Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Hollandshoop050
Sun Wukong
Level 105
God Stats
34W - 17L
1,651 SR
Queue Stats
682W - 730L
1,443 Elo+
Solo
Athena
Athena
Xx_ArKaDi_xX
Athena
Level 96
God Stats
1W - 3L
1,445 SR
Queue Stats
18W - 25L
1,382 Elo+
Party 1
Hachiman
Hachiman
conors36
Hachiman
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 33L
1,220 Elo+
Solo
Team Averages
Level 104
1,519 SR
1,409 Elo+

VS

Team Averages
Level 100
1,529 SR
1,466 Elo+
Ravana
Ravana
 
Ravana
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
SaltybunnyPAWG
Baron Samedi
Level 34
God Stats
2W - 3L
1,500 SR
Queue Stats
53W - 56L
1,453 Elo+
Solo
Ra
Ra
foxyneedus
Ra
Level 67
God Stats
7W - 4L
1,622 SR
Queue Stats
94W - 96L
1,434 Elo+
Solo
Izanami
Izanami
sweet_nisshoku
Izanami
Level 122
God Stats
205W - 172L
1,523 SR
Queue Stats
461W - 449L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 1 / 0
6,275
628
2,283
6,767
2,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
 
Merlin
8
0 / 2 / 0
4,957
496
2,258
5,031
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Hollandshoop050
Sun Wukong
10
1 / 0 / 0
5,499
550
3,556
6,196
4,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Athena
8
0 / 3 / 0
4,878
488
1,865
8,254
5,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
conors36
Hachiman
8
0 / 3 / 0
4,607
461
2,493
5,955
1,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
3 / 1 / 4
6,366
637
3,252
4,043
1,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Surtr
 
Surtr
11
0 / 1 / 1
6,348
635
4,094
8,699
4,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
SaltybunnyPAWG
Baron Samedi
10
5 / 0 / 1
6,798
680
4,448
4,580
2,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 0 / 3
5,761
576
3,503
5,415
2,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 0 / 5
5,794
579
3,553
5,612
1,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
2
Kills
9
9
Deaths
2
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
1
0
1
L
Merlin
 
Merlin
0
2
0
0
W
Ravana
 
Ravana
3
1
4
5
W
Surtr
 
Surtr
0
1
1
0.5
L
Sun Wukong
Hollandshoop050
Sun Wukong
1
0
0
1
W
Baron Samedi
SaltybunnyPAWG
Baron Samedi
5
0
1
5.5
L
Athena
0
3
0
0
L
Hachiman
conors36
Hachiman
0
3
0
0
W
0
0
3
1.5
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,455
Damage
18,850
32,203
Taken
28,349
15,643
Mitigated
11,728
5,778
Healing
11,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,283
1,046
0
915
6,767
2,265
0
238
6,505
0
57,725
L
Merlin
 
Merlin
2,258
187
0
500
5,031
1,681
0
1,674
3,255
28,549
0
W
Ravana
 
Ravana
3,252
1,492
0
518
4,043
1,542
0
389
3,654
0
43,235
W
Surtr
 
Surtr
4,094
1,430
0
3,224
8,699
4,090
0
36
8,663
348
45,359
L
Sun Wukong
Hollandshoop050
Sun Wukong
3,556
569
0
1,796
6,196
4,247
0
100
6,096
0
33,188
W
Baron Samedi
SaltybunnyPAWG
Baron Samedi
4,448
626
1,199
2,025
4,580
2,216
327
809
3,771
26,022
0
L
Athena
1,865
586
0
1,498
8,254
5,451
0
3,147
4,964
14,777
0
L
Hachiman
conors36
Hachiman
2,493
1,140
0
1,069
5,955
1,999
0
2,617
3,264
0
23,622
W
3,503
526
372
2,610
5,415
2,163
389
2,455
2,960
37,517
0
W
3,553
2,679
101
1,919
5,612
1,717
1,438
661
4,951
0
34,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,216
Gold Earned
31,067
284
Minions Killed
315
0
Camps Cleared
0
955,313
Distance Traveled
1,022,639
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,275
628
105
11
0
230,237
0
L
Merlin
4,957
496
55
6
0
150,123
0
W
Ravana
6,366
637
64
6
0
235,211
0
W
Surtr
6,348
635
81
8
0
188,493
0
L
Sun Wukong
5,499
550
61
6
0
174,453
0
W
Baron Samedi
6,798
680
30
3
0
199,029
0
L
Athena
4,878
488
24
2
0
214,328
0
L
Hachiman
4,607
461
39
4
0
186,172
0
W
Ra
5,761
576
79
8
0
205,440
4
W
Izanami
5,794
579
61
6
0
194,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role