Player Matchup

Izanami
Izanami
ElMaldini
Izanami
Level 98
God Stats
6W - 2L
1,836 SR
Queue Stats
55W - 53L
1,432 Elo+
Solo
Bakasura
Bakasura
Micr0PP
Bakasura
Level 178
God Stats
8W - 3L
1,603 SR
Queue Stats
252W - 252L
1,521 Elo+
Party 1
Loki
Loki
Poppoppi
Loki
Level 68
God Stats
8W - 16L
1,472 SR
Queue Stats
132W - 147L
1,455 Elo+
Solo
Yemoja
Yemoja
VøxRequiem
Yemoja
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,643 Elo+
Party 1
Kukulkan
Kukulkan
jottap21
Kukulkan
Level 129
God Stats
1W - 2L
1,105 SR
Queue Stats
34W - 46L
1,442 Elo+
Solo
Team Averages
Level 126
1,503 SR
1,499 Elo+

VS

Team Averages
Level 104
1,519 SR
1,424 Elo+
Poseidon
Poseidon
UxchiBR
Poseidon
Level 119
God Stats
8W - 4L
1,943 SR
Queue Stats
101W - 103L
1,404 Elo+
Solo
Pele
Pele
XXT-Calango-R2
Pele
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,281 Elo+
Solo
King Arthur
King Arthur
Zaken69
King Arthur
Level 161
God Stats
4W - 5L
1,423 SR
Queue Stats
306W - 307L
1,461 Elo+
Solo
Neith
Neith
matrixxp
Neith
Level 146
God Stats
1W - 2L
1,229 SR
Queue Stats
196W - 200L
1,534 Elo+
Solo
Jormungandr
Jormungandr
shadowguitarrist
Jormungandr
Level 51
God Stats
2W - 1L
1,500 SR
Queue Stats
131W - 148L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ElMaldini
Izanami
9
3 / 5 / 0
6,453
430
4,981
8,062
2,648
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Micr0PP
Bakasura
13
0 / 3 / 1
7,504
500
7,753
16,253
10,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Loki
14
2 / 3 / 1
7,660
511
5,618
12,818
5,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
13
2 / 0 / 5
7,778
519
8,133
11,610
9,197
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
jottap21
Kukulkan
13
2 / 0 / 0
7,535
502
5,701
6,819
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
UxchiBR
Poseidon
12
0 / 1 / 0
7,652
510
6,177
7,137
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 3 / 1
8,568
571
7,445
12,703
4,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
Zaken69
King Arthur
14
1 / 1 / 2
8,872
591
10,663
14,216
13,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
matrixxp
Neith
15
4 / 3 / 2
8,788
586
8,192
9,476
4,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
shadowguitarrist
Jormungandr
11
1 / 1 / 1
7,159
477
5,153
10,469
8,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
9
Kills
11
11
Deaths
9
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
ElMaldini
Izanami
3
5
0
0.6
L
Bakasura
Micr0PP
Bakasura
0
3
1
0.17
L
Loki
2
3
1
0.83
W
Poseidon
UxchiBR
Poseidon
0
1
0
0
L
Yemoja
2
0
5
4.5
W
5
3
1
1.83
W
King Arthur
Zaken69
King Arthur
1
1
2
2
L
Kukulkan
jottap21
Kukulkan
2
0
0
2
W
Neith
matrixxp
Neith
4
3
2
1.67
W
Jormungandr
shadowguitarrist
Jormungandr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,186
Damage
37,630
55,562
Taken
54,001
30,609
Mitigated
33,896
18,671
Healing
10,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ElMaldini
Izanami
4,981
3,554
0
1,243
8,062
2,648
440
774
7,288
0
40,048
L
Bakasura
Micr0PP
Bakasura
7,753
4,769
0
6,074
16,253
10,371
0
67
16,186
0
42,458
L
Loki
5,618
1,697
0
4,314
12,818
5,331
0
1,587
11,231
0
63,142
W
Poseidon
UxchiBR
Poseidon
6,177
642
0
1,236
7,137
2,439
101
3,541
3,596
62,926
0
L
Yemoja
8,133
1,201
3,225
3,696
11,610
9,197
0
5,833
5,777
27,889
0
W
7,445
2,217
0
2,715
12,703
4,875
0
3,973
8,588
0
60,528
W
King Arthur
Zaken69
King Arthur
10,663
1,016
0
2,230
14,216
13,547
0
399
12,157
261
78,641
L
Kukulkan
jottap21
Kukulkan
5,701
587
0
119
6,819
3,062
0
3,200
3,619
63,671
0
W
Neith
matrixxp
Neith
8,192
3,458
0
2,706
9,476
4,460
3,203
1,004
8,472
0
61,943
W
Jormungandr
shadowguitarrist
Jormungandr
5,153
1,401
0
1,123
10,469
8,575
0
5,008
5,461
22,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,930
Gold Earned
41,039
413
Minions Killed
436
0
Camps Cleared
0
1,396,174
Distance Traveled
1,451,922
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,453
430
62
4
0
163,098
0
L
Bakasura
7,504
500
104
7
0
310,866
4
L
Loki
7,660
511
98
7
0
338,706
0
W
Poseidon
7,652
510
111
7
0
318,885
0
L
Yemoja
7,778
519
25
2
0
281,525
3
W
Pele
8,568
571
81
5
0
334,629
0
W
King Arthur
8,872
591
120
8
0
280,481
4
L
Kukulkan
7,535
502
124
8
0
301,979
0
W
Neith
8,788
586
101
7
0
258,674
6
W
Jormungandr
7,159
477
23
2
0
259,253
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role