Player Matchup

Achilles
Achilles
NarizChan
Achilles
Level 48
God Stats
8W - 14L
1,505 SR
Queue Stats
192W - 243L
1,501 Elo+
Party 1
Scylla
Scylla
Shappey
Scylla
Level 136
God Stats
4W - 11L
1,391 SR
Queue Stats
42W - 51L
1,491 Elo+
Solo
Ra
Ra
TomiJaimes20
Ra
Level 126
God Stats
13W - 34L
1,351 SR
Queue Stats
207W - 234L
1,498 Elo+
Party 1
Artemis
Artemis
juanfri03
Artemis
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 129L
1,553 Elo+
Party 1
Ymir
Ymir
mula2003
Ymir
Level 25
God Stats
11W - 18L
1,540 SR
Queue Stats
82W - 114L
1,433 Elo+
Party 1
Team Averages
Level 81
1,457 SR
1,495 Elo+

VS

Team Averages
Level 116
1,544 SR
1,457 Elo+
Bellona
Bellona
FxNeeL
Bellona
Level 156
God Stats
6W - 6L
1,715 SR
Queue Stats
114W - 128L
1,447 Elo+
Solo
Hou Yi
Hou Yi
IKlozzI
Hou Yi
Level 28
God Stats
1W - 0L
1,239 SR
Queue Stats
12W - 19L
1,381 Elo+
Party 2
Osiris
Osiris
Matuteee17
Osiris
Level 147
God Stats
3W - 2L
1,767 SR
Queue Stats
160W - 171L
1,515 Elo+
Solo
Bastet
Bastet
TheTerminatoor
Bastet
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 70L
1,403 Elo+
Party 2
Zeus
Zeus
jordanGT
Zeus
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
NarizChan
Achilles
14
3 / 5 / 4
8,747
1,093
13,398
17,856
15,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Scylla
Shappey
Scylla
13
0 / 1 / 4
7,510
939
2,206
4,769
1,563
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 2 / 6
8,883
1,110
12,409
10,434
4,826
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
juanfri03
Artemis
14
4 / 3 / 2
9,016
1,127
12,333
13,894
6,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
14
0 / 6 / 7
9,091
1,136
3,243
19,481
24,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Team 1 Tickets

249

VS

Team 2 Tickets

302

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FxNeeL
Bellona
14
1 / 3 / 6
7,896
987
8,654
15,740
13,358
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
IKlozzI
Hou Yi
15
8 / 0 / 6
10,274
1,284
12,310
4,019
1,912
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
Matuteee17
Osiris
14
3 / 2 / 11
9,173
1,147
11,654
12,635
13,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 2 / 12
9,076
1,135
11,194
10,217
3,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
14
3 / 2 / 11
9,199
1,150
18,125
7,152
2,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
63
9
Kills
17
17
Deaths
9
23
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Bellona
FxNeeL
Bellona
1
3
6
1.33
W
Hou Yi
IKlozzI
Hou Yi
8
0
6
11
W
Osiris
Matuteee17
Osiris
3
2
11
4.25
L
Achilles
NarizChan
Achilles
3
5
4
1
L
Scylla
Shappey
Scylla
0
1
4
2
W
2
2
12
4
L
2
2
6
2.5
W
Zeus
3
2
11
4.25
L
Artemis
juanfri03
Artemis
4
3
2
1.67
L
Ymir
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,589
Damage
61,937
66,434
Taken
49,763
52,874
Mitigated
35,580
3,830
Healing
3,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
FxNeeL
Bellona
8,654
2,388
0
300
15,740
13,358
0
6,904
8,731
2,143
11,860
W
Hou Yi
IKlozzI
Hou Yi
12,310
5,435
0
1,064
4,019
1,912
0
1,596
2,275
0
26,103
W
Osiris
Matuteee17
Osiris
11,654
2,603
0
595
12,635
13,656
0
4,541
8,070
221
24,930
L
Achilles
NarizChan
Achilles
13,398
2,868
0
495
17,856
15,889
0
4,865
12,407
0
22,202
L
Scylla
Shappey
Scylla
2,206
810
0
0
4,769
1,563
0
1,555
3,206
15,415
0
W
11,194
3,732
0
640
10,217
3,967
0
2,816
7,053
0
22,092
L
12,409
566
804
436
10,434
4,826
0
3,021
7,341
34,208
0
W
Zeus
18,125
3,403
0
714
7,152
2,687
0
1,871
5,232
42,765
0
L
Artemis
juanfri03
Artemis
12,333
7,163
0
1,114
13,894
6,109
0
4,257
9,298
0
28,168
L
Ymir
3,243
1,095
0
981
19,481
24,487
0
5,692
13,365
8,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,247
Gold Earned
45,618
161
Minions Killed
161
3
Camps Cleared
9
716,284
Distance Traveled
818,532
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,896
987
6
1
0
153,101
0
W
Hou Yi
10,274
1,284
26
3
4
175,116
0
W
Osiris
9,173
1,147
32
4
4
167,186
0
L
Achilles
8,747
1,093
19
2
1
173,192
0
L
Scylla
7,510
939
36
5
0
81,814
1
W
Bastet
9,076
1,135
27
3
0
192,903
0
L
Ra
8,883
1,110
51
6
1
176,958
0
W
Zeus
9,199
1,150
70
9
1
130,226
0
L
Artemis
9,016
1,127
50
6
0
142,708
0
L
Ymir
9,091
1,136
5
1
1
141,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role