Player Matchup

Ravana
Ravana
 
Ravana
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ET TANK4167
Merlin
Level 109
God Stats
30W - 43L
1,393 SR
Queue Stats
466W - 461L
1,451 Elo+
Solo
Danzaburou
Danzaburou
Ordommor
Danzaburou
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,691 Elo+
Party 2
He Bo
He Bo
VNHighlander
He Bo
Level 64
God Stats
0W - 1L
1,345 SR
Queue Stats
29W - 36L
1,409 Elo+
Party 2
Cerberus
Cerberus
alphasdeca97
Cerberus
Level 127
God Stats
25W - 8L
1,738 SR
Queue Stats
111W - 92L
1,443 Elo+
Solo
Team Averages
Level 92
1,495 SR
1,499 Elo+

VS

Team Averages
Level 106
1,552 SR
1,244 Elo+
Surtr
Surtr
BlackShaggy7616
Surtr
Level 53
God Stats
8W - 4L
1,524 SR
Queue Stats
131W - 130L
1,463 Elo+
Solo
Tyr
Tyr
Gnargbro
Tyr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,110 Elo+
Party 1
Charybdis
Charybdis
Hrudgar
Charybdis
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,086 Elo+
Party 1
Bacchus
Bacchus
Kois
Bacchus
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,090 Elo+
Party 1
Ah Puch
Ah Puch
bigladycroft
Ah Puch
Level 203
God Stats
8W - 7L
1,737 SR
Queue Stats
433W - 418L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
9
0 / 0 / 0
5,167
1,033
0
0
0
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Merlin
10
0 / 3 / 0
5,620
1,124
4,036
5,596
2,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Ordommor
Danzaburou
10
0 / 1 / 0
5,265
1,053
4,540
7,903
3,309
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 5 / 0
5,302
1,060
2,095
8,224
3,044
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
alphasdeca97
Cerberus
9
0 / 0 / 0
4,976
995
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

312

VS

Team 2 Tickets

428

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 4
6,386
1,277
3,060
4,041
1,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 0 / 4
6,104
1,221
3,071
1,688
1,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Hrudgar
Charybdis
11
2 / 0 / 5
6,262
1,252
2,962
2,546
996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bacchus
Kois
Bacchus
11
1 / 0 / 6
5,918
1,184
3,650
4,876
4,542
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
bigladycroft
Ah Puch
12
1 / 0 / 7
6,388
1,278
6,837
2,578
1,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
9
9
Deaths
0
0
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
0
0
0
W
2
0
4
4
L
Merlin
0
3
0
0
W
3
0
4
5
W
Charybdis
Hrudgar
Charybdis
2
0
5
4.5
W
Bacchus
Kois
Bacchus
1
0
6
4
L
Danzaburou
Ordommor
Danzaburou
0
1
0
0
L
0
5
0
0
L
Cerberus
alphasdeca97
Cerberus
0
0
0
0
W
Ah Puch
bigladycroft
Ah Puch
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,671
Damage
19,580
21,723
Taken
15,729
8,371
Mitigated
10,355
424
Healing
3,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
0
0
0
0
0
0
0
0
0
0
0
W
3,060
1,236
0
522
4,041
1,968
0
1,753
2,288
242
12,637
L
Merlin
4,036
113
0
0
5,596
2,018
0
1,665
3,886
19,498
0
W
3,071
157
0
310
1,688
1,782
0
570
1,118
0
6,556
W
Charybdis
Hrudgar
Charybdis
2,962
1,071
0
1,001
2,546
996
0
695
1,851
0
19,713
W
Bacchus
Kois
Bacchus
3,650
623
0
366
4,876
4,542
0
2,238
2,638
4,811
0
L
Danzaburou
Ordommor
Danzaburou
4,540
2,449
0
350
7,903
3,309
0
5,232
2,671
0
12,013
L
2,095
97
10
64
8,224
3,044
0
3,734
4,279
10,050
0
L
Cerberus
alphasdeca97
Cerberus
0
0
0
0
0
0
0
0
0
0
0
W
Ah Puch
bigladycroft
Ah Puch
6,837
194
0
1,027
2,578
1,067
0
889
1,689
21,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,330
Gold Earned
31,058
67
Minions Killed
109
2
Camps Cleared
7
305,830
Distance Traveled
505,123
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,167
1,033
0
0
0
44,170
0
W
Surtr
6,386
1,277
24
5
3
98,894
0
L
Merlin
5,620
1,124
34
7
1
84,635
0
W
Tyr
6,104
1,221
13
3
0
111,523
0
W
Charybdis
6,262
1,252
37
7
2
91,645
0
W
Bacchus
5,918
1,184
5
1
1
99,722
0
L
Danzaburou
5,265
1,053
11
2
0
86,648
0
L
He Bo
5,302
1,060
22
4
1
81,744
0
L
Cerberus
4,976
995
0
0
0
8,633
0
W
Ah Puch
6,388
1,278
30
6
1
103,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role