Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
KICKnoisyshadows
Odin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,505 Elo+
Solo
Neith
Neith
SokkaPorva
Neith
Level 28
God Stats
2W - 3L
1,271 SR
Queue Stats
72W - 107L
1,366 Elo+
Solo
Danzaburou
Danzaburou
TargetBeta
Danzaburou
Level 157
God Stats
2W - 3L
1,447 SR
Queue Stats
348W - 345L
1,551 Elo+
Solo
Chang'e
Chang'e
Wingullrocket
Chang'e
Level 164
God Stats
3W - 4L
1,467 SR
Queue Stats
503W - 521L
1,571 Elo+
Solo
Team Averages
Level 108
1,437 SR
1,499 Elo+

VS

Team Averages
Level 136
1,659 SR
1,550 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
 
Ravana
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Rogue Overkill
Cthulhu
Level 156
God Stats
4W - 2L
1,693 SR
Queue Stats
146W - 135L
1,651 Elo+
Party 1
Chang'e
Chang'e
herculesnena
Chang'e
Level 110
God Stats
2W - 0L
1,753 SR
Queue Stats
145W - 129L
1,585 Elo+
Solo
Sun Wukong
Sun Wukong
larod3
Sun Wukong
Level 129
God Stats
1W - 2L
1,850 SR
Queue Stats
249W - 233L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
4 / 4 / 3
8,965
747
11,484
16,069
14,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
0 / 4 / 3
6,805
567
2,762
11,453
9,775
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
16
3 / 5 / 8
9,015
751
11,999
16,882
7,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
TargetBeta
Danzaburou
15
3 / 6 / 3
8,298
692
11,334
14,452
6,599
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
15
2 / 6 / 8
8,546
712
13,842
17,574
7,797
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
17
6 / 5 / 10
10,417
868
20,192
13,068
5,718
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ravana
 
Ravana
16
2 / 2 / 13
9,488
791
7,293
10,317
6,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
6 / 1 / 15
10,707
892
14,708
14,879
18,027
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
herculesnena
Chang'e
16
4 / 2 / 8
10,081
840
12,758
15,440
7,636
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
larod3
Sun Wukong
17
7 / 4 / 10
10,393
866
17,835
19,359
14,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
81
12
Kills
25
25
Deaths
14
25
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
4
3
1.38
W
Xbalanque
 
Xbalanque
6
5
10
2.2
W
Ravana
 
Ravana
2
2
13
4.25
L
0
4
3
0.38
W
6
1
15
13.5
L
Neith
3
5
8
1.4
L
Danzaburou
TargetBeta
Danzaburou
3
6
3
0.75
L
Chang'e
2
6
8
1
W
Chang'e
herculesnena
Chang'e
4
2
8
4
W
Sun Wukong
larod3
Sun Wukong
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,421
Damage
72,786
76,430
Taken
73,063
46,523
Mitigated
52,772
26,667
Healing
34,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
11,484
1,208
0
3,336
16,069
14,898
0
5,819
9,282
0
18,657
W
Xbalanque
 
Xbalanque
20,192
10,669
567
1,203
13,068
5,718
3,834
2,846
9,578
0
36,553
W
Ravana
 
Ravana
7,293
1,927
1,841
2,074
10,317
6,718
886
2,516
7,428
0
17,041
L
2,762
836
428
1,446
11,453
9,775
0
4,120
7,170
0
4,250
W
14,708
395
2,505
2,910
14,879
18,027
384
2,905
11,707
31,777
0
L
Neith
11,999
4,092
635
1,484
16,882
7,454
0
5,145
10,975
0
20,824
L
Danzaburou
TargetBeta
Danzaburou
11,334
6,749
1,101
1,364
14,452
6,599
0
5,194
8,964
0
28,511
L
Chang'e
13,842
137
11,129
5,744
17,574
7,797
0
6,723
10,779
25,421
0
W
Chang'e
herculesnena
Chang'e
12,758
1,460
8,934
6,748
15,440
7,636
902
3,107
11,911
22,166
0
W
Sun Wukong
larod3
Sun Wukong
17,835
3,159
2,208
5,746
19,359
14,673
556
2,350
16,210
0
32,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,629
Gold Earned
51,086
118
Minions Killed
149
0
Camps Cleared
0
945,580
Distance Traveled
1,156,724
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,965
747
20
2
0
221,973
0
W
Xbalanque
10,417
868
38
3
0
203,267
0
W
Ravana
9,488
791
23
2
0
222,716
0
L
Odin
6,805
567
3
0
0
170,423
0
W
Cthulhu
10,707
892
37
3
0
246,356
0
L
Neith
9,015
751
24
2
0
185,524
0
L
Danzaburou
8,298
692
36
3
0
160,375
0
L
Chang'e
8,546
712
35
3
0
207,285
0
W
Chang'e
10,081
840
29
2
0
235,841
0
W
Sun Wukong
10,393
866
22
2
0
248,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role