Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Darnn_Hobos
Ne Zha
Level 103
God Stats
1W - 2L
1,413 SR
Queue Stats
12W - 11L
1,479 Elo+
Party 2
Hachiman
Hachiman
TheMoose_17
Hachiman
Level 43
God Stats
1W - 3L
1,697 SR
Queue Stats
80W - 97L
1,311 Elo+
Solo
Raijin
Raijin
itz_NARFMAN
Raijin
Level 173
God Stats
1W - 7L
1,034 SR
Queue Stats
427W - 427L
1,581 Elo+
Party 2
Charybdis
Charybdis
quarterZX
Charybdis
Level 80
God Stats
0W - 1L
1,299 SR
Queue Stats
52W - 37L
1,573 Elo+
Solo
Team Averages
Level 102
1,389 SR
1,489 Elo+

VS

Team Averages
Level 122
1,528 SR
1,465 Elo+
Arachne
Arachne
DIABETICDRUGGY
Arachne
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
237W - 236L
1,440 Elo+
Party 1
Nu Wa
Nu Wa
LeC0TT0NCANDYMAN
Nu Wa
Level 118
God Stats
23W - 9L
1,570 SR
Queue Stats
411W - 394L
1,448 Elo+
Party 1
Persephone
Persephone
Phobos6393
Persephone
Level 159
God Stats
19W - 15L
1,589 SR
Queue Stats
746W - 763L
1,477 Elo+
Solo
Achilles
Achilles
SinfulReii
Achilles
Level 93
God Stats
17W - 19L
1,482 SR
Queue Stats
931W - 937L
1,420 Elo+
Solo
Cerberus
Cerberus
astralino
Cerberus
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
281W - 283L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
1 / 5 / 5
8,784
627
8,673
13,925
5,324
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
15
2 / 8 / 3
8,957
640
6,855
14,739
5,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hachiman
TheMoose_17
Hachiman
15
1 / 5 / 4
8,874
634
5,261
12,178
4,648
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Raijin
18
2 / 5 / 5
9,781
699
15,352
11,482
5,320
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
quarterZX
Charybdis
16
4 / 4 / 3
9,474
677
7,556
9,482
3,547
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 1 / 10
12,120
866
7,311
8,443
6,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
1 / 2 / 16
11,232
802
16,220
5,712
2,073
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Persephone
Phobos6393
Persephone
17
6 / 4 / 14
11,270
805
15,879
12,101
4,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
SinfulReii
Achilles
19
5 / 1 / 20
11,474
820
10,339
17,163
19,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
astralino
Cerberus
18
3 / 3 / 18
11,700
836
9,168
16,964
22,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
105
10
Kills
27
27
Deaths
11
20
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
5
5
0.7
W
12
1
10
17
L
Ne Zha
2
8
3
0.44
W
1
2
16
4.5
W
Persephone
Phobos6393
Persephone
6
4
14
3.25
W
Achilles
SinfulReii
Achilles
5
1
20
15
L
Hachiman
TheMoose_17
Hachiman
1
5
4
0.6
W
Cerberus
astralino
Cerberus
3
3
18
4
L
Raijin
2
5
5
0.9
L
Charybdis
quarterZX
Charybdis
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,697
Damage
58,917
61,806
Taken
60,383
24,454
Mitigated
55,158
13,563
Healing
26,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,673
946
412
3,680
13,925
5,324
0
8,475
5,063
0
32,649
W
7,311
4,296
1,432
1,983
8,443
6,400
1,501
1,367
6,860
0
12,443
L
Ne Zha
6,855
1,170
1,099
629
14,739
5,615
0
11,227
3,097
0
30,102
W
16,220
5,023
2,185
782
5,712
2,073
2,470
1,688
4,024
45,331
0
W
Persephone
Phobos6393
Persephone
15,879
728
1,134
4,083
12,101
4,876
948
3,049
8,972
33,672
0
W
Achilles
SinfulReii
Achilles
10,339
960
945
3,136
17,163
19,770
880
4,350
12,498
0
18,652
L
Hachiman
TheMoose_17
Hachiman
5,261
1,887
2,490
1,918
12,178
4,648
0
8,390
3,439
0
23,358
W
Cerberus
astralino
Cerberus
9,168
71
4,985
5,896
16,964
22,039
542
5,191
11,773
26,663
0
L
Raijin
15,352
622
1,215
744
11,482
5,320
0
7,171
4,025
44,094
0
L
Charybdis
quarterZX
Charybdis
7,556
3,795
974
402
9,482
3,547
0
6,008
3,150
0
30,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,870
Gold Earned
57,796
257
Minions Killed
224
0
Camps Cleared
0
1,098,772
Distance Traveled
1,454,371
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,784
627
46
3
0
183,793
0
W
Arachne
12,120
866
20
1
0
314,765
0
L
Ne Zha
8,957
640
23
2
0
234,317
0
W
Nu Wa
11,232
802
61
4
0
283,411
0
W
Persephone
11,270
805
38
3
0
268,006
0
W
Achilles
11,474
820
29
2
0
310,800
2
L
Hachiman
8,874
634
50
4
0
232,066
0
W
Cerberus
11,700
836
76
5
0
277,389
0
L
Raijin
9,781
699
73
5
0
198,937
0
L
Charybdis
9,474
677
65
5
0
249,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role