Player Matchup

Medusa
Medusa
DaddyScareCrow
Medusa
Level 129
God Stats
8W - 1L
1,811 SR
Queue Stats
394W - 378L
1,529 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Enki3332657
Ah Muzen Cab
Level 121
God Stats
22W - 23L
1,324 SR
Queue Stats
1,422W - 1,439L
1,516 Elo+
Solo
Sobek
Sobek
Lukeleduke
Sobek
Level 65
God Stats
5W - 2L
1,630 SR
Queue Stats
143W - 170L
1,459 Elo+
Solo
Tiamat
Tiamat
Medicap
Tiamat
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,465 Elo+
Solo
Baron Samedi
Baron Samedi
maddness14
Baron Samedi
Level 140
God Stats
1W - 5L
1,211 SR
Queue Stats
503W - 554L
1,477 Elo+
Solo
Team Averages
Level 102
1,495 SR
1,489 Elo+

VS

Team Averages
Level 136
1,493 SR
1,507 Elo+
Gilgamesh
Gilgamesh
Griz92
Gilgamesh
Level 139
God Stats
4W - 6L
1,480 SR
Queue Stats
630W - 636L
1,574 Elo+
Solo
Atlas
Atlas
MrMargaritaa
Atlas
Level 159
God Stats
6W - 1L
1,486 SR
Queue Stats
125W - 119L
1,516 Elo+
Solo
Chiron
Chiron
Nandiacsaszar
Chiron
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
337W - 371L
1,412 Elo+
Solo
Osiris
Osiris
YayBoysaMunch69
Osiris
Level 126
God Stats
21W - 23L
1,436 SR
Queue Stats
539W - 549L
1,557 Elo+
Solo
Olorun
Olorun
aacgeske
Olorun
Level 126
God Stats
6W - 2L
1,564 SR
Queue Stats
496W - 520L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 2
6,306
631
3,667
2,639
1,034
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
Enki3332657
Ah Muzen Cab
17
3 / 3 / 6
8,928
893
14,993
9,602
4,745
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
14
5 / 4 / 6
8,823
882
5,427
12,547
14,407
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
Medicap
Tiamat
14
4 / 4 / 8
8,232
823
7,496
8,328
5,658
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
maddness14
Baron Samedi
15
2 / 4 / 11
7,986
799
11,909
9,421
5,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Griz92
Gilgamesh
15
2 / 3 / 8
8,148
815
5,875
10,303
8,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
3 / 3 / 10
8,718
872
8,641
15,004
15,521
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 2 / 9
8,464
846
8,238
8,234
3,565
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 3 / 8
7,970
797
9,149
14,577
15,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Olorun
aacgeske
Olorun
15
6 / 4 / 5
8,785
879
7,933
8,847
4,227
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
56
15
Kills
16
16
Deaths
15
33
Assists
40
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
Ah Muzen Cab
Enki3332657
Ah Muzen Cab
3
3
6
2
W
Gilgamesh
Griz92
Gilgamesh
2
3
8
2
L
Sobek
5
4
6
2
L
Tiamat
Medicap
Tiamat
4
4
8
2
W
3
3
10
2.67
W
2
2
9
3.25
W
3
3
8
2.33
W
Olorun
aacgeske
Olorun
6
4
5
2.13
L
Baron Samedi
maddness14
Baron Samedi
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,492
Damage
39,836
42,537
Taken
56,965
31,687
Mitigated
47,340
10,785
Healing
21,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,667
1,227
0
905
2,639
1,034
0
1,067
1,530
0
6,948
L
Ah Muzen Cab
Enki3332657
Ah Muzen Cab
14,993
3,702
900
1,634
9,602
4,745
640
4,541
4,939
0
36,050
W
Gilgamesh
Griz92
Gilgamesh
5,875
1,547
0
226
10,303
8,729
631
4,021
6,277
0
11,986
L
Sobek
5,427
439
323
2,465
12,547
14,407
0
3,709
8,228
7,857
0
L
Tiamat
Medicap
Tiamat
7,496
1,569
0
1,062
8,328
5,658
0
3,556
4,496
10,851
0
W
8,641
1,958
1,277
3,353
15,004
15,521
120
5,053
9,609
16,968
0
W
8,238
3,100
3,052
2,671
8,234
3,565
1,020
4,088
4,146
0
24,462
W
9,149
2,594
3,134
4,357
14,577
15,298
73
7,572
6,969
0
16,369
W
Olorun
aacgeske
Olorun
7,933
3,610
1,528
1,871
8,847
4,227
284
3,640
5,007
15,247
0
L
Baron Samedi
maddness14
Baron Samedi
11,909
1,218
528
2,968
9,421
5,843
100
3,701
5,542
20,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,275
Gold Earned
42,085
93
Minions Killed
131
0
Camps Cleared
0
819,934
Distance Traveled
926,891
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,306
631
12
1
0
81,528
0
L
Ah Muzen Cab
8,928
893
50
5
0
193,071
0
W
Gilgamesh
8,148
815
16
2
0
180,572
0
L
Sobek
8,823
882
6
1
0
187,439
0
L
Tiamat
8,232
823
6
1
0
183,710
0
W
Atlas
8,718
872
23
2
0
197,528
0
W
Chiron
8,464
846
50
5
0
192,214
0
W
Osiris
7,970
797
13
1
0
196,431
0
W
Olorun
8,785
879
29
3
0
160,146
0
L
Baron Samedi
7,986
799
19
2
0
174,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role