Player Matchup

Horus
Horus
BackDoorBrownie
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
Frost is 420k
Medusa
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thoth
Thoth
IxDecidexFate
Thoth
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Sol
Sol
Montey
Sol
Level 122
God Stats
0W - 1L
1,689 SR
Queue Stats
2W - 1L
1,798 Elo+
Solo
Da Ji
Da Ji
SpicyChickenBot
Da Ji
Level 115
God Stats
1W - 1L
1,649 SR
Queue Stats
157W - 149L
1,485 Elo+
Solo
Team Averages
Level 69
1,568 SR
1,557 Elo+

VS

Team Averages
Level 103
1,690 SR
1,471 Elo+
Arachne
Arachne
DIABETICDRUGGY
Arachne
Level 109
God Stats
2W - 3L
1,678 SR
Queue Stats
237W - 236L
1,463 Elo+
Party 1
Ymir
Ymir
LeC0TT0NCANDYMAN
Ymir
Level 118
God Stats
6W - 1L
1,864 SR
Queue Stats
411W - 394L
1,471 Elo+
Party 1
Ganesha
Ganesha
System7808
Ganesha
Level 20
God Stats
6W - 3L
1,732 SR
Queue Stats
221W - 221L
1,450 Elo+
Solo
Merlin
Merlin
perplexed98
Merlin
Level 108
God Stats
20W - 7L
1,712 SR
Queue Stats
857W - 870L
1,464 Elo+
Solo
Horus
Horus
Порохх
Horus
Level 159
God Stats
3W - 0L
1,463 SR
Queue Stats
252W - 217L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 6
7,976
798
2,788
11,022
8,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

15
3 / 4 / 5
8,130
813
10,494
10,468
4,522
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 5 / 2
6,872
687
4,325
8,448
3,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Sol
Montey
Sol
13
1 / 4 / 4
7,038
704
11,611
9,176
3,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 8 / 4
8,002
800
8,748
11,849
4,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 14
9,632
963
7,174
10,799
10,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 4 / 13
8,569
857
3,701
15,086
17,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ganesha
System7808
Ganesha
15
0 / 1 / 23
8,441
844
9,415
10,218
11,393
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
17
10 / 1 / 10
10,833
1,083
21,130
9,040
4,838
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 2 / 17
8,976
898
6,274
13,033
14,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
101
9
Kills
24
24
Deaths
10
21
Assists
77
Player
Kills
Deaths
Assists
KDA
L
2
3
6
1.67
W
7
2
14
7
L
3
4
5
1.38
L
1
5
2
0.4
W
2
4
13
2.13
L
Sol
Montey
Sol
1
4
4
0.75
L
2
8
4
0.5
W
Ganesha
System7808
Ganesha
0
1
23
11.5
W
Merlin
10
1
10
15
W
5
2
17
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,966
Damage
47,694
50,963
Taken
58,176
25,499
Mitigated
58,593
12,261
Healing
29,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,788
922
1,096
2,735
11,022
8,701
0
8,254
2,226
2,011
3,259
W
7,174
4,391
873
2,025
10,799
10,587
2,313
2,874
7,781
0
12,591
L
10,494
3,276
813
2,808
10,468
4,522
0
6,123
4,151
0
33,255
L
4,325
883
522
539
8,448
3,676
0
7,096
1,196
15,293
0
W
3,701
333
1,348
2,340
15,086
17,027
254
3,764
11,254
6,825
0
L
Sol
Montey
Sol
11,611
1,448
556
2,594
9,176
3,695
0
5,440
3,479
21,239
0
L
8,748
1,260
143
455
11,849
4,905
0
7,161
4,402
0
10,584
W
Ganesha
System7808
Ganesha
9,415
156
1,124
1,100
10,218
11,393
1,040
3,698
6,520
18,320
0
W
Merlin
21,130
234
3,519
2,496
9,040
4,838
2,033
2,899
6,085
47,759
0
W
6,274
2,251
8,611
6,152
13,033
14,748
340
3,969
8,768
890
8,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,018
Gold Earned
46,451
111
Minions Killed
114
0
Camps Cleared
0
852,613
Distance Traveled
1,027,301
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,976
798
4
0
0
187,803
0
W
Arachne
9,632
963
21
2
0
217,128
0
L
Medusa
8,130
813
53
5
0
198,963
0
L
Thoth
6,872
687
22
2
0
158,843
0
W
Ymir
8,569
857
15
2
0
170,192
0
L
Sol
7,038
704
29
3
0
172,117
0
L
Da Ji
8,002
800
3
0
0
134,887
0
W
Ganesha
8,441
844
0
0
0
206,579
0
W
Merlin
10,833
1,083
67
7
0
227,866
0
W
Horus
8,976
898
11
1
0
205,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role