Player Matchup

Serqet
Serqet
Bronze IV
 
Serqet
Bronze IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
DrillYaCheeks
Sun Wukong
Gold III
Level 129
God Stats
5W - 6L
1,670 SR
Queue Stats
89W - 103L
1,533 MMR
Solo
Xing Tian
Xing Tian
Silver II
JuliusT27
Xing Tian
Silver II
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 96L
1,522 MMR
Party 2
Agni
Agni
Silver II
Miguel297one
Agni
Silver II
Level 88
God Stats
4W - 6L
1,795 SR
Queue Stats
95W - 97L
1,522 MMR
Party 2
Skadi
Skadi
Gold IV
Soduma
Skadi
Gold IV
Level 98
God Stats
48W - 47L
1,581 SR
Queue Stats
356W - 363L
1,525 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,609 SR
1,520 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 145
1,620 SR
1,511 MMR
Hachiman
Hachiman
Gold II
 
Hachiman
Gold II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Gold I
DIosAzrecaJuan
Bastet
Gold I
Level 202
God Stats
7W - 7L
1,507 SR
Queue Stats
527W - 523L
1,518 MMR
Solo
Poseidon
Poseidon
Silver II
ExtremeActor910
Poseidon
Silver II
Level 147
God Stats
2W - 1L
1,580 SR
Queue Stats
11W - 4L
1,514 MMR
Solo
Ravana
Ravana
Gold III
FuZion11
Ravana
Gold III
Level 104
God Stats
7W - 6L
1,738 SR
Queue Stats
206W - 207L
1,520 MMR
Solo
Geb
Geb
Platinum II
frankiejimenez
Geb
Platinum II
Level 154
God Stats
58W - 28L
1,777 SR
Queue Stats
317W - 309L
1,503 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
1 / 2 / 1
5,274
586
2,171
8,132
3,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
DrillYaCheeks
Sun Wukong
11
0 / 2 / 0
6,107
679
2,783
10,658
8,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Xing Tian
JuliusT27
Xing Tian
7
0 / 1 / 1
4,699
522
1,572
6,088
3,834
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 1 / 0
4,704
523
1,256
3,596
1,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
Soduma
Skadi
9
1 / 2 / 0
5,312
590
3,144
5,663
1,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bans
KaliSusanoBakasuraJormungandrJanus

VS

Bans
BacchusMartichorasFenrirRamaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
3 / 0 / 1
5,907
656
5,577
2,910
900
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
1 / 0 / 4
5,914
657
4,685
8,778
3,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Poseidon
11
2 / 1 / 0
6,037
671
3,358
4,195
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
FuZion11
Ravana
10
1 / 0 / 2
5,893
655
5,680
3,831
3,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 1 / 2
5,237
582
1,934
5,888
3,167
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
8
8
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
2
1
0.75
W
Hachiman
 
Hachiman
3
0
1
3.5
W
1
0
4
3
L
Sun Wukong
DrillYaCheeks
Sun Wukong
0
2
0
0
W
Poseidon
2
1
0
2
W
Ravana
FuZion11
Ravana
1
0
2
2
L
Xing Tian
JuliusT27
Xing Tian
0
1
1
0.5
L
0
1
0
0
L
Skadi
Soduma
Skadi
1
2
0
0.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,926
Damage
21,234
34,137
Taken
25,602
18,369
Mitigated
11,364
7,130
Healing
8,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,171
650
0
375
8,132
3,039
0
1,493
6,491
0
36,914
W
Hachiman
 
Hachiman
5,577
2,947
0
1,419
2,910
900
87
336
2,574
0
39,662
W
4,685
1,334
0
2,460
8,778
3,045
0
640
8,138
0
44,211
L
Sun Wukong
DrillYaCheeks
Sun Wukong
2,783
786
0
2,460
10,658
8,476
0
0
9,983
0
45,974
W
Poseidon
3,358
316
0
1,000
4,195
1,213
106
1,157
2,988
46,202
0
W
Ravana
FuZion11
Ravana
5,680
1,782
0
1,247
3,831
3,039
0
0
3,669
0
39,334
L
Xing Tian
JuliusT27
Xing Tian
1,572
247
630
1,472
6,088
3,834
0
1,269
4,791
11,742
0
L
1,256
98
0
500
3,596
1,166
0
1,347
2,121
27,962
0
L
Skadi
Soduma
Skadi
3,144
1,541
0
1,693
5,663
1,854
673
916
4,747
0
43,267
W
1,934
359
827
1,424
5,888
3,167
0
716
5,172
10,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,096
Gold Earned
28,988
286
Minions Killed
318
0
Camps Cleared
0
899,746
Distance Traveled
976,287
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,274
586
63
7
0
233,621
0
W
Hachiman
5,907
656
82
9
0
185,090
0
W
Bastet
5,914
657
72
8
0
210,857
0
L
Sun Wukong
6,107
679
92
10
0
178,839
1
W
Poseidon
6,037
671
80
9
0
206,571
4
W
Ravana
5,893
655
74
8
0
184,198
0
L
Xing Tian
4,699
522
14
2
0
162,976
2
L
Agni
4,704
523
48
5
0
161,215
0
L
Skadi
5,312
590
69
8
0
163,095
1
W
Geb
5,237
582
10
1
0
189,571
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role