Player Matchup

Charon
Charon
 
Charon
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Cypherian
Thor
Level 155
God Stats
1W - 1L
1,261 SR
Queue Stats
23W - 38L
1,358 Elo+
Party 1
Ymir
Ymir
KrtBunny
Ymir
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 24L
1,404 Elo+
Solo
Hou Yi
Hou Yi
ToxicSoloQ
Hou Yi
Level 16
God Stats
10W - 12L
1,173 SR
Queue Stats
121W - 103L
1,419 Elo+
Solo
Merlin
Merlin
WackCracker
Merlin
Level 35
God Stats
1W - 1L
1,274 SR
Queue Stats
14W - 21L
1,270 Elo+
Party 1
Team Averages
Level 74
1,342 SR
1,390 Elo+

VS

Team Averages
Level 78
1,542 SR
1,520 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
BritishTurfuApoc
Raijin
Level 100
God Stats
1W - 1L
1,715 SR
Queue Stats
169W - 184L
1,471 Elo+
Solo
Zhong Kui
Zhong Kui
ToryMelo
Zhong Kui
Level 154
God Stats
25W - 20L
1,571 SR
Queue Stats
269W - 282L
1,443 Elo+
Solo
Nike
Nike
sxdylxrd67
Nike
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,729 Elo+
Solo
Horus
Horus
xMcLovin23_
Horus
Level 103
God Stats
0W - 1L
1,425 SR
Queue Stats
6W - 7L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
13
2 / 2 / 8
7,149
794
7,119
7,453
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
13
5 / 3 / 2
7,465
829
7,856
8,059
3,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
13
1 / 1 / 6
6,880
764
3,174
6,860
7,884
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
ToxicSoloQ
Hou Yi
14
4 / 0 / 7
7,508
834
7,013
5,734
2,236
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
14
3 / 3 / 8
7,220
802
10,200
6,877
2,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
0 / 2 / 1
6,068
674
934
4,151
1,719
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 4 / 7
6,766
752
5,455
9,261
3,702
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
ToryMelo
Zhong Kui
12
3 / 4 / 2
6,547
727
7,478
10,143
11,092
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
5 / 2 / 1
6,971
775
8,816
11,134
8,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 3 / 6
6,699
744
2,403
11,655
10,062
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
15
Kills
9
9
Deaths
15
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
2
2
8
3
L
Heimdallr
 
Heimdallr
0
2
1
0.25
L
0
4
7
0.88
W
Thor
5
3
2
2
W
Ymir
1
1
6
4
L
Zhong Kui
ToryMelo
Zhong Kui
3
4
2
1
W
Hou Yi
ToxicSoloQ
Hou Yi
4
0
7
7.5
W
Merlin
3
3
8
2.33
L
5
2
1
2.75
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,362
Damage
25,086
34,983
Taken
46,344
19,253
Mitigated
34,842
4,267
Healing
8,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
7,119
861
0
1,774
7,453
3,304
0
3,275
3,896
18,169
0
L
Heimdallr
 
Heimdallr
934
103
0
223
4,151
1,719
0
1,040
3,111
0
9,400
L
5,455
370
0
1,211
9,261
3,702
57
4,161
4,972
26,463
0
W
Thor
7,856
1,078
0
548
8,059
3,168
299
2,959
4,783
0
18,306
W
Ymir
3,174
500
0
60
6,860
7,884
152
1,836
4,897
15,535
0
L
Zhong Kui
ToryMelo
Zhong Kui
7,478
962
0
1,782
10,143
11,092
110
3,672
6,307
19,350
0
W
Hou Yi
ToxicSoloQ
Hou Yi
7,013
3,449
0
693
5,734
2,236
912
2,665
2,789
0
19,993
W
Merlin
10,200
1,331
0
1,192
6,877
2,661
210
1,908
4,717
23,226
0
L
8,816
242
0
962
11,134
8,267
0
6,316
4,818
0
17,416
L
2,403
1,201
1,156
2,959
11,655
10,062
0
4,861
6,540
0
7,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,222
Gold Earned
33,051
138
Minions Killed
132
0
Camps Cleared
0
879,637
Distance Traveled
775,095
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,149
794
17
2
0
186,743
0
L
Heimdallr
6,068
674
22
2
0
77,584
0
L
Raijin
6,766
752
48
5
0
164,028
7
W
Thor
7,465
829
31
3
0
174,480
0
W
Ymir
6,880
764
27
3
0
156,721
2
L
Zhong Kui
6,547
727
26
3
0
163,356
0
W
Hou Yi
7,508
834
31
3
0
158,534
0
W
Merlin
7,220
802
32
4
0
203,159
0
L
Nike
6,971
775
22
2
0
175,917
0
L
Horus
6,699
744
14
2
0
194,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role