Player Matchup

Thanatos
Thanatos
DarkIsraelD123
Thanatos
Level 71
God Stats
27W - 42L
1,356 SR
Queue Stats
280W - 262L
1,422 Elo+
Solo
Janus
Janus
Gattsu___l
Janus
Level 64
God Stats
5W - 0L
1,736 SR
Queue Stats
15W - 18L
1,225 Elo+
Party 1
Nike
Nike
HeyAdrian
Nike
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 53L
1,235 Elo+
Solo
Maui
Maui
LMGS_xMx-
Maui
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 17L
1,155 Elo+
Party 1
Cupid
Cupid
Toad26A
Cupid
Level 141
God Stats
58W - 86L
1,413 SR
Queue Stats
578W - 581L
1,429 Elo+
Solo
Team Averages
Level 79
1,501 SR
1,293 Elo+

VS

Team Averages
Level 113
1,506 SR
1,421 Elo+
Cthulhu
Cthulhu
Bucki3DaJOker
Cthulhu
Level 143
God Stats
3W - 2L
1,794 SR
Queue Stats
619W - 605L
1,474 Elo+
Party 2
Artio
Artio
CynicPsychotic
Artio
Level 144
God Stats
1W - 2L
1,309 SR
Queue Stats
279W - 295L
1,429 Elo+
Solo
Izanami
Izanami
Drimmie
Izanami
Level 67
God Stats
1W - 2L
1,297 SR
Queue Stats
148W - 144L
1,329 Elo+
Solo
Jing Wei
Jing Wei
Tragic_Melodys
Jing Wei
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 185L
1,471 Elo+
Party 2
Lancelot
Lancelot
mikaxaqckerman
Lancelot
Level 83
God Stats
1W - 2L
1,628 SR
Queue Stats
295W - 299L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
11 / 0 / 7
8,730
624
11,544
11,231
4,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
14
2 / 1 / 11
8,081
577
9,799
4,659
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nike
14
9 / 2 / 6
9,332
667
8,156
10,267
4,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Maui
12
2 / 0 / 2
7,253
518
1,697
8,134
8,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
Toad26A
Cupid
3
0 / 0 / 0
4,644
332
243
677
137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
1 / 7 / 0
6,097
436
4,730
14,781
9,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 3 / 0
5,090
364
805
4,768
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Drimmie
Izanami
11
0 / 7 / 3
6,235
445
1,961
11,701
3,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
11
0 / 4 / 1
6,622
473
4,840
10,004
2,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
10
1 / 3 / 0
6,331
452
2,743
9,510
3,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
24
Kills
2
3
Deaths
24
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
7
0
0.14
L
0
3
0
0
W
Thanatos
11
0
7
14.5
L
Izanami
Drimmie
Izanami
0
7
3
0.21
W
Janus
2
1
11
7.5
W
Nike
9
2
6
6
W
Maui
2
0
2
3
W
Cupid
Toad26A
Cupid
0
0
0
0
L
Jing Wei
0
4
1
0.13
L
Lancelot
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,439
Damage
15,079
34,968
Taken
50,764
18,667
Mitigated
20,622
11,221
Healing
5,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
4,730
406
293
817
14,781
9,814
24
3,543
11,112
25,771
280
L
805
114
0
880
4,768
1,684
0
29
4,719
9,167
0
W
Thanatos
11,544
2,542
0
8,805
11,231
4,327
0
1,726
9,248
0
51,709
L
Izanami
Drimmie
Izanami
1,961
1,553
0
1,911
11,701
3,384
0
2,957
8,434
0
35,005
W
Janus
9,799
305
0
750
4,659
1,587
466
398
4,028
56,839
0
W
Nike
8,156
1,456
0
1,000
10,267
4,448
514
1,592
8,386
0
57,435
W
Maui
1,697
659
0
228
8,134
8,168
400
665
7,325
31,116
0
W
Cupid
Toad26A
Cupid
243
75
28
410
677
137
0
0
677
0
3,133
L
Jing Wei
4,840
4,119
39
1,715
10,004
2,624
1,903
2,718
7,208
0
39,136
L
Lancelot
2,743
312
0
250
9,510
3,116
0
1,742
7,572
0
36,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,040
Gold Earned
30,375
296
Minions Killed
235
0
Camps Cleared
0
1,188,517
Distance Traveled
1,152,248
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,097
436
25
2
0
261,222
0
L
Artio
5,090
364
25
2
0
145,338
0
W
Thanatos
8,730
624
66
5
0
320,625
0
L
Izanami
6,235
445
59
4
0
232,627
3
W
Janus
8,081
577
88
6
0
282,911
1
W
Nike
9,332
667
89
6
0
279,637
0
W
Maui
7,253
518
50
4
0
285,972
0
W
Cupid
4,644
332
3
0
0
19,372
0
L
Jing Wei
6,622
473
61
4
0
256,540
0
L
Lancelot
6,331
452
65
5
0
256,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role