Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
captinha08
Jing Wei
Level 125
God Stats
5W - 4L
1,508 SR
Queue Stats
318W - 296L
1,452 Elo+
Solo
Zhong Kui
Zhong Kui
diagonal-umlaut7
Zhong Kui
Level 158
God Stats
4W - 4L
1,487 SR
Queue Stats
159W - 163L
1,431 Elo+
Solo
Fenrir
Fenrir
lawlpandabear
Fenrir
Level 155
God Stats
7W - 6L
1,315 SR
Queue Stats
556W - 545L
1,482 Elo+
Solo
Team Averages
Level 144
1,462 SR
1,473 Elo+

VS

Team Averages
Level 131
1,292 SR
1,485 Elo+
Bellona
Bellona
HappySkillmore60
Bellona
Level 149
God Stats
8W - 14L
1,396 SR
Queue Stats
438W - 456L
1,541 Elo+
Solo
Hera
Hera
Magic-Lucky-Mike
Hera
Level 125
God Stats
5W - 5L
1,398 SR
Queue Stats
340W - 344L
1,455 Elo+
Solo
Hercules
Hercules
Mazdora
Hercules
Level 113
God Stats
0W - 5L
1,281 SR
Queue Stats
175W - 181L
1,461 Elo+
Solo
Apollo
Apollo
Pepperclint
Apollo
Level 108
God Stats
0W - 3L
1,195 SR
Queue Stats
26W - 22L
1,517 Elo+
Solo
King Arthur
King Arthur
rinoking
King Arthur
Level 161
God Stats
0W - 3L
1,187 SR
Queue Stats
208W - 230L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
3 / 2 / 11
9,332
933
14,736
10,097
5,786
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
 
Jormungandr
13
3 / 4 / 12
8,967
897
7,788
14,438
16,293
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Jing Wei
captinha08
Jing Wei
15
1 / 1 / 12
8,300
830
6,884
7,893
3,925
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Zhong Kui
16
4 / 1 / 8
8,777
878
15,211
10,751
13,125
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
8 / 2 / 5
9,187
919
5,752
12,574
13,550
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,709
671
6,810
8,794
7,314
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 4 / 3
7,709
771
11,397
8,904
4,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hercules
Mazdora
Hercules
15
1 / 3 / 5
7,752
775
6,795
20,366
15,490
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
13
1 / 5 / 3
7,639
764
7,045
8,956
4,667
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
rinoking
King Arthur
13
1 / 4 / 7
7,153
715
4,778
9,565
9,509
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
27
19
Kills
8
10
Deaths
19
48
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
2
11
4.25
W
Jormungandr
 
Jormungandr
3
4
12
2.25
L
2
3
1
0.83
L
3
4
3
1.13
L
Hercules
Mazdora
Hercules
1
3
5
1.17
L
Apollo
1
5
3
0.5
W
Jing Wei
captinha08
Jing Wei
1
1
12
7
W
Zhong Kui
4
1
8
8
W
8
2
5
5.25
L
King Arthur
rinoking
King Arthur
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,371
Damage
36,825
55,753
Taken
56,585
52,679
Mitigated
41,462
21,916
Healing
17,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
14,736
9,911
1,543
2,592
10,097
5,786
1,234
1,416
8,681
0
34,927
W
Jormungandr
 
Jormungandr
7,788
1,097
3,191
2,141
14,438
16,293
22
3,444
10,697
17,006
0
L
6,810
740
1,416
1,117
8,794
7,314
0
4,270
4,524
0
9,915
L
11,397
2,966
490
1,675
8,904
4,482
0
5,043
3,858
22,731
0
L
Hercules
Mazdora
Hercules
6,795
727
784
8,576
20,366
15,490
0
8,264
12,046
2,062
13,609
L
Apollo
7,045
3,790
494
337
8,956
4,667
1,253
2,285
6,671
0
18,057
W
Jing Wei
captinha08
Jing Wei
6,884
4,151
2,440
2,113
7,893
3,925
911
2,072
5,731
0
20,823
W
Zhong Kui
15,211
660
1,131
3,603
10,751
13,125
2,702
2,801
7,769
23,754
0
W
5,752
990
564
2,598
12,574
13,550
25
2,941
9,305
0
9,026
L
King Arthur
rinoking
King Arthur
4,778
177
1,006
1,174
9,565
9,509
80
3,139
6,394
0
8,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,563
Gold Earned
36,962
117
Minions Killed
94
0
Camps Cleared
0
981,936
Distance Traveled
881,718
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,332
933
42
4
0
179,521
0
W
Jormungandr
8,967
897
13
1
0
201,210
4
L
Bellona
6,709
671
8
1
0
139,660
0
L
Hera
7,709
771
24
2
0
184,049
0
L
Hercules
7,752
775
18
2
0
196,372
0
L
Apollo
7,639
764
34
3
0
146,058
0
W
Jing Wei
8,300
830
29
3
0
207,818
0
W
Zhong Kui
8,777
878
29
3
0
197,064
0
W
Fenrir
9,187
919
4
0
0
196,323
0
L
King Arthur
7,153
715
10
1
0
215,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role