Player Matchup

Thanatos
Thanatos
AppleJuiceJ
Thanatos
Level 89
God Stats
0W - 1L
1,698 SR
Queue Stats
2W - 3L
1,649 Elo+
Party 1
Charon
Charon
ISO_RID
Charon
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
He Bo
He Bo
ZIZERD
He Bo
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,649 Elo+
Party 1
Medusa
Medusa
Ziggyhefner810
Medusa
Level 18
God Stats
1W - 1L
1,539 SR
Queue Stats
1W - 1L
1,649 Elo+
Party 1
Osiris
Osiris
beayar
Osiris
Level 42
God Stats
0W - 1L
1,673 SR
Queue Stats
1W - 1L
1,649 Elo+
Party 1
Team Averages
Level 50
1,582 SR
1,619 Elo+

VS

Team Averages
Level 95
1,561 SR
1,465 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Javykkoa
Heimdallr
Level 126
God Stats
36W - 24L
1,624 SR
Queue Stats
152W - 144L
1,440 Elo+
Solo
Agni
Agni
brian_jrr
Agni
Level 89
God Stats
39W - 33L
1,617 SR
Queue Stats
74W - 80L
1,429 Elo+
Solo
Thanatos
Thanatos
kellda
Thanatos
Level 45
God Stats
21W - 17L
1,343 SR
Queue Stats
87W - 88L
1,460 Elo+
Solo
Horus
Horus
oSlumpGodJ
Horus
Level 109
God Stats
7W - 7L
1,722 SR
Queue Stats
345W - 316L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AppleJuiceJ
Thanatos
15
3 / 6 / 1
8,754
515
10,355
19,840
8,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charon
ISO_RID
Charon
11
0 / 7 / 1
6,465
380
974
15,654
7,911
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
ZIZERD
He Bo
13
1 / 5 / 2
8,427
496
5,074
13,645
3,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 7 / 1
7,144
420
5,622
13,367
4,263
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
beayar
Osiris
14
1 / 7 / 2
8,534
502
8,166
19,092
22,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
3 / 2 / 9
9,514
560
6,129
10,300
9,673
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heimdallr
Javykkoa
Heimdallr
18
8 / 0 / 6
10,885
640
12,282
7,192
3,723
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Agni
17
3 / 2 / 7
10,690
629
11,624
7,151
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
kellda
Thanatos
16
13 / 1 / 5
10,672
628
14,599
16,811
6,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
17
5 / 1 / 4
11,257
662
12,143
14,578
15,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
63
6
Kills
32
32
Deaths
6
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
2
9
3.75
L
Thanatos
AppleJuiceJ
Thanatos
3
6
1
0.58
L
Charon
ISO_RID
Charon
0
7
1
0.07
W
Heimdallr
Javykkoa
Heimdallr
8
0
6
11
L
He Bo
ZIZERD
He Bo
1
5
2
0.4
L
1
7
1
0.21
L
Osiris
beayar
Osiris
1
7
2
0.29
W
Agni
3
2
7
3.25
W
Thanatos
kellda
Thanatos
13
1
5
15.5
W
Horus
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,191
Damage
56,777
81,598
Taken
56,032
45,785
Mitigated
37,894
18,873
Healing
26,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,129
860
72
3,246
10,300
9,673
376
271
10,029
45,553
0
L
Thanatos
AppleJuiceJ
Thanatos
10,355
2,610
0
12,600
19,840
8,076
0
5,819
13,965
0
78,066
L
Charon
ISO_RID
Charon
974
398
0
0
15,654
7,911
82
2,052
13,602
16,925
0
W
Heimdallr
Javykkoa
Heimdallr
12,282
5,893
0
4,455
7,192
3,723
2,297
813
6,379
0
92,853
L
He Bo
ZIZERD
He Bo
5,074
112
0
705
13,645
3,516
93
7,050
6,595
49,540
0
L
5,622
2,013
0
1,778
13,367
4,263
51
2,308
11,059
0
41,841
L
Osiris
beayar
Osiris
8,166
3,230
0
3,790
19,092
22,019
0
552
17,309
1,804
47,302
W
Agni
11,624
824
0
750
7,151
2,223
1,365
1,306
5,845
88,179
0
W
Thanatos
kellda
Thanatos
14,599
4,901
0
12,548
16,811
6,934
1,935
3,333
13,478
0
72,922
W
Horus
12,143
5,973
295
5,393
14,578
15,341
28
1,272
13,306
0
90,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,324
Gold Earned
53,018
394
Minions Killed
591
0
Camps Cleared
0
1,719,427
Distance Traveled
1,748,872
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,514
560
60
4
0
318,618
0
L
Thanatos
8,754
515
114
7
0
393,524
0
L
Charon
6,465
380
28
2
0
344,775
0
W
Heimdallr
10,885
640
152
9
0
349,075
0
L
He Bo
8,427
496
98
6
0
320,620
0
L
Medusa
7,144
420
63
4
0
328,071
0
L
Osiris
8,534
502
91
5
0
332,437
0
W
Agni
10,690
629
149
9
0
340,820
0
W
Thanatos
10,672
628
89
5
0
403,113
2
W
Horus
11,257
662
141
8
0
337,246
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role