
0
0
0
0
L
Cerberus
10,943
782
51
4
0
235,615
0
W
Anubis
10,999
786
60
4
0
209,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role