Player Matchup

Nox
Nox
Drag000n
Nox
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Janus
Janus
Howard5
Janus
Level 73
God Stats
3W - 4L
1,523 SR
Queue Stats
82W - 82L
1,524 Elo+
Party 2
Mercury
Mercury
LichKing636
Mercury
Level 32
God Stats
2W - 2L
1,500 SR
Queue Stats
60W - 87L
1,128 Elo+
Solo
Achilles
Achilles
VexedByMe
Achilles
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Anhur
Anhur
skibys
Anhur
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,259 Elo+
Party 2
Team Averages
Level 35
1,505 SR
1,382 Elo+

VS

Team Averages
Level 41
1,531 SR
1,605 Elo+
Janus
Janus
Godly_Lights
Janus
Level 39
God Stats
6W - 12L
1,118 SR
Queue Stats
89W - 128L
1,247 Elo+
Solo
Apollo
Apollo
Idel12
Apollo
Level 23
God Stats
2W - 0L
1,756 SR
Queue Stats
10W - 3L
1,854 Elo+
Party 1
Pele
Pele
Masokissed
Pele
Level 46
God Stats
2W - 0L
1,783 SR
Queue Stats
5W - 1L
1,854 Elo+
Party 1
Gilgamesh
Gilgamesh
xEmbodiedx
Gilgamesh
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 70L
1,556 Elo+
Party 1
Geb
Geb
xXRAUL809T
Geb
Level 67
God Stats
3W - 0L
1,500 SR
Queue Stats
54W - 55L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 0
5,349
446
672
5,560
3,093
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
Howard5
Janus
11
1 / 2 / 0
6,377
531
6,099
6,285
2,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
LichKing636
Mercury
9
0 / 5 / 1
5,518
460
2,340
11,069
3,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
VexedByMe
Achilles
9
0 / 3 / 0
5,396
450
850
5,663
3,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
skibys
Anhur
8
0 / 2 / 1
5,204
434
1,647
6,567
2,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 2
6,414
535
1,787
2,798
826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Idel12
Apollo
13
8 / 0 / 2
8,189
682
7,854
6,844
3,153
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 0 / 0
8,494
708
3,714
9,774
3,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
xEmbodiedx
Gilgamesh
13
3 / 0 / 1
8,033
669
4,232
6,835
5,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
0 / 3 / 7
6,973
581
4,705
9,152
6,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
15
16
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
0
0
2
1
L
Janus
Howard5
Janus
1
2
0
0.5
W
Apollo
Idel12
Apollo
8
0
2
9
L
Mercury
LichKing636
Mercury
0
5
1
0.1
W
4
0
0
4
L
Achilles
VexedByMe
Achilles
0
3
0
0
L
Anhur
skibys
Anhur
0
2
1
0.25
W
Gilgamesh
xEmbodiedx
Gilgamesh
3
0
1
3.5
W
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,608
Damage
22,292
35,144
Taken
35,403
14,044
Mitigated
19,663
8,852
Healing
9,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
672
337
0
288
5,560
3,093
0
1,280
4,243
8,009
0
W
1,787
0
0
750
2,798
826
1,026
881
1,805
31,089
0
L
Janus
Howard5
Janus
6,099
537
0
1,595
6,285
2,025
0
1,685
4,462
50,938
0
W
Apollo
Idel12
Apollo
7,854
5,481
0
3,485
6,844
3,153
803
1,998
4,710
0
65,959
L
Mercury
LichKing636
Mercury
2,340
1,021
0
4,039
11,069
3,105
0
1,188
9,841
0
26,952
W
3,714
920
0
2,778
9,774
3,922
59
872
8,801
0
94,026
L
Achilles
VexedByMe
Achilles
850
171
0
1,054
5,663
3,810
0
84
5,579
0
17,903
L
Anhur
skibys
Anhur
1,647
763
0
1,876
6,567
2,011
0
2,183
4,322
0
21,472
W
Gilgamesh
xEmbodiedx
Gilgamesh
4,232
805
0
1,063
6,835
5,253
192
385
6,129
0
52,648
W
4,705
395
0
1,320
9,152
6,509
0
2,284
6,746
18,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,844
Gold Earned
38,103
231
Minions Killed
430
0
Camps Cleared
0
1,063,039
Distance Traveled
1,301,861
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,349
446
15
1
0
174,014
0
W
Janus
6,414
535
59
5
0
246,421
0
L
Janus
6,377
531
88
7
0
249,350
0
W
Apollo
8,189
682
95
8
0
247,368
3
L
Mercury
5,518
460
60
5
0
264,981
0
W
Pele
8,494
708
150
13
0
311,848
0
L
Achilles
5,396
450
25
2
0
141,858
0
L
Anhur
5,204
434
43
4
0
232,836
0
W
Gilgamesh
8,033
669
97
8
0
229,469
1
W
Geb
6,973
581
29
2
0
266,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role