Player Matchup

Thanatos
Thanatos
Allaboutthc
Thanatos
Level 148
God Stats
18W - 29L
1,360 SR
Queue Stats
901W - 912L
1,424 Elo+
Party 1
He Bo
He Bo
CageX4
He Bo
Level 128
God Stats
0W - 2L
1,405 SR
Queue Stats
368W - 344L
1,489 Elo+
Party 1
Charybdis
Charybdis
Dragon_slayerssk
Charybdis
Level 83
God Stats
9W - 14L
1,512 SR
Queue Stats
223W - 237L
1,452 Elo+
Party 3
Sylvanus
Sylvanus
Hookerbot5000
Sylvanus
Level 120
God Stats
240W - 235L
1,418 SR
Queue Stats
696W - 735L
1,469 Elo+
Party 3
Surtr
Surtr
Sr_Takechi
Surtr
Level 63
God Stats
23W - 10L
1,771 SR
Queue Stats
161W - 143L
1,489 Elo+
Solo
Team Averages
Level 108
1,493 SR
1,465 Elo+

VS

Team Averages
Level 88
1,613 SR
1,407 Elo+
Thanatos
Thanatos
Drevynx
Thanatos
Level 79
God Stats
2W - 3L
1,638 SR
Queue Stats
8W - 14L
1,236 Elo+
Party 2
Kuzenbo
Kuzenbo
HackedGamma
Kuzenbo
Level 117
God Stats
5W - 3L
1,832 SR
Queue Stats
50W - 23L
1,626 Elo+
Solo
Apollo
Apollo
IYIBlackbirdIYI
Apollo
Level 17
God Stats
1W - 1L
1,283 SR
Queue Stats
7W - 10L
1,236 Elo+
Party 2
Merlin
Merlin
Jackerboi
Merlin
Level 107
God Stats
23W - 12L
1,591 SR
Queue Stats
123W - 101L
1,493 Elo+
Solo
Nike
Nike
SeveN62ARMED
Nike
Level 122
God Stats
12W - 6L
1,720 SR
Queue Stats
148W - 153L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Allaboutthc
Thanatos
12
4 / 3 / 2
7,434
531
3,921
11,867
4,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
CageX4
He Bo
12
0 / 2 / 0
6,668
476
4,201
8,740
3,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
11
3 / 2 / 1
6,903
493
6,172
10,201
3,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
Hookerbot5000
Sylvanus
9
0 / 3 / 1
5,559
397
3,055
9,025
5,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Surtr
12
0 / 3 / 1
7,282
520
7,511
14,414
8,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Drevynx
Thanatos
14
10 / 0 / 2
9,214
658
9,417
13,490
5,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
HackedGamma
Kuzenbo
11
0 / 1 / 7
6,275
448
6,855
8,018
7,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 4 / 6
6,939
496
4,462
8,763
3,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Jackerboi
Merlin
12
0 / 1 / 4
7,349
525
4,231
4,246
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 1 / 5
8,226
588
7,414
13,979
12,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
7
Kills
13
13
Deaths
7
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Allaboutthc
Thanatos
4
3
2
1.67
L
He Bo
CageX4
He Bo
0
2
0
0
L
Charybdis
3
2
1
1.75
W
Thanatos
Drevynx
Thanatos
10
0
2
11
W
Kuzenbo
HackedGamma
Kuzenbo
0
1
7
3.5
L
Sylvanus
Hookerbot5000
Sylvanus
0
3
1
0.17
W
2
4
6
1.25
W
Merlin
Jackerboi
Merlin
0
1
4
2
W
1
1
5
3.5
L
Surtr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,860
Damage
32,379
54,247
Taken
48,496
24,181
Mitigated
29,966
23,380
Healing
14,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Allaboutthc
Thanatos
3,921
867
0
7,980
11,867
4,053
676
1,919
9,867
0
53,827
L
He Bo
CageX4
He Bo
4,201
362
34
2,169
8,740
3,010
0
3,625
4,984
49,217
0
L
Charybdis
6,172
2,468
0
3,503
10,201
3,152
0
2,277
7,605
0
41,158
W
Thanatos
Drevynx
Thanatos
9,417
2,039
0
9,821
13,490
5,386
696
792
12,698
0
62,553
W
Kuzenbo
HackedGamma
Kuzenbo
6,855
2,119
0
2,140
8,018
7,801
169
3,199
4,819
26,375
0
L
Sylvanus
Hookerbot5000
Sylvanus
3,055
742
1,333
1,891
9,025
5,894
0
2,982
5,878
16,035
5,571
W
4,462
1,773
152
499
8,763
3,356
0
2,608
6,155
0
31,145
W
Merlin
Jackerboi
Merlin
4,231
186
0
500
4,246
1,380
418
1,269
2,977
50,811
0
W
7,414
1,063
0
1,520
13,979
12,043
0
995
12,984
211
63,856
L
Surtr
7,511
3,396
0
6,470
14,414
8,072
495
211
14,203
1,244
59,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,846
Gold Earned
38,003
394
Minions Killed
374
0
Camps Cleared
0
1,333,695
Distance Traveled
1,356,309
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,434
531
87
6
0
279,550
0
L
He Bo
6,668
476
95
7
0
254,936
0
L
Charybdis
6,903
493
80
6
0
249,750
0
W
Thanatos
9,214
658
92
7
0
284,642
0
W
Kuzenbo
6,275
448
27
2
0
299,337
3
L
Sylvanus
5,559
397
38
3
0
248,650
6
W
Apollo
6,939
496
51
4
0
276,865
0
W
Merlin
7,349
525
85
6
0
244,270
0
W
Nike
8,226
588
119
9
0
251,195
1
L
Surtr
7,282
520
94
7
0
300,809
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role