Player Matchup

Serqet
Serqet
 
Serqet
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Austyn1612
Ymir
Level 48
God Stats
9W - 5L
1,747 SR
Queue Stats
77W - 79L
1,466 Elo+
Solo
Freya
Freya
Fgonzalez007
Freya
Level 128
God Stats
2W - 1L
1,716 SR
Queue Stats
156W - 147L
1,454 Elo+
Solo
Charybdis
Charybdis
Khaleesi_125
Charybdis
Level 78
God Stats
115W - 90L
1,531 SR
Queue Stats
131W - 114L
1,462 Elo+
Solo
Ix Chel
Ix Chel
StAb0660
Ix Chel
Level 123
God Stats
4W - 5L
1,591 SR
Queue Stats
54W - 68L
1,427 Elo+
Solo
Team Averages
Level 102
1,617 SR
1,462 Elo+

VS

Team Averages
Level 47
1,499 SR
1,269 Elo+
Ymir
Ymir
Fluoride1657
Ymir
Level 45
God Stats
2W - 6L
1,494 SR
Queue Stats
224W - 339L
1,278 Elo+
Party 1
Loki
Loki
PRicoJR
Loki
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 14L
1,138 Elo+
Party 1
Anhur
Anhur
Remire__
Anhur
Level 44
God Stats
0W - 3L
1,500 SR
Queue Stats
51W - 68L
1,336 Elo+
Solo
King Arthur
King Arthur
horribble
King Arthur
Level 31
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 9L
1,083 Elo+
Solo
Hel
Hel
plainCake
Hel
Level 45
God Stats
11W - 7L
1,500 SR
Queue Stats
73W - 85L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
3 / 0 / 1
6,746
613
5,151
8,336
3,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 3 / 1
5,905
537
2,004
8,124
6,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 1 / 1
6,858
623
3,990
5,271
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charybdis
Khaleesi_125
Charybdis
10
0 / 1 / 1
5,427
493
3,529
6,454
2,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
StAb0660
Ix Chel
12
3 / 0 / 2
7,258
660
4,585
3,420
2,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 4
5,431
494
2,379
6,534
4,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
PRicoJR
Loki
8
3 / 2 / 0
5,194
472
1,147
4,986
1,507
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Remire__
Anhur
9
1 / 2 / 2
5,251
477
5,612
7,784
2,420
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
horribble
King Arthur
6
0 / 2 / 0
4,562
415
842
6,335
3,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 2 / 0
5,638
513
3,065
7,660
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
8
Kills
5
5
Deaths
8
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
0
1
3.5
W
1
3
1
0.5
W
1
1
1
1.5
L
0
0
4
2
W
Charybdis
Khaleesi_125
Charybdis
0
1
1
0.5
L
Loki
PRicoJR
Loki
3
2
0
1.5
L
Anhur
Remire__
Anhur
1
2
2
1
W
Ix Chel
StAb0660
Ix Chel
3
0
2
4
L
King Arthur
horribble
King Arthur
0
2
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,259
Damage
13,045
31,605
Taken
33,299
16,278
Mitigated
13,898
9,108
Healing
8,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,151
1,414
0
490
8,336
3,362
0
1,219
7,117
0
58,434
W
2,004
288
0
2,243
8,124
6,126
0
1,315
6,809
13,372
0
W
3,990
1,129
0
2,695
5,271
1,987
0
1,723
3,548
47,267
0
L
2,379
681
0
1,121
6,534
4,156
0
1,734
4,618
14,096
0
W
Charybdis
Khaleesi_125
Charybdis
3,529
1,687
0
3,084
6,454
2,117
228
999
5,455
0
43,142
L
Loki
PRicoJR
Loki
1,147
572
22
551
4,986
1,507
0
1,126
3,710
0
18,080
L
Anhur
Remire__
Anhur
5,612
3,046
0
2,691
7,784
2,420
0
1,607
6,149
0
34,341
W
Ix Chel
StAb0660
Ix Chel
4,585
343
50
546
3,420
2,686
198
363
3,057
44,367
431
L
King Arthur
horribble
King Arthur
842
0
0
500
6,335
3,504
0
2,176
4,159
0
18,845
L
3,065
355
223
3,462
7,660
2,311
0
3,189
4,029
35,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,194
Gold Earned
26,076
337
Minions Killed
187
0
Camps Cleared
0
1,117,801
Distance Traveled
1,001,491
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,746
613
96
9
0
275,059
0
W
Ymir
5,905
537
33
3
0
213,154
0
W
Freya
6,858
623
90
8
0
238,247
2
L
Ymir
5,431
494
17
2
0
212,372
0
W
Charybdis
5,427
493
47
4
0
183,359
6
L
Loki
5,194
472
33
3
0
218,355
0
L
Anhur
5,251
477
58
5
0
205,343
0
W
Ix Chel
7,258
660
71
6
0
207,982
0
L
King Arthur
4,562
415
22
2
0
136,361
0
L
Hel
5,638
513
57
5
0
229,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role