Player Matchup

Ra
Ra
Asap Effects
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Bloody Effects
Sun Wukong
Level 121
God Stats
1W - 1L
1,733 SR
Queue Stats
166W - 177L
1,502 Elo+
Party 2
Skadi
Skadi
Moody Color
Skadi
Level 8
God Stats
2W - 8L
1,283 SR
Queue Stats
33W - 41L
1,323 Elo+
Party 2
Team Averages
Level 45
1,505 SR
1,442 Elo+

VS

Team Averages
Level 60
1,399 SR
1,346 Elo+
Morgan Le Fay
Morgan Le Fay
Mr_Questionable_
Morgan Le Fay
Level 155
God Stats
7W - 4L
1,578 SR
Queue Stats
73W - 67L
1,576 Elo+
Party 1
Chaac
Chaac
Scars1990
Chaac
Level 14
God Stats
3W - 4L
1,118 SR
Queue Stats
3W - 4L
1,185 Elo+
Party 1
Sun Wukong
Sun Wukong
TheUndeadKing123
Sun Wukong
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
9,566
598
6,806
9,489
2,986
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Bloody Effects
Sun Wukong
14
1 / 0 / 0
10,521
658
11,384
20,729
22,572
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 4 / 1
9,530
596
5,132
11,380
4,066
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Mr_Questionable_
Morgan Le Fay
15
8 / 0 / 0
12,154
760
27,298
10,459
4,516
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Scars1990
Chaac
13
0 / 1 / 6
10,209
638
5,545
10,370
12,062
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
TheUndeadKing123
Sun Wukong
13
0 / 0 / 4
10,231
639
2,923
8,978
7,430
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
8
8
Deaths
1
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Sun Wukong
Bloody Effects
Sun Wukong
1
0
0
1
L
0
4
1
0.13
W
Morgan Le Fay
Mr_Questionable_
Morgan Le Fay
8
0
0
8
W
Chaac
Scars1990
Chaac
0
1
6
3
W
Sun Wukong
TheUndeadKing123
Sun Wukong
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,322
Damage
35,766
41,598
Taken
29,807
29,624
Mitigated
24,008
6,166
Healing
4,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,806
648
468
1,044
9,489
2,986
0
7,799
1,690
36,234
0
L
Sun Wukong
Bloody Effects
Sun Wukong
11,384
2,022
0
3,784
20,729
22,572
0
11,932
8,712
0
49,685
L
5,132
2,221
0
870
11,380
4,066
174
8,061
3,301
0
22,315
W
Morgan Le Fay
Mr_Questionable_
Morgan Le Fay
27,298
2,945
0
934
10,459
4,516
84
2,109
8,099
92,076
0
W
Chaac
Scars1990
Chaac
5,545
454
0
2,013
10,370
12,062
0
1,953
7,948
0
20,484
W
Sun Wukong
TheUndeadKing123
Sun Wukong
2,923
1,088
0
1,929
8,978
7,430
0
2,172
6,673
0
20,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,617
Gold Earned
32,594
157
Minions Killed
165
0
Camps Cleared
0
732,215
Distance Traveled
925,484
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,566
598
53
3
0
235,709
0
L
Sun Wukong
10,521
658
72
5
0
282,857
3
L
Skadi
9,530
596
32
2
0
213,649
0
W
Morgan Le Fay
12,154
760
104
7
0
316,768
0
W
Chaac
10,209
638
26
2
0
319,633
0
W
Sun Wukong
10,231
639
35
2
0
289,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role