Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Balor-The-Pup
Ix Chel
Level 129
God Stats
2W - 4L
1,284 SR
Queue Stats
121W - 134L
1,462 Elo+
Party 2
Achilles
Achilles
DriftyKitten49
Achilles
Level 123
God Stats
40W - 43L
1,474 SR
Queue Stats
216W - 211L
1,481 Elo+
Solo
Ares
Ares
shadowmage14
Ares
Level 43
God Stats
1W - 1L
1,730 SR
Queue Stats
115W - 128L
1,463 Elo+
Party 2
Izanami
Izanami
theadvanced21
Izanami
Level 139
God Stats
4W - 4L
1,607 SR
Queue Stats
93W - 96L
1,421 Elo+
Solo
Team Averages
Level 115
1,519 SR
1,466 Elo+

VS

Team Averages
Level 140
1,574 SR
1,493 Elo+
Sol
Sol
IzanamisSalami
Sol
Level 159
God Stats
32W - 23L
1,661 SR
Queue Stats
389W - 376L
1,453 Elo+
Solo
Ratatoskr
Ratatoskr
Markulos
Ratatoskr
Level 153
God Stats
3W - 1L
1,764 SR
Queue Stats
141W - 131L
1,502 Elo+
Solo
Cliodhna
Cliodhna
SpiderzZzZ1022
Cliodhna
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 86L
1,497 Elo+
Party 1
Zhong Kui
Zhong Kui
YagamiZ9830
Zhong Kui
Level 117
God Stats
2W - 0L
1,811 SR
Queue Stats
53W - 52L
1,498 Elo+
Party 1
Gilgamesh
Gilgamesh
Yolox5000xd
Gilgamesh
Level 138
God Stats
2W - 1L
1,134 SR
Queue Stats
67W - 68L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
16 / 2 / 0
10,590
756
17,746
17,965
8,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ix Chel
9
0 / 6 / 7
6,387
456
3,305
7,263
2,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
14
0 / 0 / 1
7,503
536
4,955
10,691
10,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

11
0 / 7 / 7
6,987
499
3,855
13,989
11,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
12
0 / 4 / 0
7,082
506
5,663
10,572
4,369
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 5
8,993
642
11,232
12,202
4,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ratatoskr
Markulos
Ratatoskr
15
0 / 1 / 1
8,387
599
6,251
11,124
7,216
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cliodhna
12
3 / 5 / 3
7,377
527
6,592
13,326
4,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Zhong Kui
YagamiZ9830
Zhong Kui
13
8 / 7 / 2
8,405
600
12,231
13,939
10,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Yolox5000xd
Gilgamesh
12
3 / 1 / 4
7,693
550
5,805
12,437
11,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
34
16
Kills
19
19
Deaths
16
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
16
2
0
8
L
Ix Chel
0
6
7
0.58
L
Achilles
0
0
1
0.5
W
5
2
5
3.75
W
Ratatoskr
Markulos
Ratatoskr
0
1
1
0.5
W
Cliodhna
3
5
3
0.9
W
Zhong Kui
YagamiZ9830
Zhong Kui
8
7
2
1.29
W
Gilgamesh
Yolox5000xd
Gilgamesh
3
1
4
5
L
0
7
7
0.5
L
Izanami
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,524
Damage
42,111
60,480
Taken
63,028
37,330
Mitigated
37,954
12,010
Healing
17,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
17,746
6,948
0
5,268
17,965
8,859
0
6,028
11,319
0
77,876
L
Ix Chel
3,305
104
413
738
7,263
2,554
0
3,590
3,295
25,594
0
L
Achilles
4,955
859
0
2,250
10,691
10,090
0
0
10,691
0
51,705
W
11,232
6,546
0
7,703
12,202
4,253
1,009
864
11,338
84,239
0
W
Ratatoskr
Markulos
Ratatoskr
6,251
663
0
2,831
11,124
7,216
0
146
10,910
0
65,893
W
Cliodhna
6,592
754
0
1,810
13,326
4,610
0
275
13,015
0
49,851
W
Zhong Kui
YagamiZ9830
Zhong Kui
12,231
1,371
0
3,420
13,939
10,830
606
3,611
10,268
47,713
0
W
Gilgamesh
Yolox5000xd
Gilgamesh
5,805
1,652
0
1,632
12,437
11,045
160
2,301
9,849
0
35,571
L
3,855
266
0
971
13,989
11,458
0
7,039
6,543
16,305
0
L
Izanami
5,663
3,809
0
2,370
10,572
4,369
1,045
5,763
4,809
0
61,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,549
Gold Earned
40,855
327
Minions Killed
450
0
Camps Cleared
0
1,319,427
Distance Traveled
1,467,522
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,590
756
91
7
0
360,504
0
L
Ix Chel
6,387
456
46
3
0
164,029
0
L
Achilles
7,503
536
82
6
0
282,119
0
W
Sol
8,993
642
135
10
0
279,866
3
W
Ratatoskr
8,387
599
123
9
0
306,754
3
W
Cliodhna
7,377
527
65
5
0
327,899
4
W
Zhong Kui
8,405
600
86
6
0
252,531
4
W
Gilgamesh
7,693
550
41
3
0
300,472
0
L
Ares
6,987
499
24
2
0
260,573
0
L
Izanami
7,082
506
84
6
0
252,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role