Player Matchup

Fenrir
Fenrir
Gamer_Geeks7600
Fenrir
Level 89
God Stats
6W - 8L
1,320 SR
Queue Stats
279W - 254L
1,444 Elo+
Party 3
Chaac
Chaac
TBF925456
Chaac
Level 108
God Stats
6W - 3L
1,656 SR
Queue Stats
25W - 28L
1,441 Elo+
Party 2
Sylvanus
Sylvanus
XxEtxrnalxX
Sylvanus
Level 88
God Stats
1W - 2L
1,120 SR
Queue Stats
233W - 302L
1,448 Elo+
Party 3
Janus
Janus
das-PREDATOR
Janus
Level 157
God Stats
4W - 4L
1,478 SR
Queue Stats
104W - 103L
1,443 Elo+
Party 2
Vulcan
Vulcan
vEnergyRapidzZ
Vulcan
Level 39
God Stats
21W - 23L
1,470 SR
Queue Stats
58W - 62L
1,441 Elo+
Party 2
Team Averages
Level 96
1,409 SR
1,443 Elo+

VS

Team Averages
Level 97
1,473 SR
1,416 Elo+
Ah Muzen Cab
Ah Muzen Cab
Cooller4321
Ah Muzen Cab
Level 107
God Stats
8W - 8L
1,517 SR
Queue Stats
375W - 360L
1,428 Elo+
Solo
Cerberus
Cerberus
Historieus
Cerberus
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 129L
1,473 Elo+
Solo
Janus
Janus
jackopher
Janus
Level 52
God Stats
2W - 3L
1,500 SR
Queue Stats
21W - 36L
1,291 Elo+
Solo
Mercury
Mercury
乡村扛霸子农村非主流
Mercury
Level 186
God Stats
14W - 9L
1,606 SR
Queue Stats
122W - 123L
1,510 Elo+
Party 1
King Arthur
King Arthur
老六偷家又偷人
King Arthur
Level 18
God Stats
0W - 1L
1,241 SR
Queue Stats
14W - 21L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 4
8,212
547
7,636
13,172
5,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
TBF925456
Chaac
13
2 / 1 / 4
8,214
548
11,514
12,660
12,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sylvanus
XxEtxrnalxX
Sylvanus
12
1 / 0 / 7
7,385
492
1,928
7,609
5,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
4 / 0 / 2
8,318
555
8,697
5,958
2,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 0 / 6
7,314
488
11,464
4,325
1,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Cooller4321
Ah Muzen Cab
13
0 / 4 / 0
7,588
506
3,738
12,609
4,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
Historieus
Cerberus
9
0 / 2 / 0
6,276
418
4,813
13,903
10,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
jackopher
Janus
14
1 / 2 / 0
7,622
508
6,921
8,161
3,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 3 / 1
6,820
455
4,104
11,917
4,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 2 / 1
7,020
468
7,378
17,525
14,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
13
Kills
1
1
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Cooller4321
Ah Muzen Cab
0
4
0
0
W
5
0
4
7
L
Cerberus
Historieus
Cerberus
0
2
0
0
W
Chaac
TBF925456
Chaac
2
1
4
4
W
Sylvanus
XxEtxrnalxX
Sylvanus
1
0
7
4.5
W
4
0
2
5
L
Janus
jackopher
Janus
1
2
0
0.5
W
1
0
6
4
L
0
3
1
0.17
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,239
Damage
26,954
43,724
Taken
64,115
28,480
Mitigated
37,739
11,055
Healing
11,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Cooller4321
Ah Muzen Cab
3,738
889
0
1,062
12,609
4,678
652
6,318
5,789
0
72,480
W
7,636
1,277
0
1,358
13,172
5,980
0
3,474
9,580
0
52,263
L
Cerberus
Historieus
Cerberus
4,813
248
265
4,244
13,903
10,670
0
5,444
7,877
17,531
0
W
Chaac
TBF925456
Chaac
11,514
811
0
4,345
12,660
12,988
253
2,247
10,300
0
67,089
W
Sylvanus
XxEtxrnalxX
Sylvanus
1,928
836
2,062
2,139
7,609
5,350
0
2,768
4,689
15,304
0
W
8,697
153
0
686
5,958
2,380
0
2,103
3,727
67,747
0
L
Janus
jackopher
Janus
6,921
312
0
1,750
8,161
3,257
0
2,206
5,825
71,079
0
W
11,464
3,135
0
465
4,325
1,782
265
890
3,435
53,787
0
L
4,104
2,423
0
595
11,917
4,140
0
2,629
9,151
0
52,674
L
7,378
646
0
3,224
17,525
14,994
0
3,953
13,384
597
45,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,443
Gold Earned
35,326
412
Minions Killed
467
0
Camps Cleared
0
1,563,192
Distance Traveled
1,519,371
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,588
506
154
10
0
286,310
0
W
Fenrir
8,212
547
67
4
0
347,308
3
L
Cerberus
6,276
418
25
2
0
306,251
6
W
Chaac
8,214
548
106
7
0
309,821
1
W
Sylvanus
7,385
492
33
2
0
300,858
2
W
Janus
8,318
555
127
8
0
312,581
6
L
Janus
7,622
508
127
8
0
308,554
2
W
Vulcan
7,314
488
79
5
0
292,624
0
L
Mercury
6,820
455
89
6
0
323,638
0
L
King Arthur
7,020
468
72
5
0
294,618
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role