Player Matchup

Izanami
Izanami
Diamond_Ninja45
Izanami
Level 7
God Stats
2W - 1L
1,683 SR
Queue Stats
4W - 4L
1,404 Elo+
Party 1
Nu Wa
Nu Wa
IzzaBquizza
Nu Wa
Level 33
God Stats
43W - 46L
1,500 SR
Queue Stats
665W - 631L
1,107 Elo+
Solo
Geb
Geb
LADFlectic
Geb
Level 14
God Stats
2W - 1L
1,510 SR
Queue Stats
3W - 4L
1,308 Elo+
Party 1
Bacchus
Bacchus
LonnySins
Bacchus
Level 5
God Stats
1W - 1L
1,364 SR
Queue Stats
1W - 3L
1,194 Elo+
Party 1
Apollo
Apollo
fanglords
Apollo
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,368 Elo+
Party 1
Team Averages
Level 23
1,511 SR
1,276 Elo+

VS

Team Averages
Level 35
1,411 SR
1,234 Elo+
Artio
Artio
Fortnite2EZ69
Artio
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 39L
1,411 Elo+
Party 2
Bakasura
Bakasura
MinixxxxNinja
Bakasura
Level 68
God Stats
8W - 7L
1,365 SR
Queue Stats
55W - 49L
1,098 Elo+
Party 3
Anhur
Anhur
aYe ItS bOOts
Anhur
Level 7
God Stats
1W - 5L
1,340 SR
Queue Stats
15W - 18L
1,150 Elo+
Party 3
Anubis
Anubis
aYe ItS eLMo
Anubis
Level 7
God Stats
1W - 1L
1,313 SR
Queue Stats
42W - 38L
1,098 Elo+
Party 3
Kuzenbo
Kuzenbo
hungry_man1915
Kuzenbo
Level 65
God Stats
15W - 13L
1,538 SR
Queue Stats
76W - 86L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 6
7,664
511
3,036
5,567
1,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 1 / 2
7,565
504
7,207
8,598
2,600
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

11
1 / 3 / 2
7,456
497
5,598
10,126
4,451
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bacchus
LonnySins
Bacchus
10
2 / 5 / 7
7,567
504
3,856
12,811
10,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
fanglords
Apollo
15
11 / 1 / 5
9,640
643
13,884
13,598
5,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
7,304
487
5,201
12,864
6,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
MinixxxxNinja
Bakasura
13
4 / 5 / 2
8,323
555
10,190
15,569
6,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 6 / 1
6,789
453
4,145
9,950
3,250
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Anubis
11
0 / 3 / 1
7,044
470
3,619
8,136
3,457
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 1
6,290
419
2,473
6,812
4,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
18
Kills
8
11
Deaths
18
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
L
3
3
2
1.33
W
1
1
2
2
W
1
3
2
0.67
W
Bacchus
LonnySins
Bacchus
2
5
7
1.1
L
Bakasura
MinixxxxNinja
Bakasura
4
5
2
1
L
0
6
1
0.08
L
Anubis
0
3
1
0.17
W
Apollo
fanglords
Apollo
11
1
5
13.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,581
Damage
25,628
50,700
Taken
53,331
24,289
Mitigated
23,559
13,527
Healing
11,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,036
2,435
0
1,889
5,567
1,981
0
853
4,631
0
17,031
L
5,201
906
777
5,241
12,864
6,521
0
3,166
9,698
43,891
0
W
7,207
3,057
0
3,412
8,598
2,600
660
5,368
3,230
52,958
0
W
5,598
1,586
0
0
10,126
4,451
2,359
2,345
7,386
41,666
0
W
Bacchus
LonnySins
Bacchus
3,856
793
0
1,278
12,811
10,211
6
2,180
10,180
14,380
0
L
Bakasura
MinixxxxNinja
Bakasura
10,190
7,544
0
2,631
15,569
6,143
98
4,032
11,537
0
50,752
L
4,145
1,288
0
836
9,950
3,250
2,070
1,538
8,384
0
35,950
L
Anubis
3,619
815
0
0
8,136
3,457
0
4,676
3,460
46,323
0
W
Apollo
fanglords
Apollo
13,884
8,317
0
6,948
13,598
5,046
588
1,240
11,288
0
76,479
L
2,473
566
0
1,583
6,812
4,188
6
3,343
3,469
17,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,892
Gold Earned
35,750
274
Minions Killed
300
0
Camps Cleared
0
1,422,542
Distance Traveled
1,283,830
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,664
511
32
2
0
287,312
0
L
Artio
7,304
487
63
4
0
275,810
0
W
Nu Wa
7,565
504
74
5
0
256,216
5
W
Geb
7,456
497
56
4
0
262,671
1
W
Bacchus
7,567
504
8
1
0
317,294
0
L
Bakasura
8,323
555
91
6
0
338,077
0
L
Anhur
6,789
453
43
3
0
241,975
0
L
Anubis
7,044
470
74
5
0
253,715
0
W
Apollo
9,640
643
104
7
0
299,049
0
L
Kuzenbo
6,290
419
29
2
0
174,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role