Player Matchup

Fenrir
Fenrir
Anonymus Man
Fenrir
Level 119
God Stats
5W - 3L
1,648 SR
Queue Stats
90W - 91L
1,455 Elo+
Solo
Cerberus
Cerberus
KuFee581
Cerberus
Level 49
God Stats
2W - 0L
1,900 SR
Queue Stats
9W - 9L
1,531 Elo+
Solo
Izanami
Izanami
NooNoo95_
Izanami
Level 89
God Stats
53W - 43L
1,512 SR
Queue Stats
109W - 116L
1,444 Elo+
Solo
Tyr
Tyr
Rubio_mrlj17
Tyr
Level 109
God Stats
12W - 9L
1,355 SR
Queue Stats
81W - 79L
1,505 Elo+
Solo
Anubis
Anubis
lusimarley3
Anubis
Level 128
God Stats
3W - 2L
1,608 SR
Queue Stats
33W - 45L
1,478 Elo+
Solo
Team Averages
Level 99
1,605 SR
1,483 Elo+

VS

Team Averages
Level 111
1,594 SR
1,447 Elo+
Hou Yi
Hou Yi
Arriguti
Hou Yi
Level 159
God Stats
15W - 8L
1,597 SR
Queue Stats
452W - 453L
1,474 Elo+
Solo
Ymir
Ymir
SheWasOnlyVII_
Ymir
Level 68
God Stats
1W - 2L
1,511 SR
Queue Stats
146W - 157L
1,402 Elo+
Party 1
Thor
Thor
The_R_Joker
Thor
Level 135
God Stats
18W - 10L
1,661 SR
Queue Stats
343W - 330L
1,419 Elo+
Party 1
Yu Huang
Yu Huang
YungNgyn
Yu Huang
Level 108
God Stats
1W - 3L
1,700 SR
Queue Stats
221W - 200L
1,473 Elo+
Solo
Vulcan
Vulcan
berniesmitsie
Vulcan
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
276W - 268L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 1 / 0
5,777
525
5,165
7,333
2,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
KuFee581
Cerberus
10
3 / 1 / 3
6,472
588
3,541
7,083
4,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
NooNoo95_
Izanami
12
1 / 0 / 0
6,872
625
3,383
5,756
2,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 0
6,233
567
3,782
9,893
3,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Anubis
12
3 / 1 / 5
6,885
626
7,615
7,763
3,791
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Arriguti
Hou Yi
9
1 / 0 / 0
5,107
464
2,662
5,622
2,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 4 / 3
5,329
484
3,204
9,968
6,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 1 / 0
6,338
576
5,214
8,130
3,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yu Huang
YungNgyn
Yu Huang
8
0 / 4 / 1
4,937
449
3,802
6,635
1,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 4 / 0
5,820
529
5,291
6,047
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
12
Kills
5
5
Deaths
13
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
1
0
3
L
Hou Yi
Arriguti
Hou Yi
1
0
0
1
W
Cerberus
KuFee581
Cerberus
3
1
3
4.5
W
Izanami
NooNoo95_
Izanami
1
0
0
1
W
2
2
0
1
L
0
4
3
0.38
L
3
1
0
3
L
Yu Huang
YungNgyn
Yu Huang
0
4
1
0.13
L
1
4
0
0.25
W
Anubis
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,486
Damage
20,173
37,828
Taken
36,402
17,294
Mitigated
16,495
17,491
Healing
4,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,165
1,500
0
1,846
7,333
2,927
0
1,251
6,082
0
39,378
L
Hou Yi
Arriguti
Hou Yi
2,662
1,323
0
1,993
5,622
2,597
0
746
4,844
0
25,522
W
Cerberus
KuFee581
Cerberus
3,541
57
1,277
1,915
7,083
4,357
0
1,901
5,142
18,405
0
W
Izanami
NooNoo95_
Izanami
3,383
2,990
0
3,078
5,756
2,237
0
230
5,526
0
64,759
W
3,782
343
0
4,187
9,893
3,982
0
4,486
5,009
0
40,379
L
3,204
749
0
1,305
9,968
6,482
0
4,381
5,587
19,660
0
L
5,214
1,569
0
165
8,130
3,091
0
565
7,565
0
41,803
L
Yu Huang
YungNgyn
Yu Huang
3,802
329
0
713
6,635
1,607
0
4,235
2,400
28,037
0
L
5,291
1,603
0
500
6,047
2,718
0
1,294
4,753
34,828
0
W
Anubis
7,615
591
0
5,188
7,763
3,791
0
4,043
3,680
63,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,239
Gold Earned
27,531
383
Minions Killed
258
0
Camps Cleared
0
1,120,154
Distance Traveled
979,853
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,777
525
62
6
0
254,968
0
L
Hou Yi
5,107
464
50
5
0
144,645
0
W
Cerberus
6,472
588
36
3
0
206,482
0
W
Izanami
6,872
625
118
11
0
198,061
0
W
Tyr
6,233
567
71
6
0
249,711
0
L
Ymir
5,329
484
26
2
0
206,975
2
L
Thor
6,338
576
74
7
0
241,322
0
L
Yu Huang
4,937
449
37
3
0
185,379
0
L
Vulcan
5,820
529
71
6
0
201,532
0
W
Anubis
6,885
626
96
9
0
210,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role