Player Matchup

Bastet
Bastet
Dragon242824
Bastet
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 49L
1,483 Elo+
Solo
Artio
Artio
Fabiopraxis
Artio
Level 113
God Stats
11W - 15L
1,488 SR
Queue Stats
354W - 358L
1,462 Elo+
Party 1
Medusa
Medusa
Jaxson87
Medusa
Level 118
God Stats
184W - 199L
1,481 SR
Queue Stats
679W - 707L
1,400 Elo+
Solo
Hercules
Hercules
The_Grandioso
Hercules
Level 120
God Stats
9W - 7L
1,637 SR
Queue Stats
378W - 385L
1,462 Elo+
Party 1
Aphrodite
Aphrodite
YoDaddy4x
Aphrodite
Level 109
God Stats
6W - 7L
1,361 SR
Queue Stats
92W - 79L
1,425 Elo+
Solo
Team Averages
Level 116
1,493 SR
1,446 Elo+

VS

Team Averages
Level 92
1,531 SR
1,412 Elo+
Cupid
Cupid
 
Cupid
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
gimlygaming
Achilles
Level 15
God Stats
8W - 9L
1,707 SR
Queue Stats
15W - 20L
1,393 Elo+
Party 2
Vulcan
Vulcan
nazgulvader
Vulcan
Level 103
God Stats
2W - 2L
1,172 SR
Queue Stats
100W - 96L
1,384 Elo+
Party 2
Thanatos
Thanatos
sskdkiller112
Thanatos
Level 67
God Stats
2W - 2L
1,785 SR
Queue Stats
78W - 80L
1,404 Elo+
Party 2
Nike
Nike
xXOiEuSouGokuXx
Nike
Level 126
God Stats
4W - 5L
1,494 SR
Queue Stats
277W - 284L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
2 / 3 / 2
6,016
602
2,897
8,919
2,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 1 / 0
4,232
423
989
5,768
3,238
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
Jaxson87
Medusa
6
0 / 1 / 0
4,096
410
261
2,466
524
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
The_Grandioso
Hercules
9
0 / 2 / 0
4,897
490
3,148
7,896
4,854
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
YoDaddy4x
Aphrodite
9
2 / 4 / 0
5,291
529
3,888
7,153
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
1 / 0 / 2
5,421
542
1,446
4,156
1,277
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
gimlygaming
Achilles
8
1 / 0 / 0
5,233
523
1,270
3,408
2,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
10
2 / 1 / 4
6,023
602
5,136
4,655
1,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
sskdkiller112
Thanatos
11
6 / 2 / 2
6,812
681
6,125
11,361
4,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 2
5,737
574
4,464
6,133
5,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
10
11
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
1
0
2
2
L
Bastet
2
3
2
1
L
0
1
0
0
L
Medusa
Jaxson87
Medusa
0
1
0
0
L
Hercules
The_Grandioso
Hercules
0
2
0
0
L
Aphrodite
YoDaddy4x
Aphrodite
2
4
0
0.5
W
Achilles
gimlygaming
Achilles
1
0
0
1
W
Vulcan
2
1
4
4
W
Thanatos
sskdkiller112
Thanatos
6
2
2
3.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,183
Damage
18,441
32,202
Taken
29,713
13,790
Mitigated
14,904
10,309
Healing
11,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
1,446
666
54
1,711
4,156
1,277
928
390
3,750
0
36,404
L
Bastet
2,897
776
0
1,886
8,919
2,933
0
1,527
7,310
0
41,437
L
989
278
104
1,531
5,768
3,238
0
295
5,459
12,638
0
L
Medusa
Jaxson87
Medusa
261
91
0
685
2,466
524
0
0
2,466
0
12,558
L
Hercules
The_Grandioso
Hercules
3,148
1,294
0
2,604
7,896
4,854
0
0
7,896
0
23,845
L
Aphrodite
YoDaddy4x
Aphrodite
3,888
432
670
2,829
7,153
2,241
0
2,910
3,935
21,922
0
W
Achilles
gimlygaming
Achilles
1,270
73
0
778
3,408
2,607
152
213
3,195
0
14,492
W
Vulcan
5,136
1,548
0
120
4,655
1,543
375
2,521
1,879
32,003
0
W
Thanatos
sskdkiller112
Thanatos
6,125
1,739
0
7,764
11,361
4,123
0
1,309
9,906
0
46,487
W
4,464
415
0
875
6,133
5,354
0
69
6,064
0
35,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,532
Gold Earned
29,226
212
Minions Killed
263
0
Camps Cleared
0
907,925
Distance Traveled
1,064,439
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,421
542
54
5
0
162,636
0
L
Bastet
6,016
602
64
6
0
232,789
0
L
Artio
4,232
423
16
2
0
167,534
3
L
Medusa
4,096
410
22
2
0
128,129
0
L
Hercules
4,897
490
38
4
0
176,598
0
L
Aphrodite
5,291
529
72
7
0
202,875
0
W
Achilles
5,233
523
29
3
0
218,275
0
W
Vulcan
6,023
602
60
6
0
244,371
0
W
Thanatos
6,812
681
67
7
0
239,144
0
W
Nike
5,737
574
53
5
0
200,013
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role