Player Matchup

Hercules
Hercules
IncredibleOmzy
Hercules
Level 128
God Stats
3W - 3L
1,689 SR
Queue Stats
529W - 563L
1,349 Elo+
Solo
He Bo
He Bo
Malacow
He Bo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 164L
1,337 Elo+
Party 1
Tyr
Tyr
SuperLynx
Tyr
Level 141
God Stats
2W - 3L
1,213 SR
Queue Stats
165W - 172L
1,379 Elo+
Party 1
Lancelot
Lancelot
ToxicLamia
Lancelot
Level 146
God Stats
3W - 3L
1,674 SR
Queue Stats
356W - 411L
1,493 Elo+
Solo
Gilgamesh
Gilgamesh
VultureCarrion
Gilgamesh
Level 79
God Stats
2W - 1L
1,715 SR
Queue Stats
74W - 63L
1,477 Elo+
Solo
Team Averages
Level 102
1,558 SR
1,407 Elo+

VS

Team Averages
Level 119
1,483 SR
1,449 Elo+
Sun Wukong
Sun Wukong
EKresse
Sun Wukong
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 69L
1,434 Elo+
Solo
Ares
Ares
MistressZaroff
Ares
Level 54
God Stats
1W - 0L
1,497 SR
Queue Stats
17W - 19L
1,423 Elo+
Solo
Geb
Geb
Nyx JT
Geb
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
205W - 232L
1,420 Elo+
Solo
Tyr
Tyr
surehotnative
Tyr
Level 180
God Stats
18W - 26L
1,414 SR
Queue Stats
1,472W - 1,483L
1,460 Elo+
Solo
Charon
Charon
sweetdoodobrown
Charon
Level 131
God Stats
1W - 0L
1,503 SR
Queue Stats
180W - 173L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
5 / 5 / 8
9,494
949
7,314
21,912
23,995
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

He Bo
Malacow
He Bo
13
1 / 7 / 9
7,868
787
9,371
12,208
4,800
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 5 / 4
8,637
864
10,235
15,205
14,192
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Lancelot
ToxicLamia
Lancelot
14
1 / 7 / 5
7,986
799
3,656
12,341
5,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
VultureCarrion
Gilgamesh
16
4 / 4 / 7
9,114
911
8,189
13,377
16,971
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EKresse
Sun Wukong
15
5 / 2 / 20
9,328
933
15,340
12,178
11,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
9 / 4 / 17
9,973
997
16,404
12,733
14,847
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Geb
Nyx JT
Geb
14
2 / 4 / 20
9,457
946
7,270
13,896
13,259
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 4 / 20
8,606
861
6,597
11,045
11,200
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
10 / 3 / 18
10,763
1,076
19,046
12,859
17,023
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
123
15
Kills
28
28
Deaths
17
33
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
EKresse
Sun Wukong
5
2
20
7.5
L
Hercules
5
5
8
1.8
L
He Bo
Malacow
He Bo
1
7
9
0.79
W
9
4
17
4.38
W
Geb
Nyx JT
Geb
2
4
20
3
L
4
5
4
1.2
L
Lancelot
ToxicLamia
Lancelot
1
7
5
0.5
L
Gilgamesh
VultureCarrion
Gilgamesh
4
4
7
1.88
W
2
4
20
3
W
10
3
18
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,765
Damage
64,657
75,043
Taken
62,711
65,279
Mitigated
67,930
17,048
Healing
16,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
EKresse
Sun Wukong
15,340
2,024
1,651
4,338
12,178
11,601
973
1,861
9,804
0
23,719
L
Hercules
7,314
1,512
660
9,752
21,912
23,995
447
10,042
10,531
142
18,259
L
He Bo
Malacow
He Bo
9,371
758
504
567
12,208
4,800
688
6,616
5,116
15,802
0
W
16,404
487
998
653
12,733
14,847
823
1,628
10,390
27,002
0
W
Geb
Nyx JT
Geb
7,270
339
2,481
2,687
13,896
13,259
1,499
1,529
11,927
11,101
863
L
10,235
299
1,044
1,646
15,205
14,192
212
7,307
7,528
0
14,306
L
Lancelot
ToxicLamia
Lancelot
3,656
686
739
603
12,341
5,321
402
6,274
5,407
0
13,583
L
Gilgamesh
VultureCarrion
Gilgamesh
8,189
925
437
1,096
13,377
16,971
615
7,006
5,754
0
20,196
W
6,597
591
323
1,107
11,045
11,200
1,896
2,676
7,946
0
12,226
W
19,046
1,885
566
1,797
12,859
17,023
992
1,900
10,225
31,147
1,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,099
Gold Earned
48,127
94
Minions Killed
91
0
Camps Cleared
0
924,360
Distance Traveled
986,482
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,328
933
24
2
0
223,401
0
L
Hercules
9,494
949
21
2
0
176,116
0
L
He Bo
7,868
787
11
1
0
170,651
0
W
Ares
9,973
997
28
3
0
197,460
0
W
Geb
9,457
946
8
1
0
158,666
0
L
Tyr
8,637
864
16
2
0
209,840
0
L
Lancelot
7,986
799
24
2
0
173,150
0
L
Gilgamesh
9,114
911
22
2
0
194,603
0
W
Tyr
8,606
861
13
1
0
215,915
0
W
Charon
10,763
1,076
18
2
0
191,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role