Player Matchup

Charybdis
Charybdis
DGMSlayer
Charybdis
Level 17
God Stats
2W - 6L
1,207 SR
Queue Stats
5W - 11L
1,261 Elo+
Party 1
Kukulkan
Kukulkan
Eclipse_Basilisk
Kukulkan
Level 121
God Stats
1W - 5L
1,295 SR
Queue Stats
145W - 147L
1,401 Elo+
Party 1
Nu Wa
Nu Wa
NegaMewtwo
Nu Wa
Level 109
God Stats
15W - 9L
1,592 SR
Queue Stats
99W - 84L
1,499 Elo+
Solo
Guan Yu
Guan Yu
PriMe DeSign
Guan Yu
Level 86
God Stats
132W - 112L
1,560 SR
Queue Stats
249W - 234L
1,556 Elo+
Solo
Chang'e
Chang'e
redsenma
Chang'e
Level 156
God Stats
5W - 2L
1,502 SR
Queue Stats
181W - 189L
1,446 Elo+
Solo
Team Averages
Level 98
1,431 SR
1,433 Elo+

VS

Team Averages
Level 94
1,508 SR
1,483 Elo+
Vulcan
Vulcan
BorisOAnimal00
Vulcan
Level 67
God Stats
8W - 13L
1,497 SR
Queue Stats
67W - 83L
1,425 Elo+
Solo
Awilix
Awilix
Calculussparrow
Awilix
Level 127
God Stats
2W - 3L
1,433 SR
Queue Stats
145W - 177L
1,528 Elo+
Solo
Horus
Horus
F0NZ0
Horus
Level 66
God Stats
4W - 2L
1,725 SR
Queue Stats
24W - 27L
1,515 Elo+
Solo
Maui
Maui
Katateshiko
Maui
Level 106
God Stats
0W - 1L
1,318 SR
Queue Stats
68W - 58L
1,465 Elo+
Solo
Hachiman
Hachiman
Squirely Dan
Hachiman
Level 105
God Stats
11W - 9L
1,567 SR
Queue Stats
250W - 259L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DGMSlayer
Charybdis
13
1 / 1 / 3
7,455
1,065
2,816
4,425
1,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
1 / 1 / 3
7,524
1,075
5,466
4,203
1,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
13
1 / 1 / 5
7,761
1,109
11,842
3,158
1,258
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
PriMe DeSign
Guan Yu
13
0 / 0 / 2
7,169
1,024
4,542
8,897
6,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
redsenma
Chang'e
13
3 / 0 / 2
7,897
1,128
7,214
5,937
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

344

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 0
7,686
1,098
9,725
4,661
1,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 1
7,766
1,109
6,803
8,285
3,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
F0NZ0
Horus
12
0 / 3 / 2
7,168
1,024
3,164
11,178
7,582
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 0 / 0
6,395
914
0
573
248
Hachiman
Squirely Dan
Hachiman
12
1 / 2 / 1
7,639
1,091
4,945
9,979
3,651
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
6
Kills
3
3
Deaths
6
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
L
1
1
1
1.5
W
Charybdis
DGMSlayer
Charybdis
1
1
3
2.5
W
1
1
3
2.5
L
Horus
F0NZ0
Horus
0
3
2
0.33
L
0
0
0
0
W
Nu Wa
1
1
5
3.5
W
Guan Yu
PriMe DeSign
Guan Yu
0
0
2
1
L
Hachiman
Squirely Dan
Hachiman
1
2
1
0.75
W
Chang'e
redsenma
Chang'e
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,880
Damage
24,637
26,620
Taken
34,676
13,056
Mitigated
16,858
5,568
Healing
3,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,725
5,089
0
0
4,661
1,836
0
2,033
2,596
32,395
0
L
6,803
1,599
0
689
8,285
3,541
0
5,553
2,660
0
25,854
W
Charybdis
DGMSlayer
Charybdis
2,816
1,051
0
158
4,425
1,704
0
1,572
2,853
0
10,720
W
5,466
208
0
13
4,203
1,631
0
952
3,146
18,218
0
L
Horus
F0NZ0
Horus
3,164
1,395
164
805
11,178
7,582
0
8,794
2,142
0
7,923
L
0
0
0
0
573
248
0
573
0
0
0
W
Nu Wa
11,842
2,652
0
648
3,158
1,258
0
941
2,217
28,181
0
W
Guan Yu
PriMe DeSign
Guan Yu
4,542
406
185
2,240
8,897
6,278
0
3,856
5,041
0
16,661
L
Hachiman
Squirely Dan
Hachiman
4,945
3,853
0
1,592
9,979
3,651
0
7,145
2,672
0
20,467
W
Chang'e
redsenma
Chang'e
7,214
147
756
1,568
5,937
2,185
0
2,474
3,423
17,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,806
Gold Earned
36,654
156
Minions Killed
140
5
Camps Cleared
6
690,970
Distance Traveled
566,771
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,686
1,098
44
6
2
167,213
0
L
Awilix
7,766
1,109
34
5
3
140,674
0
W
Charybdis
7,455
1,065
27
4
1
130,291
0
W
Kukulkan
7,524
1,075
37
5
1
140,901
0
L
Horus
7,168
1,024
16
2
1
131,367
0
L
Maui
6,395
914
0
0
0
0
0
W
Nu Wa
7,761
1,109
49
7
1
125,350
0
W
Guan Yu
7,169
1,024
20
3
2
155,415
0
L
Hachiman
7,639
1,091
46
7
0
127,517
0
W
Chang'e
7,897
1,128
23
3
0
139,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role