Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
HeldenHorst0010
Hera
Level 145
God Stats
14W - 5L
1,584 SR
Queue Stats
349W - 333L
1,502 Elo+
Solo
Martichoras
Martichoras
Lowspi
Martichoras
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,078 Elo+
Party 1
Cthulhu
Cthulhu
Rajen
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,155 Elo+
Party 1
Thor
Thor
ballciansack
Thor
Level 138
God Stats
3W - 5L
1,369 SR
Queue Stats
152W - 150L
1,492 Elo+
Solo
Team Averages
Level 99
1,491 SR
1,345 Elo+

VS

Team Averages
Level 97
1,523 SR
1,473 Elo+
Tyr
Tyr
 
Tyr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Alaeddin 0
Ra
Level 64
God Stats
24W - 22L
1,544 SR
Queue Stats
50W - 45L
1,447 Elo+
Solo
Tiamat
Tiamat
Fernando LF7687
Tiamat
Level 108
God Stats
10W - 7L
1,473 SR
Queue Stats
385W - 400L
1,453 Elo+
Solo
Izanami
Izanami
LaDenisada
Izanami
Level 36
God Stats
4W - 4L
1,597 SR
Queue Stats
32W - 37L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
1 / 1 / 2
5,272
527
3,464
7,644
7,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
3 / 0 / 3
5,837
584
5,681
3,326
1,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Martichoras
Lowspi
Martichoras
10
1 / 1 / 0
5,694
569
3,278
6,483
2,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Rajen
Cthulhu
10
1 / 2 / 2
5,738
574
5,987
8,485
4,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
4 / 1 / 6
6,523
652
5,763
6,629
2,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
2 / 4 / 1
5,813
581
5,586
12,247
8,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
 
Terra
9
1 / 0 / 2
5,558
556
2,760
8,681
5,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 1 / 0
5,476
548
2,747
6,742
2,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
1 / 5 / 2
5,042
504
3,548
7,682
4,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
LaDenisada
Izanami
11
0 / 1 / 0
5,931
593
3,053
5,678
1,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
10
Kills
5
5
Deaths
11
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
1
2
2
L
Tyr
 
Tyr
2
4
1
0.63
L
Terra
 
Terra
1
0
2
2
L
1
1
0
1
L
1
5
2
0.4
W
3
0
3
4.5
L
Izanami
LaDenisada
Izanami
0
1
0
0
W
Martichoras
Lowspi
Martichoras
1
1
0
1
W
Cthulhu
Rajen
Cthulhu
1
2
2
1
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,173
Damage
17,694
32,567
Taken
41,030
18,026
Mitigated
23,201
12,187
Healing
14,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,464
1,691
0
1,798
7,644
7,430
24
3,962
3,587
14,385
0
L
Tyr
 
Tyr
5,586
998
0
4,832
12,247
8,910
0
5,775
5,940
114
37,483
L
Terra
 
Terra
2,760
877
1,895
2,047
8,681
5,620
0
3,544
5,137
14,553
0
L
2,747
575
336
2,321
6,742
2,486
0
1,401
5,315
38,670
0
L
3,548
80
0
1,056
7,682
4,244
0
3,501
4,181
23,577
0
W
5,681
1,566
0
703
3,326
1,138
29
1,457
1,807
39,429
0
L
Izanami
LaDenisada
Izanami
3,053
2,606
0
1,960
5,678
1,941
0
443
5,235
0
52,661
W
Martichoras
Lowspi
Martichoras
3,278
1,881
0
3,554
6,483
2,327
0
904
5,579
0
40,968
W
Cthulhu
Rajen
Cthulhu
5,987
1,344
0
2,825
8,485
4,635
0
229
8,256
29,518
0
W
5,763
870
0
3,307
6,629
2,496
0
2,467
4,162
0
39,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,064
Gold Earned
27,820
278
Minions Killed
273
0
Camps Cleared
0
1,015,152
Distance Traveled
987,418
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,272
527
15
2
0
199,722
0
L
Tyr
5,813
581
49
5
0
191,939
2
L
Terra
5,558
556
25
3
0
215,701
3
L
Ra
5,476
548
60
6
0
231,428
0
L
Tiamat
5,042
504
48
5
0
173,103
0
W
Hera
5,837
584
70
7
0
227,314
0
L
Izanami
5,931
593
91
9
0
175,247
2
W
Martichoras
5,694
569
75
8
0
181,531
0
W
Cthulhu
5,738
574
48
5
0
188,605
0
W
Thor
6,523
652
70
7
0
217,980
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role