Player Matchup

Agni
Agni
Gold III
Shanksbesnitchin
Agni
Gold III
Level 127
God Stats
19W - 10L
1,633 SR
Queue Stats
87W - 65L
1,576 MMR
Party 1
Achilles
Achilles
Gold II
ayyyyyeZach
Achilles
Gold II
Level 129
God Stats
4W - 1L
1,449 SR
Queue Stats
87W - 64L
1,621 MMR
Party 1
Fenrir
Fenrir
Gold II
xXTooDeliciousXx
Fenrir
Gold II
Level 158
God Stats
1W - 0L
1,590 SR
Queue Stats
88W - 64L
1,621 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,557 SR
1,606 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 102
1,510 SR
1,500 MMR
Skadi
Skadi
Bronze III
Siphor77
Skadi
Bronze III
Level 88
God Stats
0W - 1L
1,720 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Amaterasu
Amaterasu
Bronze III
TannuhHamma
Amaterasu
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
He Bo
He Bo
Bronze III
TonoHommo
He Bo
Bronze III
Level 111
God Stats
0W - 1L
1,310 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 7
13,440
791
16,741
7,378
3,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
ayyyyyeZach
Achilles
16
6 / 2 / 5
12,948
762
13,763
19,212
24,503
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 3 / 10
12,171
716
7,009
16,142
16,400
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KuzenboBacchus

VS

Bans
ThothMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Siphor77
Skadi
13
0 / 3 / 5
10,984
646
9,563
12,705
4,656
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Amaterasu
TannuhHamma
Amaterasu
14
2 / 4 / 4
11,366
669
10,480
21,627
20,088
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

He Bo
TonoHommo
He Bo
14
4 / 4 / 2
11,831
696
12,320
11,175
3,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
11
Kills
6
6
Deaths
11
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
1
7
7.5
L
Skadi
Siphor77
Skadi
0
3
5
0.83
L
Amaterasu
TannuhHamma
Amaterasu
2
4
4
1
L
He Bo
TonoHommo
He Bo
4
4
2
1.25
W
Achilles
ayyyyyeZach
Achilles
6
2
5
4.25
W
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,513
Damage
32,363
42,732
Taken
45,507
44,483
Mitigated
28,592
8,364
Healing
5,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,741
388
0
654
7,378
3,580
1,829
1,510
5,783
96,233
0
L
Skadi
Siphor77
Skadi
9,563
3,438
0
2,204
12,705
4,656
65
3,711
8,884
0
50,850
L
Amaterasu
TannuhHamma
Amaterasu
10,480
4,168
0
2,253
21,627
20,088
0
9,380
11,998
0
36,954
L
He Bo
TonoHommo
He Bo
12,320
842
0
750
11,175
3,848
26
4,038
7,137
49,283
0
W
Achilles
ayyyyyeZach
Achilles
13,763
1,885
0
5,855
19,212
24,503
493
4,994
13,937
0
34,265
W
7,009
1,200
0
1,855
16,142
16,400
299
7,270
8,716
0
21,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,559
Gold Earned
34,181
196
Minions Killed
187
0
Camps Cleared
0
971,744
Distance Traveled
938,390
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,440
791
133
8
0
324,600
4
L
Skadi
10,984
646
75
4
0
308,000
1
L
Amaterasu
11,366
669
42
2
0
334,924
2
L
He Bo
11,831
696
70
4
0
295,466
0
W
Achilles
12,948
762
33
2
0
318,077
8
W
Fenrir
12,171
716
30
2
0
329,067
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role