Player Matchup

Lancelot
Lancelot
Kiara--Simp
Lancelot
Level 91
God Stats
1W - 2L
1,561 SR
Queue Stats
175W - 168L
1,463 Elo+
Solo
Janus
Janus
Lotalis
Janus
Level 158
God Stats
1W - 8L
1,141 SR
Queue Stats
477W - 456L
1,450 Elo+
Party 1
Charon
Charon
Necirt
Charon
Level 114
God Stats
33W - 28L
1,621 SR
Queue Stats
805W - 758L
1,437 Elo+
Party 1
Achilles
Achilles
Stinkig
Achilles
Level 101
God Stats
14W - 13L
1,474 SR
Queue Stats
508W - 480L
1,446 Elo+
Solo
Kukulkan
Kukulkan
joelsierra234-jo
Kukulkan
Level 118
God Stats
26W - 23L
1,554 SR
Queue Stats
424W - 413L
1,462 Elo+
Solo
Team Averages
Level 116
1,470 SR
1,452 Elo+

VS

Team Averages
Level 98
1,592 SR
1,463 Elo+
Ishtar
Ishtar
AkameSouma
Ishtar
Level 62
God Stats
6W - 5L
1,414 SR
Queue Stats
32W - 44L
1,244 Elo+
Solo
Mulan
Mulan
ArchaonEverchosn
Mulan
Level 109
God Stats
19W - 8L
1,820 SR
Queue Stats
260W - 235L
1,578 Elo+
Solo
Janus
Janus
Monkeypaw911
Janus
Level 148
God Stats
22W - 17L
1,736 SR
Queue Stats
271W - 246L
1,500 Elo+
Solo
Chaac
Chaac
PIayed Him
Chaac
Level 81
God Stats
8W - 6L
1,586 SR
Queue Stats
75W - 60L
1,481 Elo+
Solo
Nu Wa
Nu Wa
XxRedEnderXx
Nu Wa
Level 91
God Stats
13W - 11L
1,405 SR
Queue Stats
330W - 315L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Kiara--Simp
Lancelot
13
1 / 7 / 3
8,175
454
6,979
17,043
9,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Janus
Lotalis
Janus
16
5 / 2 / 1
9,691
538
9,417
10,901
5,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
Necirt
Charon
11
1 / 4 / 2
6,778
377
7,267
14,817
10,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
Stinkig
Achilles
14
1 / 6 / 0
8,271
460
10,479
23,246
26,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 2 / 1
8,899
494
5,594
8,898
3,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AkameSouma
Ishtar
13
0 / 6 / 3
8,608
478
6,177
13,809
5,044
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
7 / 2 / 2
11,378
632
17,911
18,447
13,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
6 / 0 / 5
9,428
524
10,499
7,831
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
17
6 / 1 / 9
10,749
597
10,194
18,416
10,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
2 / 1 / 8
10,139
563
10,934
6,493
2,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
9
Kills
21
21
Deaths
10
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ishtar
AkameSouma
Ishtar
0
6
3
0.25
W
7
2
2
4
L
Lancelot
Kiara--Simp
Lancelot
1
7
3
0.36
L
Janus
Lotalis
Janus
5
2
1
2.75
W
6
0
5
8.5
L
Charon
Necirt
Charon
1
4
2
0.5
W
Chaac
6
1
9
10.5
L
Achilles
Stinkig
Achilles
1
6
0
0.17
W
2
1
8
6
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,736
Damage
55,715
74,905
Taken
64,996
55,200
Mitigated
34,718
10,998
Healing
21,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
AkameSouma
Ishtar
6,177
3,307
0
3,126
13,809
5,044
567
7,719
5,606
0
57,634
W
17,911
2,186
0
8,587
18,447
13,955
2,070
965
17,259
0
79,448
L
Lancelot
Kiara--Simp
Lancelot
6,979
1,376
0
1,495
17,043
9,518
0
5,288
11,532
0
68,716
L
Janus
Lotalis
Janus
9,417
1,158
0
1,738
10,901
5,010
17
1,528
9,275
82,658
0
W
10,499
800
0
1,000
7,831
2,565
148
3,485
3,917
49,151
0
L
Charon
Necirt
Charon
7,267
1,556
199
2,745
14,817
10,559
54
8,420
6,049
23,158
0
W
Chaac
10,194
2,586
0
7,662
18,416
10,762
664
6,251
11,789
0
88,531
L
Achilles
Stinkig
Achilles
10,479
1,401
0
2,780
23,246
26,523
0
1,144
20,526
2,241
49,710
W
10,934
2,979
0
1,250
6,493
2,392
1,095
3,925
2,249
70,183
0
L
5,594
443
0
2,041
8,898
3,590
0
4,358
4,284
87,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,814
Gold Earned
50,302
493
Minions Killed
508
0
Camps Cleared
0
1,727,459
Distance Traveled
1,852,887
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,608
478
90
5
0
347,613
0
W
Mulan
11,378
632
122
7
0
355,822
0
L
Lancelot
8,175
454
95
5
0
358,709
0
L
Janus
9,691
538
134
7
0
399,133
1
W
Janus
9,428
524
67
4
0
401,140
4
L
Charon
6,778
377
31
2
0
323,467
2
W
Chaac
10,749
597
96
5
0
422,068
0
L
Achilles
8,271
460
73
4
0
329,239
1
W
Nu Wa
10,139
563
133
7
0
326,244
1
L
Kukulkan
8,899
494
160
9
0
316,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role